private void OnGUI()
        {
            EditorGUILayout.HelpBox("The following field has been drawn with MuffinDevGUI.ExtendedObjectField().\nUse the added controls to, from left to right:\n\t- Show/hide informations about the selected asset\n\t- Lock/unlock the selected asset\n\t- Focus the asset in the project view\n\t- Create a new asset if applicable", MessageType.Info);
            EditorGUILayout.Space();

            bool locked             = m_Object != null && m_Locked;
            bool canChangeFoldState = m_Object != null;
            bool canFocus           = m_Object != null;
            bool canCreate          = m_Object != null ? m_Object is ScriptableObject : false;

            GUI.enabled = !locked;
            m_Object    = MuffinDevGUI.ExtendedObjectField("Selected Asset", m_Object, typeof(Object), true, new ExtendedObjectFieldButton[]
            {
                // Add "Fold/Unfold" button
                new ExtendedObjectFieldButton(m_Folded ? EEditorIcon.Unfold : EEditorIcon.Fold, ExtendedObjectFieldButton.EPosition.BeforeLabel, m_Folded ? "Hide informations" : "Show informations", () =>
                {
                    m_Folded = !m_Folded;
                }, canChangeFoldState),

                // Add "Focus" button
                new ExtendedObjectFieldButton(locked ? EEditorIcon.Lock : EEditorIcon.Unlock, ExtendedObjectFieldButton.EPosition.BeforeField, locked ? "Locked" : "Unlocked", locked ? "Unlock selected asset" : "Lock selected asset", () =>
                {
                    m_Locked = !m_Locked;
                }, m_Object != null),

                // Add "Focus" button
                new ExtendedObjectFieldButton(EEditorIcon.Focus, ExtendedObjectFieldButton.EPosition.AfterField, "Focus asset", () =>
                {
                    EditorHelpers.FocusAsset(m_Object, true, true);
                }, canFocus),

                // Add "Create" button
                new ExtendedObjectFieldButton(EEditorIcon.Add, ExtendedObjectFieldButton.EPosition.AfterField, $"Create new {(m_Object != null ? m_Object.GetType().Name : "Object")} asset", () =>
                {
                    if (m_Object != null)
                    {
                        EditorHelpers.CreateAssetPanel(m_Object.GetType(), out Object newAsset, $"Create new {m_Object.GetType().Name} asset", $"New{m_Object.GetType().Name}", "", "asset", false);
                        if (newAsset != null)
                        {
                            m_Object = newAsset;
                        }
                    }
                }, canCreate)
Beispiel #2
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        /// <summary>
        /// Draws the Assets List GUI, using Layout methods.
        /// </summary>
        public void DrawLayout()
        {
            if (!string.IsNullOrEmpty(InfoMessage))
            {
                EditorGUILayout.HelpBox(InfoMessage, InfoMessageVerbosity);
            }

            // Draw title and "Refresh" button
            EditorGUILayout.Space();
            using (new GUILayout.HorizontalScope())
            {
                EditorGUILayout.LabelField(Title, EditorStyles.largeLabel);
                if (GUILayout.Button(EditorGUIUtility.IconContent("Refresh"), GUILayout.Width(EditorGUIUtility.singleLineHeight * 2)))
                {
                    Refresh();
                }
            }

            // Draw the assets list
            T assetToOpen = null;

            using (new GUILayout.VerticalScope(EditorStyles.helpBox))
            {
                // Draw table headers
                using (new GUILayout.HorizontalScope())
                {
                    EditorGUILayout.GetControlRect(GUILayout.Width(BUTTONS_WIDTH));
                    EditorGUILayout.LabelField("Name", GUILayout.MaxWidth(ASSET_NAME_MAX_WIDTH));
                    EditorGUILayout.LabelField("Path");
                }
                MuffinDevGUI.HorizontalLine();

                // For each asset of the target type in the project...
                foreach (T asset in Assets)
                {
                    // Draw the "Open Asset" button, the name and the project path of the current asset
                    using (new GUILayout.HorizontalScope())
                    {
                        if (GUILayout.Button(OpenAssetButtonLabel, GUILayout.Width(BUTTONS_WIDTH)))
                        {
                            assetToOpen = asset;
                        }

                        EditorGUILayout.LabelField(asset.name, EditorStyles.boldLabel, GUILayout.MaxWidth(ASSET_NAME_MAX_WIDTH));
                        EditorGUILayout.LabelField(AssetDatabase.GetAssetPath(asset));
                    }
                }

                // If "Allow Create" option is enabled, draw "Create New Asset" button
                if (m_AllowCreate && GUILayout.Button(CreateAssetButtonLabel, GUILayout.Width(BUTTONS_WIDTH)))
                {
                    AssetCreationResult result = EditorHelpers.CreateAssetPanel <T>($"Create new {DisplayableTypeName} asset", $"New{TypeName}", EditorHelpers.ASSETS_FOLDER, EditorHelpers.DEFAULT_ASSET_EXTENSION, false);
                    if (result && m_AutoOpenCreatedAsset)
                    {
                        assetToOpen = result.GetAsset <T>();
                        Refresh();
                    }
                }
            }

            // Open the selected asset if required
            if (assetToOpen != null)
            {
                if (m_AutoSelectOpenedAsset)
                {
                    EditorUtility.FocusProjectWindow();
                    EditorHelpers.FocusAsset(assetToOpen);
                }

                if (OnOpenAsset != null)
                {
                    OnOpenAsset.Invoke(assetToOpen);
                }
            }
        }