Beispiel #1
0
    public EffectComponent GetExplosionAsteroidEffect()
    {
        if (!_explosionAsteroid)
        {
            return(null);
        }
        var temp = _explosionAsteroid.GetInstance();

        return(temp);
    }
Beispiel #2
0
    public EffectComponent GetExplosionEnemyEffect()
    {
        if (!_explosionEnemy)
        {
            return(null);
        }
        var temp = _explosionEnemy.GetInstance();

        return(temp);
    }
Beispiel #3
0
    public EffectComponent GetPlayerExplosionEffect()
    {
        if (!_playerExplosion)
        {
            return(null);
        }
        var temp = _playerExplosion.GetInstance();

        return(temp);
    }