Beispiel #1
0
        //~CanvasRenderingContextHolographicSpace()
        //{
        //    deviceContext.MakeCurrent(IntPtr.Zero);
        //    deviceContext.DeleteContext(context);
        //}

        private IntPtr CreateEglContext(HolographicSpace holographicSpace, SpatialStationaryFrameOfReference stationaryReferenceFrame)
        {
            IntPtr context;

            int[] configAttribs = new int[]
            {
                Egl.RED_SIZE, 8,
                Egl.GREEN_SIZE, 8,
                Egl.BLUE_SIZE, 8,
                Egl.ALPHA_SIZE, 8,
                Egl.DEPTH_SIZE, 8,
                Egl.STENCIL_SIZE, 8,
                Egl.NONE
            };

            int[] contextAttribs = new int[]
            {
                Egl.CONTEXT_CLIENT_VERSION, 2,
                Egl.NONE
            };

            int[] surfaceAttribs = new int[] {
                EGL_ANGLE_SURFACE_RENDER_TO_BACK_BUFFER, Egl.TRUE,
                Egl.NONE
            };

            int[] defaultDisplayAttribs = new int[]
            {
                EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
                EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, Egl.TRUE,
                EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, Egl.TRUE,
                Egl.NONE
            };

            int[] fl9_3DisplayAttributes = new int[]
            {
                // These can be used to request ANGLE's D3D11 renderer, with D3D11 Feature Level 9_3.
                // These attributes are used if the call to eglInitialize fails with the default display attributes.
                EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
                EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
                EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
                EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, Egl.TRUE,
                EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, Egl.TRUE,
                Egl.NONE
            };

            int[] warpDisplayAttributes = new int[]
            {
                // These attributes can be used to request D3D11 WARP.
                // They are used if eglInitialize fails with both the default display attributes and the 9_3 display attributes.
                EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
                EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
                EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, Egl.TRUE,
                EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, Egl.TRUE,
                Egl.NONE
            };

            int[]    configCount = new int[1];
            IntPtr[] configs     = new IntPtr[8];

            if (Egl.BindAPI(Egl.OPENGL_ES_API) == false)
            {
                throw new InvalidOperationException("No OpenGL ES API");
            }

            if ((display = Egl.GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, IntPtr.Zero, defaultDisplayAttribs)) == IntPtr.Zero)
            {
                throw new InvalidOperationException("Unable to get EGL display");
            }

            if (!Egl.Initialize(display, null, null))
            {
                if ((display = Egl.GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, IntPtr.Zero, fl9_3DisplayAttributes)) == IntPtr.Zero)
                {
                    throw new InvalidOperationException("Unable to get EGL display");
                }

                if (!Egl.Initialize(display, null, null))
                {
                    if ((display = Egl.GetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, IntPtr.Zero, warpDisplayAttributes)) == IntPtr.Zero)
                    {
                        throw new InvalidOperationException("Unable to get EGL display");
                    }

                    if (!Egl.Initialize(display, null, null))
                    {
                        throw new InvalidOperationException("Unable to initialize EGL");
                    }
                }
            }

            if (!Egl.ChooseConfig(display, configAttribs, configs, 1, configCount))
            {
                throw new InvalidOperationException("Unable to choose configuration");
            }

            holographicSpaceHandle = GCHandle.Alloc(holographicSpace);
            IntPtr holographicSpacePointer = Marshal.GetIUnknownForObject(holographicSpace);

            //PropertySet surfaceCreationProperties = new PropertySet
            //{
            //    { "EGLNativeWindowTypeProperty", (IntPtr)holographicSpaceHandle }
            //};

            PropertySet surfaceCreationProperties = new PropertySet();

            surfaceCreationProperties.Add("EGLNativeWindowTypeProperty", holographicSpacePointer);

            //if (stationaryReferenceFrame != null)
            //{
            //    stationaryReferenceFrameHandle = GCHandle.Alloc(stationaryReferenceFrame);
            //    surfaceCreationProperties.Add("EGLBaseCoordinateSystemProperty", (IntPtr)stationaryReferenceFrameHandle);
            //}

            GCHandle surfaceCreationPropertiesHandle = GCHandle.Alloc(surfaceCreationProperties);

            IntPtr surfaceCreationPropertiesPointer = Marshal.GetIUnknownForObject(surfaceCreationProperties);

            if ((surface = Egl.CreateWindowSurface(display, configs[0], surfaceCreationPropertiesPointer, surfaceAttribs)) == IntPtr.Zero)
            {
                throw new InvalidOperationException("Unable to create EGL fullscreen surface");
            }

            if ((context = Egl.CreateContext(display, configs[0], IntPtr.Zero, contextAttribs)) == IntPtr.Zero)
            {
                throw new InvalidOperationException("Unable to create context");
            }

            return(context);
        }
Beispiel #2
0
        public void Init(IntPtr nativeDeviceHandle, IntPtr nativeWindowHandle, PlatformBase platform)
        {
            _platform = platform;
            _eglLib   = platform.LoadLibrary("libEGL");
            if (_eglLib == IntPtr.Zero)
            {
                Engine.Log.Error("Couldn't load EGL.", MessageSource.Egl);
                return;
            }

            IntPtr gles = platform.LoadLibrary("libGLESv2");

            if (gles == IntPtr.Zero)
            {
                Engine.Log.Error("Couldn't load GLES.", MessageSource.Egl);
                return;
            }

            string extensions = Egl.QueryString(IntPtr.Zero, Egl.Query.EGL_EXTENSIONS);

            Egl.Error err = Egl.GetError();
            if (extensions == null || err != Egl.Error.Success)
            {
                Engine.Log.Error($"Couldn't load extensions. {err}", MessageSource.Egl);
                extensions = "";
            }

            _display = Egl.GetDisplay(nativeDeviceHandle);
            if (_display == IntPtr.Zero)
            {
                Engine.Log.Error($"Couldn't initialize display. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            var majorVersion = 3;
            int majorVer     = majorVersion;
            var minorVer     = 0;

            if (RenderDoc.Loaded)
            {
                minorVer = 1;
            }
            if (!Egl.Init(_display, ref majorVer, ref minorVer))
            {
                Engine.Log.Error($"Couldn't initialize Egl. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            // Pick config
            var totalConfigs = 0;

            Egl.GetConfigs(_display, null, 0, ref totalConfigs);
            if (totalConfigs == 0)
            {
                Engine.Log.Error($"No configs for current display. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            var configs = new IntPtr[totalConfigs];

            Egl.GetConfigs(_display, configs, totalConfigs, ref totalConfigs);
            if (totalConfigs == 0)
            {
                Engine.Log.Error($"No configs for current display. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            int configHandle = SupportedPixelFormat(configs);

            if (configHandle == 0)
            {
                Engine.Log.Error("No valid config found.", MessageSource.Egl);
                return;
            }

            IntPtr config = configs[configHandle - 1];

            if (!Egl.BindAPI(Egl.API.EGL_OPENGL_ES_API))
            {
                Engine.Log.Error($"Couldn't bind EGL API. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            int[] attributes =
            {
                (int)Egl.ContextAttribute.EGL_CONTEXT_CLIENT_VERSION,
                majorVersion,
                0x3038 // EGL_NONE
            };

            _context = Egl.CreateContext(_display, config, IntPtr.Zero, attributes);
            if (_context == IntPtr.Zero)
            {
                Engine.Log.Error($"Context creation failed. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            _surface = Egl.CreateWindowSurface(_display, config, nativeWindowHandle, null);
            if (_surface == IntPtr.Zero)
            {
                Engine.Log.Error($"Surface creation failed. {Egl.GetError()}", MessageSource.Egl);
                return;
            }

            Valid = true;
        }