public override void OnInspectorGUI() { if (me == null) { return; } serializedObject.Update(); EditorUIUtils.SetupStyles(); GUILayout.Space(5); #region Main Settings EditorGUIUtility.labelWidth = 120; EditorUIUtils.DrawProperty(operationMode, () => me.OperationMode = (OperationMode)operationMode.enumValueIndex); EditorGUILayout.PropertyField(hotKey); EditorGUIUtility.labelWidth = 0; using (EditorUIUtils.Horizontal()) { GUILayout.FlexibleSpace(); EditorGUIUtility.labelWidth = 60; EditorGUILayout.PropertyField(hotKeyCtrl, new GUIContent("Ctrl / Cmd", hotKeyCtrl.tooltip), GUILayout.Width(85)); EditorGUIUtility.labelWidth = 20; EditorGUILayout.PropertyField(hotKeyAlt, new GUIContent("Alt", hotKeyAlt.tooltip), GUILayout.Width(45)); EditorGUIUtility.labelWidth = 35; EditorGUILayout.PropertyField(hotKeyShift, new GUIContent("Shift", hotKeyShift.tooltip), GUILayout.Width(50)); EditorGUIUtility.labelWidth = 0; } EditorGUIUtility.labelWidth = 120; EditorGUILayout.PropertyField(circleGesture); EditorGUILayout.PropertyField(keepAlive); if (me.transform.parent != null) { EditorGUILayout.LabelField("Keep Alive option will keep alive root level object (" + me.transform.root.name + ")!", EditorStyles.wordWrappedMiniLabel); } using (EditorUIUtils.Horizontal(GUILayout.ExpandWidth(true))) { EditorUIUtils.DrawProperty(forceFrameRate, "Force FPS", () => me.ForceFrameRate = forceFrameRate.boolValue, GUILayout.ExpandWidth(false)); GUILayout.Space(2); EditorUIUtils.DrawProperty(forcedFrameRate, GUIContent.none, () => me.ForcedFrameRate = forcedFrameRate.intValue); } #endregion #region Look & Feel EditorGUIUtility.labelWidth = 0; if (EditorUIUtils.Foldout(lookAndFeelFoldout, "Look & Feel")) { EditorGUIUtility.labelWidth = 130; EditorUIUtils.DrawProperty(autoScale, () => me.AutoScale = autoScale.boolValue); if (autoScale.boolValue) { GUI.enabled = false; } EditorUIUtils.DrawProperty(scaleFactor, () => me.ScaleFactor = scaleFactor.floatValue); GUI.enabled = true; EditorUIUtils.DrawProperty(labelsFont, () => me.LabelsFont = (Font)labelsFont.objectReferenceValue); EditorUIUtils.DrawProperty(fontSize, () => me.FontSize = fontSize.intValue); EditorUIUtils.DrawProperty(lineSpacing, () => me.LineSpacing = lineSpacing.floatValue); EditorUIUtils.DrawProperty(countersSpacing, () => me.CountersSpacing = countersSpacing.intValue); EditorUIUtils.DrawProperty(paddingOffset, () => me.PaddingOffset = paddingOffset.vector2Value); EditorUIUtils.DrawProperty(pixelPerfect, () => me.PixelPerfect = pixelPerfect.boolValue); EditorUIUtils.Header("Effects"); EditorUIUtils.Separator(); EditorUIUtils.DrawProperty(background, () => me.Background = background.boolValue); if (background.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(backgroundColor, "Color", () => me.BackgroundColor = backgroundColor.colorValue); EditorUIUtils.DrawProperty(backgroundPadding, "Padding", () => me.BackgroundPadding = backgroundPadding.intValue); EditorUIUtils.UnIndent(); } EditorUIUtils.DrawProperty(shadow, () => me.Shadow = shadow.boolValue); if (shadow.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(shadowColor, "Color", () => me.ShadowColor = shadowColor.colorValue); EditorUIUtils.DrawProperty(shadowDistance, "Distance", () => me.ShadowDistance = shadowDistance.vector2Value); EditorGUILayout.LabelField(new GUIContent("<b>This effect is resource-heavy</b>", "Such effect increases resources usage on each text refresh."), EditorUIUtils.richMiniLabel); EditorUIUtils.UnIndent(); } EditorUIUtils.DrawProperty(outline, () => me.Outline = outline.boolValue); if (outline.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(outlineColor, "Color", () => me.OutlineColor = outlineColor.colorValue); EditorUIUtils.DrawProperty(outlineDistance, "Distance", () => me.OutlineDistance = outlineDistance.vector2Value); EditorGUILayout.LabelField(new GUIContent("<b>This effect is <color=#FF4040ff>very</color> resource-heavy!</b>", "Such effect significantly increases resources usage on each text refresh. Use only if really necessary."), EditorUIUtils.richMiniLabel); EditorUIUtils.UnIndent(); } EditorUIUtils.Header("Service Commands"); using (EditorUIUtils.Horizontal()) { groupAnchor = (LabelAnchor)EditorGUILayout.EnumPopup( new GUIContent("Move All To", "Use to explicitly move all counters to the specified anchor label.\n" + "Select anchor and press Apply."), groupAnchor); if (GUILayout.Button(new GUIContent("Apply", "Press to move all counters to the selected anchor label."), GUILayout.Width(45))) { Undo.RegisterCompleteObjectUndo(target, "Move all counters to anchor"); me.fpsCounter.Anchor = groupAnchor; fpsAnchor.enumValueIndex = (int)groupAnchor; me.memoryCounter.Anchor = groupAnchor; memoryAnchor.enumValueIndex = (int)groupAnchor; me.deviceInfoCounter.Anchor = groupAnchor; deviceAnchor.enumValueIndex = (int)groupAnchor; } } EditorGUIUtility.labelWidth = 0; } #endregion #region Advanced Settings if (EditorUIUtils.Foldout(advancedFoldout, "Advanced Settings")) { EditorGUIUtility.labelWidth = 120; EditorUIUtils.DrawProperty(sortingOrder, () => me.SortingOrder = sortingOrder.intValue); EditorGUIUtility.labelWidth = 0; } #endregion #region FPS Counter GUI.enabled = EditorUIUtils.ToggleFoldout(fpsEnabled, fps, "FPS Counter"); me.fpsCounter.Enabled = fpsEnabled.boolValue; if (fps.isExpanded) { GUILayout.Space(5); EditorGUIUtility.labelWidth = 100; EditorUIUtils.DrawProperty(fpsInterval, "Interval", () => me.fpsCounter.UpdateInterval = fpsInterval.floatValue); EditorUIUtils.DrawProperty(fpsAnchor, () => me.fpsCounter.Anchor = (LabelAnchor)fpsAnchor.enumValueIndex); GUILayout.Space(5); float minVal = fpsCriticalLevelValue.intValue; float maxVal = fpsWarningLevelValue.intValue; EditorGUILayout.MinMaxSlider(new GUIContent("Colors Range", "This range will be used to apply colors below on specific FPS:\n" + "Critical: 0 - min\n" + "Warning: min+1 - max-1\n" + "Normal: max+"), ref minVal, ref maxVal, 1, 60); fpsCriticalLevelValue.intValue = (int)minVal; fpsWarningLevelValue.intValue = (int)maxVal; using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(fpsColor, "Normal", () => me.fpsCounter.Color = fpsColor.colorValue); GUILayout.Label(maxVal + "+ FPS", GUILayout.Width(75)); } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(fpsColorWarning, "Warning", () => me.fpsCounter.ColorWarning = fpsColorWarning.colorValue); GUILayout.Label(minVal + 1 + " - " + (maxVal - 1) + " FPS", GUILayout.Width(75)); } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(fpsColorCritical, "Critical", () => me.fpsCounter.ColorCritical = fpsColorCritical.colorValue); GUILayout.Label("0 - " + minVal + " FPS", GUILayout.Width(75)); } GUILayout.Space(5); EditorUIUtils.DrawProperty(fpsStyle, () => me.fpsCounter.Style = (FontStyle)fpsStyle.enumValueIndex); EditorUIUtils.Separator(5); EditorGUIUtility.labelWidth = 120; GUI.enabled = EditorUIUtils.ToggleFoldout(fpsRealtime, realtimeFPSFoldout, "Realtime FPS", false, false, false); me.fpsCounter.RealtimeFPS = fpsRealtime.boolValue; if (realtimeFPSFoldout.isExpanded) { EditorUIUtils.DoubleIndent(); EditorUIUtils.DrawProperty(fpsMilliseconds, () => me.fpsCounter.Milliseconds = fpsMilliseconds.boolValue); EditorUIUtils.DoubleUnIndent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(fpsAverage, averageFoldout, "Average FPS", false, false, false); me.fpsCounter.Average = fpsAverage.boolValue; if (averageFoldout.isExpanded) { EditorUIUtils.DoubleIndent(); EditorUIUtils.DrawProperty(fpsAverageSamples, "Samples", () => me.fpsCounter.AverageSamples = fpsAverageSamples.intValue); EditorUIUtils.DrawProperty(fpsAverageMilliseconds, "Milliseconds", () => me.fpsCounter.AverageMilliseconds = fpsAverageMilliseconds.boolValue); EditorUIUtils.DrawProperty(fpsAverageNewLine, "New Line", () => me.fpsCounter.AverageNewLine = fpsAverageNewLine.boolValue); using (EditorUIUtils.Horizontal()) { EditorGUILayout.PropertyField(fpsResetAverageOnNewScene, new GUIContent("Auto Reset"), GUILayout.ExpandWidth(false)); if (GUILayout.Button("Reset", /*GUILayout.MaxWidth(200),*/ GUILayout.MinWidth(40))) { me.fpsCounter.ResetAverage(); } } EditorUIUtils.DoubleUnIndent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(fpsMinMax, minMaxFoldout, "MinMax FPS", false, false, false); me.fpsCounter.MinMax = fpsMinMax.boolValue; if (minMaxFoldout.isExpanded) { EditorUIUtils.DoubleIndent(); EditorGUILayout.PropertyField(fpsMinMaxIntervalsToSkip, new GUIContent("Delay")); EditorUIUtils.DrawProperty(fpsMinMaxMilliseconds, "Milliseconds", () => me.fpsCounter.MinMaxMilliseconds = fpsMinMaxMilliseconds.boolValue); EditorUIUtils.DrawProperty(fpsMinMaxNewLine, "New Line", () => me.fpsCounter.MinMaxNewLine = fpsMinMaxNewLine.boolValue); EditorUIUtils.DrawProperty(fpsMinMaxTwoLines, "Two Lines", () => me.fpsCounter.MinMaxTwoLines = fpsMinMaxTwoLines.boolValue); using (EditorUIUtils.Horizontal()) { EditorGUILayout.PropertyField(fpsResetMinMaxOnNewScene, new GUIContent("Auto Reset"), GUILayout.ExpandWidth(false)); if (GUILayout.Button("Reset", /*GUILayout.MaxWidth(200),*/ GUILayout.MinWidth(40))) { me.fpsCounter.ResetMinMax(); } } EditorUIUtils.DoubleUnIndent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(fpsRender, renderFoldout, "Render Time", false, false, false); me.fpsCounter.Render = fpsRender.boolValue; if (renderFoldout.isExpanded) { EditorUIUtils.DoubleIndent(); EditorUIUtils.DrawProperty(fpsColorRender, "Color", () => me.fpsCounter.ColorRender = fpsColorRender.colorValue); EditorUIUtils.DrawProperty(fpsRenderNewLine, "New Line", () => me.fpsCounter.RenderNewLine = fpsRenderNewLine.boolValue); EditorUIUtils.DrawProperty(fpsRenderAutoAdd, "Auto add", () => me.fpsCounter.RenderAutoAdd = fpsRenderAutoAdd.boolValue); EditorUIUtils.DoubleUnIndent(); } GUI.enabled = true; EditorGUIUtility.labelWidth = 0; } GUI.enabled = true; #endregion #region Memory Counter GUI.enabled = EditorUIUtils.ToggleFoldout(memoryEnabled, memory, "Memory Counter"); me.memoryCounter.Enabled = memoryEnabled.boolValue; if (memory.isExpanded) { GUILayout.Space(5); EditorGUIUtility.labelWidth = 100; EditorUIUtils.DrawProperty(memoryInterval, "Interval", () => me.memoryCounter.UpdateInterval = memoryInterval.floatValue); EditorUIUtils.DrawProperty(memoryAnchor, () => me.memoryCounter.Anchor = (LabelAnchor)memoryAnchor.enumValueIndex); EditorUIUtils.DrawProperty(memoryColor, () => me.memoryCounter.Color = memoryColor.colorValue); EditorUIUtils.DrawProperty(memoryStyle, () => me.memoryCounter.Style = (FontStyle)memoryStyle.enumValueIndex); EditorUIUtils.Separator(5); EditorUIUtils.DrawProperty(memoryPrecise, () => me.memoryCounter.Precise = memoryPrecise.boolValue); EditorUIUtils.Separator(5); EditorUIUtils.DrawProperty(memoryTotal, () => me.memoryCounter.Total = memoryTotal.boolValue); EditorUIUtils.DrawProperty(memoryAllocated, () => me.memoryCounter.Allocated = memoryAllocated.boolValue); EditorUIUtils.DrawProperty(memoryMonoUsage, "Mono", () => me.memoryCounter.MonoUsage = memoryMonoUsage.boolValue); using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(memoryGfx, "GfxDriver", () => me.memoryCounter.Gfx = memoryGfx.boolValue, GUILayout.ExpandWidth(false)); GUILayout.Space(0); string extraInfo = null; var color = EditorGUIUtility.isProSkin ? "#FF6060" : "#FF1010"; extraInfo = "<color=\"" + color + "\">Unity 2018.1+ required</color>"; if (!string.IsNullOrEmpty(extraInfo)) { EditorGUILayout.LabelField( new GUIContent(extraInfo), EditorUIUtils.richMiniLabel, GUILayout.ExpandWidth(false)); } } EditorGUIUtility.labelWidth = 0; } GUI.enabled = true; #endregion #region Device Information var deviceInfoEnabled = EditorUIUtils.ToggleFoldout(deviceEnabled, device, "Device Information"); GUI.enabled = deviceInfoEnabled; me.deviceInfoCounter.Enabled = deviceEnabled.boolValue; if (device.isExpanded) { GUILayout.Space(5); EditorGUIUtility.labelWidth = 100; EditorUIUtils.DrawProperty(deviceAnchor, () => me.deviceInfoCounter.Anchor = (LabelAnchor)deviceAnchor.intValue); EditorUIUtils.DrawProperty(deviceColor, () => me.deviceInfoCounter.Color = deviceColor.colorValue); EditorUIUtils.DrawProperty(deviceStyle, () => me.deviceInfoCounter.Style = (FontStyle)deviceStyle.enumValueIndex); EditorUIUtils.Separator(5); EditorUIUtils.DrawProperty(devicePlatform, "Platform", () => me.deviceInfoCounter.Platform = devicePlatform.boolValue); using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceCpuModel, "CPU", () => me.deviceInfoCounter.CpuModel = deviceCpuModel.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceCpuModel.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceCpuModelNewLine, "New Line", () => me.deviceInfoCounter.CpuModelNewLine = deviceCpuModelNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceGpuModel, "GPU Model", () => me.deviceInfoCounter.GpuModel = deviceGpuModel.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceGpuModel.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceGpuModelNewLine, "New Line", () => me.deviceInfoCounter.GpuModelNewLine = deviceGpuModelNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceGpuApi, "GPU API", () => me.deviceInfoCounter.GpuApi = deviceGpuApi.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceGpuApi.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceGpuApiNewLine, "New Line", () => me.deviceInfoCounter.GpuApiNewLine = deviceGpuApiNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceGpuSpec, "GPU Spec", () => me.deviceInfoCounter.GpuSpec = deviceGpuSpec.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceGpuSpec.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceGpuSpecNewLine, "New Line", () => me.deviceInfoCounter.GpuSpecNewLine = deviceGpuSpecNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceRamSize, "RAM", () => me.deviceInfoCounter.RamSize = deviceRamSize.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceRamSize.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceRamSizeNewLine, "New Line", () => me.deviceInfoCounter.RamSizeNewLine = deviceRamSizeNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceScreenData, "Screen", () => me.deviceInfoCounter.ScreenData = deviceScreenData.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceScreenData.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceScreenDataNewLine, "New Line", () => me.deviceInfoCounter.ScreenDataNewLine = deviceScreenDataNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(deviceModel, "Model", () => me.deviceInfoCounter.DeviceModel = deviceModel.boolValue, GUILayout.ExpandWidth(false)); GUI.enabled = deviceInfoEnabled && deviceModel.boolValue; GUILayout.Space(10); EditorGUIUtility.labelWidth = 60; EditorUIUtils.DrawProperty(deviceModelNewLine, "New Line", () => me.deviceInfoCounter.DeviceModelNewLine = deviceModelNewLine.boolValue); EditorGUIUtility.labelWidth = 100; GUI.enabled = deviceInfoEnabled; } EditorGUIUtility.labelWidth = 0; } GUI.enabled = true; #endregion EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { if (me == null) { return; } serializedObject.Update(); EditorUIUtils.SetupStyles(); GUILayout.Space(5); EditorUIUtils.DrawProperty(operationMode, () => me.OperationMode = (OperationMode)operationMode.enumValueIndex); EditorGUILayout.PropertyField(hotKey); EditorGUILayout.PropertyField(keepAlive); using (new EditorUIUtils.HorizontalBlock(GUILayout.ExpandWidth(true))) { EditorUIUtils.DrawProperty(forceFrameRate, "Force FPS", () => me.ForceFrameRate = forceFrameRate.boolValue); EditorUIUtils.DrawProperty(forcedFrameRate, GUIContent.none, () => me.ForcedFrameRate = forcedFrameRate.intValue); } if (EditorUIUtils.Foldout(lookAndFeelFoldout, "Look & Feel")) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(scaleFactor, () => me.ScaleFactor = scaleFactor.floatValue); EditorUIUtils.DrawProperty(labelsFont, () => me.LabelsFont = (Font)labelsFont.objectReferenceValue); EditorUIUtils.DrawProperty(fontSize, () => me.FontSize = fontSize.intValue); EditorUIUtils.DrawProperty(lineSpacing, () => me.LineSpacing = lineSpacing.floatValue); EditorUIUtils.DrawProperty(countersSpacing, () => me.CountersSpacing = countersSpacing.intValue); EditorUIUtils.DrawProperty(paddingOffset, () => me.PaddingOffset = paddingOffset.vector2Value); EditorUIUtils.Header("Service Commands"); using (new EditorUIUtils.HorizontalBlock()) { groupAnchor = (LabelAnchor)EditorGUILayout.EnumPopup( new GUIContent("Move All To", "Use to explicitly move all counters to the specified anchor label.\n" + "Select anchor and press Apply."), groupAnchor); if (GUILayout.Button(new GUIContent("Apply", "Press to move all counters to the selected anchor label."), GUILayout.Width(45))) { me.fpsCounter.Anchor = groupAnchor; fpsAnchor.enumValueIndex = (int)groupAnchor; me.memoryCounter.Anchor = groupAnchor; memoryAnchor.enumValueIndex = (int)groupAnchor; me.deviceInfoCounter.Anchor = groupAnchor; deviceAnchor.enumValueIndex = (int)groupAnchor; } } EditorUIUtils.Unindent(); } if (EditorUIUtils.Foldout(advancedFoldout, "Advanced Settings")) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(sortingOrder, () => me.SortingOrder = sortingOrder.intValue); EditorUIUtils.Unindent(); } GUI.enabled = EditorUIUtils.ToggleFoldout(fpsEnabled, fpsGroupFoldout, "FPS Counter"); me.fpsCounter.Enabled = fpsEnabled.boolValue; if (fpsGroupFoldout.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(fpsInterval, "Interval", () => me.fpsCounter.UpdateInterval = fpsInterval.floatValue); EditorUIUtils.DrawProperty(fpsAnchor, () => me.fpsCounter.Anchor = (LabelAnchor)fpsAnchor.enumValueIndex); EditorUIUtils.Separator(5); float minVal = fpsCriticalLevelValue.intValue; float maxVal = fpsWarningLevelValue.intValue; EditorGUILayout.MinMaxSlider(new GUIContent("Colors Range", "This range will be used to apply colors below on specific FPS:\n" + "Critical: 0 - min\n" + "Warning: min+1 - max-1\n" + "Normal: max+"), ref minVal, ref maxVal, 1, 60); fpsCriticalLevelValue.intValue = (int)minVal; fpsWarningLevelValue.intValue = (int)maxVal; using (new EditorUIUtils.HorizontalBlock()) { EditorUIUtils.DrawProperty(fpsColor, "Normal", () => me.fpsCounter.Color = fpsColor.colorValue); GUILayout.Label(maxVal + "+ FPS", GUILayout.Width(75)); } using (new EditorUIUtils.HorizontalBlock()) { EditorUIUtils.DrawProperty(fpsColorWarning, "Warning", () => me.fpsCounter.ColorWarning = fpsColorWarning.colorValue); GUILayout.Label((minVal + 1) + " - " + (maxVal - 1) + " FPS", GUILayout.Width(75)); } using (new EditorUIUtils.HorizontalBlock()) { EditorUIUtils.DrawProperty(fpsColorCritical, "Critical", () => me.fpsCounter.ColorCritical = fpsColorCritical.colorValue); GUILayout.Label("0 - " + minVal + " FPS", GUILayout.Width(75)); } EditorUIUtils.Separator(5); EditorUIUtils.DrawProperty(fpsMilliseconds, () => me.fpsCounter.Milliseconds = fpsMilliseconds.boolValue); EditorUIUtils.DrawProperty(fpsAverage, "Average FPS", () => me.fpsCounter.Average = fpsAverage.boolValue); if (fpsAverage.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(fpsAverageSamples, "Samples", () => me.fpsCounter.AverageSamples = fpsAverageSamples.intValue); using (new EditorUIUtils.HorizontalBlock()) { EditorGUILayout.PropertyField(fpsResetAverageOnNewScene, new GUIContent("Auto Reset")); if (GUILayout.Button("Reset Now")) { me.fpsCounter.ResetAverage(); } } EditorUIUtils.Unindent(); } EditorUIUtils.DrawProperty(fpsMinMax, "MinMax FPS", () => me.fpsCounter.MinMax = fpsMinMax.boolValue); if (fpsMinMax.boolValue) { EditorUIUtils.Indent(); EditorGUILayout.PropertyField(fpsMinMaxIntervalsToSkip, new GUIContent("Delay")); EditorUIUtils.DrawProperty(fpsMinMaxNewLine, "New Line", () => me.fpsCounter.MinMaxNewLine = fpsMinMaxNewLine.boolValue); using (new EditorUIUtils.HorizontalBlock()) { EditorGUILayout.PropertyField(fpsResetMinMaxOnNewScene, new GUIContent("Auto Reset")); if (GUILayout.Button("Reset Now")) { me.fpsCounter.ResetMinMax(); } } EditorUIUtils.Unindent(); } EditorUIUtils.Unindent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(memoryEnabled, memoryGroupFoldout, "Memory Counter"); me.memoryCounter.Enabled = memoryEnabled.boolValue; if (memoryGroupFoldout.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(memoryInterval, "Interval", () => me.memoryCounter.UpdateInterval = memoryInterval.floatValue); EditorUIUtils.DrawProperty(memoryAnchor, () => me.memoryCounter.Anchor = (LabelAnchor)memoryAnchor.enumValueIndex); EditorUIUtils.DrawProperty(memoryColor, () => me.memoryCounter.Color = memoryColor.colorValue); EditorGUILayout.Space(); EditorUIUtils.DrawProperty(memoryPrecise, () => me.memoryCounter.Precise = memoryPrecise.boolValue); EditorUIUtils.DrawProperty(memoryTotal, () => me.memoryCounter.Total = memoryTotal.boolValue); EditorUIUtils.DrawProperty(memoryAllocated, () => me.memoryCounter.Allocated = memoryAllocated.boolValue); EditorUIUtils.DrawProperty(memoryMonoUsage, "Mono", () => me.memoryCounter.MonoUsage = memoryMonoUsage.boolValue); EditorUIUtils.Unindent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(deviceEnabled, deviceGroupFoldout, "Device Information"); me.deviceInfoCounter.Enabled = deviceEnabled.boolValue; if (deviceGroupFoldout.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(deviceAnchor, () => me.deviceInfoCounter.Anchor = (LabelAnchor)deviceAnchor.intValue); EditorUIUtils.DrawProperty(deviceColor, () => me.deviceInfoCounter.Color = deviceColor.colorValue); EditorGUILayout.Space(); EditorUIUtils.DrawProperty(deviceCpuModel, "CPU", () => me.deviceInfoCounter.CpuModel = deviceCpuModel.boolValue); EditorUIUtils.DrawProperty(deviceGpuModel, "GPU", () => me.deviceInfoCounter.GpuModel = deviceGpuModel.boolValue); EditorUIUtils.DrawProperty(deviceRamSize, "RAM", () => me.deviceInfoCounter.RamSize = deviceRamSize.boolValue); EditorUIUtils.DrawProperty(deviceScreenData, "Screen", () => me.deviceInfoCounter.ScreenData = deviceScreenData.boolValue); EditorUIUtils.Unindent(); } GUI.enabled = true; EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); EditorUIUtils.SetupStyles(); GUILayout.Label("This component is used by <b>Advanced FPS Counter</b> to measure camera <b>Render Time</b>.", EditorUIUtils.richMiniLabel); }
public override void OnInspectorGUI() { if (me == null) { return; } serializedObject.Update(); EditorUIUtils.SetupStyles(); GUILayout.Space(5); EditorUIUtils.DrawProperty(operationMode, () => me.OperationMode = (OperationMode)operationMode.enumValueIndex); EditorGUILayout.PropertyField(hotKey); using (EditorUIUtils.Horizontal()) { GUILayout.FlexibleSpace(); EditorGUIUtility.labelWidth = 70; EditorGUILayout.PropertyField(hotKeyCtrl, new GUIContent("Ctrl / Cmd", hotKeyCtrl.tooltip), GUILayout.Width(85)); EditorGUIUtility.labelWidth = 20; EditorGUILayout.PropertyField(hotKeyAlt, new GUIContent("Alt", hotKeyAlt.tooltip), GUILayout.Width(35)); EditorGUIUtility.labelWidth = 35; EditorGUILayout.PropertyField(hotKeyShift, new GUIContent("Shift", hotKeyShift.tooltip), GUILayout.Width(50)); } EditorGUIUtility.labelWidth = 0; EditorGUILayout.PropertyField(keepAlive); if (me.transform.parent != null) { EditorGUILayout.LabelField("Keep Alive option will keep alive root level object (" + me.transform.root.name + ")!", EditorStyles.wordWrappedMiniLabel); } using (EditorUIUtils.Horizontal(GUILayout.ExpandWidth(true))) { EditorUIUtils.DrawProperty(forceFrameRate, "Force FPS", () => me.ForceFrameRate = forceFrameRate.boolValue); EditorUIUtils.DrawProperty(forcedFrameRate, GUIContent.none, () => me.ForcedFrameRate = forcedFrameRate.intValue); } if (EditorUIUtils.Foldout(lookAndFeelFoldout, "Look & Feel")) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(scaleFactor, () => me.ScaleFactor = scaleFactor.floatValue); EditorUIUtils.DrawProperty(labelsFont, () => me.LabelsFont = (Font)labelsFont.objectReferenceValue); EditorUIUtils.DrawProperty(fontSize, () => me.FontSize = fontSize.intValue); EditorUIUtils.DrawProperty(lineSpacing, () => me.LineSpacing = lineSpacing.floatValue); EditorUIUtils.DrawProperty(countersSpacing, () => me.CountersSpacing = countersSpacing.intValue); EditorUIUtils.DrawProperty(paddingOffset, () => me.PaddingOffset = paddingOffset.vector2Value); EditorUIUtils.Header("Effects"); EditorUIUtils.Separator(); EditorUIUtils.DrawProperty(shadow, () => me.Shadow = shadow.boolValue); if (shadow.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(shadowColor, () => me.ShadowColor = shadowColor.colorValue); EditorUIUtils.DrawProperty(shadowDistance, () => me.ShadowDistance = shadowDistance.vector2Value); EditorUIUtils.UnIndent(); } EditorUIUtils.DrawProperty(outline, () => me.Outline = outline.boolValue); if (outline.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(outlineColor, () => me.OutlineColor = outlineColor.colorValue); EditorUIUtils.DrawProperty(outlineDistance, () => me.OutlineDistance = outlineDistance.vector2Value); EditorUIUtils.UnIndent(); } EditorUIUtils.Header("Service Commands"); using (EditorUIUtils.Horizontal()) { groupAnchor = (LabelAnchor)EditorGUILayout.EnumPopup( new GUIContent("Move All To", "Use to explicitly move all counters to the specified anchor label.\n" + "Select anchor and press Apply."), groupAnchor); if (GUILayout.Button(new GUIContent("Apply", "Press to move all counters to the selected anchor label."), GUILayout.Width(45))) { Undo.RegisterCompleteObjectUndo(target, "Move all counters to anchor"); me.fpsCounter.Anchor = groupAnchor; fpsAnchor.enumValueIndex = (int)groupAnchor; me.memoryCounter.Anchor = groupAnchor; memoryAnchor.enumValueIndex = (int)groupAnchor; me.deviceInfoCounter.Anchor = groupAnchor; deviceAnchor.enumValueIndex = (int)groupAnchor; } } EditorUIUtils.UnIndent(); } if (EditorUIUtils.Foldout(advancedFoldout, "Advanced Settings")) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(sortingOrder, () => me.SortingOrder = sortingOrder.intValue); EditorUIUtils.UnIndent(); } GUI.enabled = EditorUIUtils.ToggleFoldout(fpsEnabled, fps, "FPS Counter"); me.fpsCounter.Enabled = fpsEnabled.boolValue; if (fps.isExpanded) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(fpsInterval, "Interval", () => me.fpsCounter.UpdateInterval = fpsInterval.floatValue); EditorUIUtils.DrawProperty(fpsAnchor, () => me.fpsCounter.Anchor = (LabelAnchor)fpsAnchor.enumValueIndex); EditorUIUtils.Separator(5); float minVal = fpsCriticalLevelValue.intValue; float maxVal = fpsWarningLevelValue.intValue; EditorGUILayout.MinMaxSlider(new GUIContent("Colors Range", "This range will be used to apply colors below on specific FPS:\n" + "Critical: 0 - min\n" + "Warning: min+1 - max-1\n" + "Normal: max+"), ref minVal, ref maxVal, 1, 60); fpsCriticalLevelValue.intValue = (int)minVal; fpsWarningLevelValue.intValue = (int)maxVal; using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(fpsColor, "Normal", () => me.fpsCounter.Color = fpsColor.colorValue); GUILayout.Label(maxVal + "+ FPS", GUILayout.Width(75)); } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(fpsColorWarning, "Warning", () => me.fpsCounter.ColorWarning = fpsColorWarning.colorValue); GUILayout.Label((minVal + 1) + " - " + (maxVal - 1) + " FPS", GUILayout.Width(75)); } using (EditorUIUtils.Horizontal()) { EditorUIUtils.DrawProperty(fpsColorCritical, "Critical", () => me.fpsCounter.ColorCritical = fpsColorCritical.colorValue); GUILayout.Label("0 - " + minVal + " FPS", GUILayout.Width(75)); } EditorUIUtils.Separator(5); EditorUIUtils.DrawProperty(fpsMilliseconds, () => me.fpsCounter.Milliseconds = fpsMilliseconds.boolValue); EditorUIUtils.DrawProperty(fpsAverage, "Average FPS", () => me.fpsCounter.Average = fpsAverage.boolValue); if (fpsAverage.boolValue) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(fpsAverageSamples, "Samples", () => me.fpsCounter.AverageSamples = fpsAverageSamples.intValue); EditorUIUtils.DrawProperty(fpsAverageMilliseconds, "Milliseconds", () => me.fpsCounter.AverageMilliseconds = fpsAverageMilliseconds.boolValue); EditorUIUtils.DrawProperty(fpsAverageNewLine, "New Line", () => me.fpsCounter.AverageNewLine = fpsAverageNewLine.boolValue); using (EditorUIUtils.Horizontal()) { EditorGUILayout.PropertyField(fpsResetAverageOnNewScene, new GUIContent("Auto Reset")); if (GUILayout.Button("Reset Now")) { me.fpsCounter.ResetAverage(); } } EditorUIUtils.UnIndent(); } EditorUIUtils.DrawProperty(fpsMinMax, "MinMax FPS", () => me.fpsCounter.MinMax = fpsMinMax.boolValue); if (fpsMinMax.boolValue) { EditorUIUtils.Indent(); EditorGUILayout.PropertyField(fpsMinMaxIntervalsToSkip, new GUIContent("Delay")); EditorUIUtils.DrawProperty(fpsMinMaxMilliseconds, "Milliseconds", () => me.fpsCounter.MinMaxMilliseconds = fpsMinMaxMilliseconds.boolValue); EditorUIUtils.DrawProperty(fpsMinMaxNewLine, "New Line", () => me.fpsCounter.MinMaxNewLine = fpsMinMaxNewLine.boolValue); using (EditorUIUtils.Horizontal()) { EditorGUILayout.PropertyField(fpsResetMinMaxOnNewScene, new GUIContent("Auto Reset")); if (GUILayout.Button("Reset Now")) { me.fpsCounter.ResetMinMax(); } } EditorUIUtils.UnIndent(); } EditorUIUtils.UnIndent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(memoryEnabled, memory, "Memory Counter"); me.memoryCounter.Enabled = memoryEnabled.boolValue; if (memory.isExpanded) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(memoryInterval, "Interval", () => me.memoryCounter.UpdateInterval = memoryInterval.floatValue); EditorUIUtils.DrawProperty(memoryAnchor, () => me.memoryCounter.Anchor = (LabelAnchor)memoryAnchor.enumValueIndex); EditorUIUtils.DrawProperty(memoryColor, () => me.memoryCounter.Color = memoryColor.colorValue); EditorGUILayout.Space(); EditorUIUtils.DrawProperty(memoryPrecise, () => me.memoryCounter.Precise = memoryPrecise.boolValue); EditorUIUtils.DrawProperty(memoryTotal, () => me.memoryCounter.Total = memoryTotal.boolValue); EditorUIUtils.DrawProperty(memoryAllocated, () => me.memoryCounter.Allocated = memoryAllocated.boolValue); EditorUIUtils.DrawProperty(memoryMonoUsage, "Mono", () => me.memoryCounter.MonoUsage = memoryMonoUsage.boolValue); EditorUIUtils.UnIndent(); } GUI.enabled = true; GUI.enabled = EditorUIUtils.ToggleFoldout(deviceEnabled, device, "Device Information"); me.deviceInfoCounter.Enabled = deviceEnabled.boolValue; if (device.isExpanded) { EditorUIUtils.Indent(); EditorUIUtils.DrawProperty(deviceAnchor, () => me.deviceInfoCounter.Anchor = (LabelAnchor)deviceAnchor.intValue); EditorUIUtils.DrawProperty(deviceColor, () => me.deviceInfoCounter.Color = deviceColor.colorValue); EditorGUILayout.Space(); EditorUIUtils.DrawProperty(devicePlatform, "Platform", () => me.deviceInfoCounter.Platform = devicePlatform.boolValue); EditorUIUtils.DrawProperty(deviceCpuModel, "CPU", () => me.deviceInfoCounter.CpuModel = deviceCpuModel.boolValue); EditorUIUtils.DrawProperty(deviceGpuModel, "GPU Model", () => me.deviceInfoCounter.GpuModel = deviceGpuModel.boolValue); EditorUIUtils.DrawProperty(deviceGpuApi, "GPU API", () => me.deviceInfoCounter.GpuApi = deviceGpuApi.boolValue); EditorUIUtils.DrawProperty(deviceGpuSpec, "GPU Spec", () => me.deviceInfoCounter.GpuSpec = deviceGpuSpec.boolValue); EditorUIUtils.DrawProperty(deviceRamSize, "RAM", () => me.deviceInfoCounter.RamSize = deviceRamSize.boolValue); EditorUIUtils.DrawProperty(deviceScreenData, "Screen", () => me.deviceInfoCounter.ScreenData = deviceScreenData.boolValue); EditorUIUtils.UnIndent(); } GUI.enabled = true; EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }