public UIRotationModifierWindow(EffectRotationModifier mod, bool show) : base((EffectModifier)mod, show)
 {
     rotMod         = mod;
     xCurveFunction = new CurveUpdateFunction(UpdateXCurve);
     yCurveFunction = new CurveUpdateFunction(UpdateYCurve);
     zCurveFunction = new CurveUpdateFunction(UpdateZCurve);
     GenerateCurveThumbs(mod);
 }
Beispiel #2
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 EffectModifier CreateNewModifier()
 {
     if (modifierTypes[modifierFlag] == "Position")
     {
         EffectPositionModifier newMod = new EffectPositionModifier();
         newMod.fxName         = newModifierName;
         newMod.transformName  = transformOptions[transformFlag];
         newMod.controllerName = controllerTypes[controllerFlag];
         return(newMod);
     }
     else if (modifierTypes[modifierFlag] == "Rotation")
     {
         EffectRotationModifier newMod = new EffectRotationModifier();
         newMod.fxName         = newModifierName;
         newMod.transformName  = transformOptions[transformFlag];
         newMod.controllerName = controllerTypes[controllerFlag];
         return(newMod);
     }
     else if (modifierTypes[modifierFlag] == "Scale")
     {
         EffectScaleModifier newMod = new EffectScaleModifier();
         newMod.fxName         = newModifierName;
         newMod.transformName  = transformOptions[transformFlag];
         newMod.controllerName = controllerTypes[controllerFlag];
         return(newMod);
     }
     else if (modifierTypes[modifierFlag] == "UV Scroll")
     {
         EffectUVScrollModifier newMod = new EffectUVScrollModifier();
         newMod.fxName         = newModifierName;
         newMod.transformName  = transformOptions[transformFlag];
         newMod.controllerName = controllerTypes[controllerFlag];
         return(newMod);
     }
     else if (modifierTypes[modifierFlag] == "Material Color")
     {
         EffectColorModifier newMod = new EffectColorModifier();
         newMod.fxName         = newModifierName;
         newMod.transformName  = transformOptions[transformFlag];
         newMod.controllerName = controllerTypes[controllerFlag];
         return(newMod);
     }
     else if (modifierTypes[modifierFlag] == "Material Float")
     {
         EffectFloatModifier newMod = new EffectFloatModifier();
         newMod.fxName         = newModifierName;
         newMod.transformName  = transformOptions[transformFlag];
         newMod.controllerName = controllerTypes[controllerFlag];
         return(newMod);
     }
     else
     {
         return(null);
     }
 }
 public UIRotationModifierWindow(EffectRotationModifier mod, bool show) : base((EffectModifier)mod, show)
 {
     rotMod = mod;
     GenerateCurveThumbs(mod);
 }
 protected void GenerateCurveThumbs(EffectRotationModifier rotMod)
 {
     miniXCurve = GraphUtils.GenerateCurveTexture(texWidth, texHeight, rotMod.xCurve, Color.red);
     miniYCurve = GraphUtils.GenerateCurveTexture(texWidth, texHeight, rotMod.yCurve, Color.blue);
     miniZCurve = GraphUtils.GenerateCurveTexture(texWidth, texHeight, rotMod.zCurve, Color.green);
 }
Beispiel #5
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 public void OpenModifierEditWindow(EffectModifier fxMod)
 {
     foreach (UIModifierWindow editWin in editWindows.ToList())
     {
         editWindows.Remove(editWin);
     }
     try
     {
         EffectColorModifier colMod = (EffectColorModifier)fxMod;
         if (colMod != null)
         {
             editWindows.Add(new UIColorModifierWindow(colMod, true));
         }
     }
     catch (InvalidCastException e) { }
     try
     {
         EffectScaleModifier scaleMod = (EffectScaleModifier)fxMod;
         if (scaleMod != null)
         {
             editWindows.Add(new UIScaleModifierWindow(scaleMod, true));
         }
     }
     catch (InvalidCastException e) { }
     try
     {
         EffectUVScrollModifier scrollMod = (EffectUVScrollModifier)fxMod;
         if (scrollMod != null)
         {
             editWindows.Add(new UIUVScrollModifierWindow(scrollMod, true));
         }
     }
     catch (InvalidCastException e) { }
     try
     {
         EffectFloatModifier floatMod = (EffectFloatModifier)fxMod;
         if (floatMod != null)
         {
             editWindows.Add(new UIFloatModifierWindow(floatMod, true));
         }
     }
     catch (InvalidCastException e) { }
     try
     {
         EffectPositionModifier posMod = (EffectPositionModifier)fxMod;
         if (posMod != null)
         {
             editWindows.Add(new UIPositionModifierWindow(posMod, true));
         }
     }
     catch (InvalidCastException e) { }
     try
     {
         EffectRotationModifier rotMod = (EffectRotationModifier)fxMod;
         if (rotMod != null)
         {
             editWindows.Add(new UIRotationModifierWindow(rotMod, true));
         }
     }
     catch (InvalidCastException e) { }
 }