/// <summary> /// 获取特效脚本 /// </summary> /// <param name="name"></param> /// <returns></returns> public EffectView GetView(string name) { EffectView view = null; mEffects.TryGetValue(name, out view); return(view); }
/// <summary> /// 获取特效 /// </summary> public EffectView GetView(long id) { EffectView view = null; mEffects.TryGetValue(id, out view); return(view); }
public void AddEffect(object[] data) { EffectInfo effectInfo = (EffectInfo)data[0]; EffectView effectView = new EffectView(effectInfo); effectView.LoadModel(); if (effects.ContainsKey(effectInfo.Id)) { effects[effectInfo.Id] = effectView; } else { effects.Add(effectInfo.Id, effectView); } }
/// <summary> /// 播放一个特效 /// </summary> public EffectView Create(uint effectId, Vector3 spawnPos, bool bPlaySound = true) { var data = configMgr.GetEffectData(effectId.ToString()); var effectObj = objMgr.Get(PoolNames.EFFECT); if (effectObj != null) { effectObj.transform.SetParent(battleScene.transform); effectObj.transform.SetLayer(Layers.Default); var effect = new EffectView(); effect.Initialize(data, ++objId, spawnPos, bPlaySound); effectObj.AddComponent <ViewObject>().BindView(effect); effect.gameObject.SetActive(true); mEffects.Add(objId, effect); return(effect); } return(null); }
public void CollectDirtyUnit() { if (effectTempList.Count > 0) { foreach (int key in effectTempList.Keys) { EffectView effect = effectTempList[key]; if (effect.dirtySign > 0) { effects.Add(key, effect); } else if (effect.dirtySign < 0) { effects.Remove(key); effect.Release(); } effect.dirtySign = 0; } effectTempList.Clear(); } }
/// <summary> /// 播放一个特效 /// </summary> /// <param name="name"></param> public EffectView Create(string name, Vector3 spawnPos) { var data = cfgMgr.GetEffectData(name); var effectObj = objMgr.Get(PoolNames.EFFECT); if (effectObj != null) { effectObj.transform.SetParent(io.battleObject); effectObj.transform.SetLayer("Effect"); var effect = new EffectView(); effect.Initialize(data, spawnPos); mEffects.Add(name, effect); effectObj.AddComponent <ViewObject>().BindView(effect); effect.OnAwake(); return(effect); } return(null); }
void ReleaseDesignerOutlets() { if (ContainerBottom != null) { ContainerBottom.Dispose(); ContainerBottom = null; } if (ContainerCenterX != null) { ContainerCenterX.Dispose(); ContainerCenterX = null; } if (ContainerCenterY != null) { ContainerCenterY.Dispose(); ContainerCenterY = null; } if (ContainerLeading != null) { ContainerLeading.Dispose(); ContainerLeading = null; } if (ContainerTop != null) { ContainerTop.Dispose(); ContainerTop = null; } if (ContainerTrailing != null) { ContainerTrailing.Dispose(); ContainerTrailing = null; } if (ContainerView != null) { ContainerView.Dispose(); ContainerView = null; } if (EffectView != null) { EffectView.Dispose(); EffectView = null; } if (LayoutView != null) { LayoutView.Dispose(); LayoutView = null; } if (RootView != null) { RootView.Dispose(); RootView = null; } }