private void OnEnable () {
			mExtents         = serializedObject.FindProperty("mExtents"       );
			mWallUVType      = serializedObject.FindProperty("mWallUVType"    );
			mWallUVTile      = serializedObject.FindProperty("mWallUVTile"    );
			mWallUVOffset    = serializedObject.FindProperty("mWallUVOffset"  );
			mTopBottomUVType = serializedObject.FindProperty("mTopBottomUVType");
			mTopBottomUVTile = serializedObject.FindProperty("mTopBottomUVTile");
			mTopBottomUVOffset = serializedObject.FindProperty("mTopBottomUVOffset");
			mSliceFaces      = serializedObject.FindProperty("mSliceFaces"    );
			mSliceDistance   = serializedObject.FindProperty("mSliceDistance" );
			
			mFaceBottom      = serializedObject.FindProperty("mFaceBottom"    );
			mFaceTop         = serializedObject.FindProperty("mFaceTop"       );
			mFaceFront       = serializedObject.FindProperty("mFaceFront"     );
			mFaceBack        = serializedObject.FindProperty("mFaceBack"      );
			mFaceLeft        = serializedObject.FindProperty("mFaceLeft"      );
			mFaceRight       = serializedObject.FindProperty("mFaceRight"     );
			
			mOverrideBottom  = serializedObject.FindProperty("mOverrideBottom");
			mOverrideTop     = serializedObject.FindProperty("mOverrideTop"   );
			mOverrideFront   = serializedObject.FindProperty("mOverrideFront" );
			mOverrideBack    = serializedObject.FindProperty("mOverrideBack"  );
			mOverrideLeft    = serializedObject.FindProperty("mOverrideLeft"  );
			mOverrideRight   = serializedObject.FindProperty("mOverrideRight" );
			
			mWasStatic = EditorTools.IsStatic(targets);
		}
Beispiel #2
0
        public override void OnInspectorGUI()
        {
            EditorTools.MultiType isStatic = EditorTools.IsStatic(targets);

            // Check if the scale has been modified
            for (int i = 0; i < targets.Length; ++i)
            {
                CheckScale(targets[i] as SuperPlane);
            }

            DrawInspectorFields();
            ForceNewMeshButton();

            // Check for changes and undo/redo, and update the mesh if so
            if (mWasStatic != isStatic || serializedObject.ApplyModifiedProperties() || GUI.changed || (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed"))
            {
                for (int i = 0; i < targets.Length; ++i)
                {
                    ((SuperPlane)targets[i]).Build(true);
                }
            }

            // must go last, since it can delete this object
            ReplaceWithPlaneButton();

            // for tracking changes in static-ness
            mWasStatic = isStatic;
        }
Beispiel #3
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        private void OnEnable()
        {
            mExtents           = serializedObject.FindProperty("mExtents");
            mWallUVType        = serializedObject.FindProperty("mWallUVType");
            mWallUVTile        = serializedObject.FindProperty("mWallUVTile");
            mWallUVOffset      = serializedObject.FindProperty("mWallUVOffset");
            mTopBottomUVType   = serializedObject.FindProperty("mTopBottomUVType");
            mTopBottomUVTile   = serializedObject.FindProperty("mTopBottomUVTile");
            mTopBottomUVOffset = serializedObject.FindProperty("mTopBottomUVOffset");
            mSliceFaces        = serializedObject.FindProperty("mSliceFaces");
            mSliceDistance     = serializedObject.FindProperty("mSliceDistance");

            mFaceBottom = serializedObject.FindProperty("mFaceBottom");
            mFaceTop    = serializedObject.FindProperty("mFaceTop");
            mFaceFront  = serializedObject.FindProperty("mFaceFront");
            mFaceBack   = serializedObject.FindProperty("mFaceBack");
            mFaceLeft   = serializedObject.FindProperty("mFaceLeft");
            mFaceRight  = serializedObject.FindProperty("mFaceRight");

            mOverrideBottom = serializedObject.FindProperty("mOverrideBottom");
            mOverrideTop    = serializedObject.FindProperty("mOverrideTop");
            mOverrideFront  = serializedObject.FindProperty("mOverrideFront");
            mOverrideBack   = serializedObject.FindProperty("mOverrideBack");
            mOverrideLeft   = serializedObject.FindProperty("mOverrideLeft");
            mOverrideRight  = serializedObject.FindProperty("mOverrideRight");

            mWasStatic = EditorTools.IsStatic(targets);
        }
Beispiel #4
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		private void OnEnable () {
			mExtents       = serializedObject.FindProperty("mExtents");
			mUVType        = serializedObject.FindProperty("mUVType");
			mUVOffset      = serializedObject.FindProperty("mUVOffset");
			mUVTile        = serializedObject.FindProperty("mUVTile");
			mSliceFaces    = serializedObject.FindProperty("mSliceFaces");
			mSliceDistance = serializedObject.FindProperty("mSliceDistance");
			
			mWasStatic = EditorTools.IsStatic(targets);
		}
Beispiel #5
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        private void OnEnable()
        {
            mExtents       = serializedObject.FindProperty("mExtents");
            mUVType        = serializedObject.FindProperty("mUVType");
            mUVOffset      = serializedObject.FindProperty("mUVOffset");
            mUVTile        = serializedObject.FindProperty("mUVTile");
            mSliceFaces    = serializedObject.FindProperty("mSliceFaces");
            mSliceDistance = serializedObject.FindProperty("mSliceDistance");

            mWasStatic = EditorTools.IsStatic(targets);
        }
Beispiel #6
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		public override void OnInspectorGUI        () {
			EditorTools.MultiType isStatic = EditorTools.IsStatic(targets);
			
			// Check if the scale has been modified
			for (int i = 0; i < targets.Length; ++i) {
				CheckScale(targets[i] as SuperPlane);
			}

			DrawInspectorFields();
			ForceNewMeshButton ();

			// Check for changes and undo/redo, and update the mesh if so
			if (mWasStatic != isStatic || serializedObject.ApplyModifiedProperties() || GUI.changed || (Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")) {
				for (int i = 0; i < targets.Length; ++i) {
					((SuperPlane)targets[i]).Build(true);
				}
			}
			
			// must go last, since it can delete this object
			ReplaceWithPlaneButton();
			
			// for tracking changes in static-ness
			mWasStatic = isStatic;
		}