private async void OnContentRendered(object sender, EventArgs _) { _keyboardHook.Start(); _keyboardHook.CtrlShift += (s, e) => Generate(true, true); _keyboardHook.Ctrl += (s, e) => Generate(false, true); GeneratingPage.MouseLeftButtonDown += (s, e) => Generate(true, false); GeneratingPage.MouseRightButtonDown += (s, e) => Generate(false, false); GeneratingPage.MouseLeftButtonDown += (s, e) => EffectPanel.Focus(); DataContext = await FileConfiguration.ReadConfigAsync().ConfigureAwait(false); }
private void AddEffectInfo() { var path = Path.Combine(WindowUtility.MainForm.CurrentProjectDir, Path.Combine("Resource", treeView1.SelectedNode.FullPath)); if (!File.Exists(path)) { return; } try { var refs = EffectLoader.GetEffectReference(path); var manager = EffectLoader.Load(path, false, (fn) => { }); AddInfo(Utility.Language["ReferenceEffect"], String.Join(", ", refs)); AddInfo(Utility.Language["FrameCount"], manager.FrameLength); AddInfo(Utility.Language["StartFrame"], manager.StartFrame); int layerCount = 0; var effects = new Queue <IEffect>(); effects.Enqueue(manager); while (effects.Count > 0) { var effect = effects.Dequeue(); if (effect.Effects.Count == 0) { layerCount++; } else { foreach (IEffect childEffect in effect.Effects) { effects.Enqueue(childEffect); } } } AddInfo(Utility.Language["LayerCount"], layerCount); AddInfo(Utility.Language["FPS"], manager.FPS); var effectPanel = new EffectPanel(); effectPanel.SetLang(); effectPanel.OpenFile(path); ChangePanel(effectPanel); } catch (Exception e) { MessageBox.Show(e.Message); } }
public void display(GameObject obj) { bool levelDataFound = false; bool bonusFound = false; string levelText = ""; string bonusText = ""; AbilityGeneralData generalData = obj.GetComponent <AbilityGeneralData>(); if (generalData) { nameLabel.text = generalData.abilityName; categoryLabel.text = generalData.abilityCategoryText; descriptionLabel.text = generalData.abilityDescription; } AbilityCostData costData = obj.GetComponent <AbilityCostData>(); if (costData) { int costPanels = 0; if (costData.abilityMentalCost == 0 && costData.abilityPhysicalCost == 0) { costPanel.SetActive(false); } else { costPanel.SetActive(true); } if (costData.abilityMentalCost > 0) { mentalCostPanel.SetActive(true); costPanels++; } else { mentalCostPanel.SetActive(false); } if (costData.abilityPhysicalCost > 0) { physicalCostPanel.SetActive(true); costPanels++; } else { physicalCostPanel.SetActive(false); } if (costPanels == 0) { costPanel.SetActive(false); } else { costPanel.SetActive(true); if (costPanels > 1) { separatorPanel.SetActive(true); } else { separatorPanel.SetActive(false); } } mentalCostLabel.text = costData.abilityMentalCost.ToString(); physicalCostLabel.text = costData.abilityPhysicalCost.ToString(); } AbilityRange abilityRange = obj.GetComponent <AbilityRange>(); if (abilityRange) { rangeTypeLabel.text = abilityRange.getAbilityRangeDescription(); } AbilityArea abilityArea = obj.GetComponent <AbilityArea>(); if (abilityArea) { areaTypeLabel.text = abilityArea.getAbilityAreaDescription(); } for (int i = 0; i < obj.transform.childCount; ++i) { Transform child = obj.transform.GetChild(i); if (child.name == "Bonus") { string levelChildName; AbilityLevelData abilityLevelData = child.GetComponent <AbilityLevelData>(); if (abilityLevelData != null) { levelDataFound = true; levelText = "Nivel " + abilityLevelData.level.ToString(); levelChildName = "Level " + abilityLevelData.level; for (int j = 0; j < child.transform.childCount; ++j) { Transform bonusChild = child.transform.GetChild(j); if (bonusChild.name == levelChildName) { AbilityBonus[] abilityBonusList = bonusChild.GetComponents <AbilityBonus>(); foreach (AbilityBonus abilityBonus in abilityBonusList) { bonusFound = true; if (bonusText != "") { bonusText += "\n"; } bonusText += abilityBonus.getAbilityBonusDescription(); } break; } } } } foreach (Transform effectChild in effectsPanel.transform) { Destroy(effectChild.gameObject); } if (child.name == "Effects") { for (int j = 0; j < child.childCount; ++j) { Transform childEffect = child.transform.GetChild(j); GameObject effectPanelObject = Instantiate(effectPanelPrefab); effectPanelObject.transform.SetParent(effectsPanel.transform); effectPanelObject.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); effectPanelObject.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); EffectPanel effectPanel = effectPanelObject.GetComponent <EffectPanel>(); if (effectPanel) { AbilityPower abilityPower = childEffect.GetComponent <AbilityPower>(); if (abilityPower) { effectPanel.powerLabel.gameObject.SetActive(true); effectPanel.powerLabel.text = abilityPower.getAbilityPower().ToString() + "%"; } else { effectPanel.powerLabel.gameObject.SetActive(false); } AbilityHitRate abilityHitRate = childEffect.GetComponent <AbilityHitRate>(); if (abilityHitRate) { effectPanel.hitRateLabel.gameObject.SetActive(true); effectPanel.hitRateLabel.text = abilityHitRate.getAbilityHitRateDescription(); } else { effectPanel.hitRateLabel.gameObject.SetActive(false); } } } } } if (levelDataFound) { levelPanel.gameObject.SetActive(true); levelLabel.text = levelText; } else { levelPanel.gameObject.SetActive(false); } if (bonusFound) { CentralPanelSeparator.SetActive(true); bonusLabel.gameObject.SetActive(true); bonusLabel.text = bonusText; } else { CentralPanelSeparator.SetActive(false); bonusLabel.gameObject.SetActive(false); bonusLabel.text = ""; } }
void SelectVoice(int index) { if (index == _voice) { return; } _voice = index; Effect effect = null; switch (_voice) { case 1: effect = new Chorus(); break; case 2: effect = new FastAttackCompressor1175(); break; case 3: effect = new BadBussMojo(); break; case 4: effect = new EventHorizon(); break; case 5: effect = new FairlyChildish(); break; case 6: effect = new FlangeBaby(); break; case 7: effect = new SuperPitch(); break; case 8: effect = new ThreeBandEQ(); break; case 9: effect = new Tremolo(); break; default: break; } if (effects.Count > 0) { effects.Clear(); } if (effect != null) { effects.Add(effect); } panel1.Controls.Clear(); if (effect != null) { var panel = new EffectPanel(); panel.Dock = DockStyle.Fill; panel.Initialize(effect); panel1.Controls.Add(panel); } }