/// <summary> /// Initializes a new Text Editor window and registers it to the specified parent element. /// You can leave the parent null and use the parent element's register method if you prefer. /// </summary> public TextEditor(HudParentBase parent = null) : base(parent) { textBox = new EditorTextBox(body) { ParentAlignment = ParentAlignments.Bottom | ParentAlignments.InnerV, DimAlignment = DimAlignments.Width }; toolBar = new EditorToolBar(header) { DimAlignment = DimAlignments.Width, ParentAlignment = ParentAlignments.Bottom, Format = textBox.text.Format, BulderMode = textBox.text.BuilderMode, }; toolBar.FormatChanged += ChangeFormat; toolBar.BuildModeChanged += ChangeBuilderMode; // Window styling: BodyColor = new Color(41, 54, 62, 150); BorderColor = new Color(58, 68, 77); header.Format = new GlyphFormat(GlyphFormat.Blueish.Color, TextAlignment.Center, 1.08f); header.Height = 30f; HeaderText = "Example Text Editor"; Size = new Vector2(500f, 300f); }
public static void AddUnitBrush(this List <ImageBrushPair> list, EditorToolBar toolBar, Image image, EntityId id, Tile tile) { var brush = new UnitBrush( metadata: new UnitMetadata( entityId: id, tile: tile, owner: null )); toolBar.PlayerSelected += (s, e) => brush.ChangePlayer(e.Colour); list.Add(new ImageBrushPair(brush, image)); }