Beispiel #1
0
        private void sanAndreasToolStripMenuItem_Click(object sender, EventArgs e)
        {
            Config.Instance().SelectedGame = "san_andreas";
            Config.Instance().EnabledEffects.Clear();
            EffectDatabase.PopulateEffects("san_andreas");
            PopulateEffectTreeList();

            foreach (CategoryTreeNode node in enabledEffectsView.Nodes)
            {
                node.Checked = false;
                CheckAllChildNodes(node, false);
                node.UpdateCategory();
            }

            foreach (CategoryTreeNode node in enabledEffectsView.Nodes)
            {
                node.UpdateCategory();
            }
        }
Beispiel #2
0
        public Form1()
        {
            InitializeComponent();

            Text = "GTA Trilogy Chaos Mod v2.0.2";
            if (!debug)
            {
                tabSettings.TabPages.Remove(tabDebug);
                gameToolStripMenuItem.Visible = false;
            }
            else
            {
                Text += " (DEBUG)";
            }

            stopwatch      = new Stopwatch();
            autoStartTimer = new System.Timers.Timer()
            {
                Interval  = 50,
                AutoReset = true
            };
            autoStartTimer.Elapsed += AutoStartTimer_Elapsed;

            EffectDatabase.PopulateEffects("san_andreas");
            PopulateEffectTreeList();

            PopulateMainCooldowns();
            PopulatePresets();

            tabSettings.TabPages.Remove(tabTwitch);

            PopulateVotingTimes();
            PopulateVotingCooldowns();

            TryLoadConfig();

            timesUntilRapidFire = new Random().Next(10, 15);
        }