Beispiel #1
0
    private void Show()
    {
        if (fadeout != null)
        {
            fadeout.EnableFadeOut();
        }

        LayerManager.SetLayer(renderers, activelayer);

        if (config.Priority != (int)EffectPriority.High)
        {
            EffectManager.AddParticleSystems(particleSystems);
        }
    }