public override void Update(GameTime gameTime) { Qicon.Update(gameTime, false, (player.Energy <= AbilityManager.qEnergy)); Wicon.Update(gameTime, false, (player.Energy <= AbilityManager.wEnergy)); Eicon.Update(gameTime, player.ForceOrange, (player.Energy <= AbilityManager.eEnergy)); lifeBar.Update(gameTime, player.Life); energyBar.Update(gameTime, player.Energy); }
public override void Draw(SpriteBatch sb) { base.Draw(sb); Qicon.Draw(sb); Wicon.Draw(sb); Eicon.Draw(sb); lifeBar.Draw(sb); energyBar.Draw(sb); }