void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Ship") { effectSpawner.AsteroidsBlowingUp(collision.gameObject.transform.position, effectSpawner.playerExplosion, 1); Destroy(collision.gameObject); FindObjectOfType <LevelManager>().OnPlayerDeath(); DestroyBullet(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Bullet") { Destroy(collision.gameObject); Destroy(gameObject); levelManager.IncreaseScore(scoreValue); effectSpawner.AsteroidsBlowingUp(transform.position, effectSpawner.mediumAsteroidExplosion, 0); } // CHANGE THIS! if (collision.gameObject.tag == "Ship") { effectSpawner.AsteroidsBlowingUp(collision.gameObject.transform.position, effectSpawner.playerExplosion, 1); Destroy(collision.gameObject); FindObjectOfType <LevelManager>().OnPlayerDeath(); } }