Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        var vertical   = Input.GetAxis("Vertical");
        var horizantal = Input.GetAxis("Horizontal");

        var movment = this.transform.forward * vertical;

        characterController.SimpleMove(movment * 3);
        this.transform.Rotate(new Vector3(0, horizantal * 4, 0));

        AnimationState.Speed         = vertical;
        AnimationState.AnimationName = "speed";
        AnimationState.TrigerType    = false;
        animationHandler.setAnimation(AnimationState);
        if (!attack)
        {
            if (Input.GetKeyDown(KeyCode.E))
            {
                attack = true;
                Invoke("attacked", 1f);
                AnimationState.AnimationName = "attack";
                AnimationState.TrigerType    = true;
                animationHandler.setAnimation(AnimationState);
                EffectHandler.buildEffect(GetComponentInChildren <Gun>().transform.position, "attack");
                this.GetComponent <Player>().Attack = true;
                GetComponent <CustomeNetworkBehavior>().CmdIsAttacking(true);
            }
            else if (Input.GetKeyDown(KeyCode.Z))
            {
                attack = true;
                Invoke("attacked", 1f);
                AnimationState.AnimationName = "skill";
                AnimationState.TrigerType    = true;
                animationHandler.setAnimation(AnimationState);
                EffectHandler.buildEffect(GetComponentInChildren <Gun>().transform.position, "ability");
                this.GetComponent <Player>().Attack = true;
                GetComponent <CustomeNetworkBehavior>().CmdIsAttacking(true);
            }
        }
    }