private void Start()
    {
        //generating the player ID once he open this scene
        string hostName = Dns.GetHostName();
        string ip       = Dns.GetHostByName(hostName).AddressList[0].ToString();

        playerID = ID_Generator.IP_to_ID(ip);
        // reciving the other player level data
        EftServer server = new EftServer(Application.persistentDataPath + "/", 9999);

        System.Threading.Thread thread = new System.Threading.Thread(server.StartServer);
        thread.Start();
    }
Beispiel #2
0
 private void StartButton_Click(object sender, EventArgs e)
 {
     try
     {
         EftServer server = new EftServer(saveTo.Text, Convert.ToInt32(Port.Text));
         System.Threading.Thread obj_thread = new System.Threading.Thread(server.StartServer);
         obj_thread.Start();
         status.ForeColor = Color.Green;
         status.Text      = "Online";
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.Message);
     }
 }