Beispiel #1
0
        private void Scene_Changed(object sender, System.EventArgs e)
        {
            EditorLevelHandler levelHandler = Scene.Current as EditorLevelHandler;

            if (levelHandler != null)
            {
                tilemap = levelHandler.TileMap;

                // ToDo: Duplicate code
                if (tilemap != null)
                {
                    int tilesY = tilemap.Tileset.TileCount / 10;

                    scrollBar.Minimum = 0;
                    scrollBar.Maximum = tilesY * tilemap.Tileset.TileSize /* - ClientSize.Height*/;

                    scrollBar.SmallChange = 8;
                    scrollBar.LargeChange = ClientSize.Height / 2;
                }
            }
            else
            {
                tilemap = null;
            }
        }
Beispiel #2
0
        private void Scene_Changed(object sender, System.EventArgs e)
        {
            EditorLevelHandler levelHandler = Scene.Current as EditorLevelHandler;

            if (levelHandler != null)
            {
                tilemap = levelHandler.TileMap;
            }
            else
            {
                tilemap = null;
            }
        }
Beispiel #3
0
        protected override void OnSceneChanged()
        {
            base.OnSceneChanged();

            EditorLevelHandler levelHandler = Scene.Current as EditorLevelHandler;

            if (levelHandler != null)
            {
                tilemap = levelHandler.TileMap;
            }
            else
            {
                tilemap = null;
            }
        }