Beispiel #1
0
 static void EditorAssetBundleNameMenuItem_EditorWindowSetAssetBundleName()
 {
     if (EditorStrayFogApplication.IsExecuteMethodInCmd())
     {
         EditorStrayFogExecute.ExecuteSetAssetBundleName();
         EditorStrayFogApplication.MenuItemQuickDisplayDialogSucceed(mcSetAssetBundleName);
     }
     else
     {
         EditorWindowSetAssetBundleName win =
             EditorWindow.GetWindow <EditorWindowSetAssetBundleName>(mcSetAssetBundleName);
         win.Show();
     }
 }
Beispiel #2
0
    /// <summary>
    /// DrawAssetNodes
    /// </summary>
    private void DrawAssetNodes()
    {
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("Set Name"))
        {
            EditorStrayFogExecute.ExecuteSetAssetBundleName();
            EditorUtility.DisplayDialog("Set AssetBundleName", "set AssetBundle success", "OK");
        }

        if (GUILayout.Button("Clear Name"))
        {
            EditorStrayFogExecute.ExecuteClearAllAssetBundleName();
            EditorUtility.DisplayDialog("Clear AssetBundleName", "clear AssetBundle success", "OK");
        }
        EditorGUILayout.EndHorizontal();
    }