public void TestPutObjectsTool()
        {
            SceneEditor editor = new SceneEditor(new EditorScene());

            PutObjectsTool tool = new PutObjectsTool(editor);

            EditorObject eObj = new EditorObject();

            eObj.AddMeshFromCollada(COLLADA.FromStream(ColladaFiles.GetPyramid001DAE()));
            eObj.Name = "Wall001";
            //eObj.Save();

            tool.SelectedPutObject = eObj;

            editor.ActivateTool(tool);

            // SceneEditorTest.RunSceneEditorTestEnvironment(editor);
        }