internal void Update(GameTime gameTime)
        {
            float delta = (float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000f;

            game.renderSystem.ActiveCamera = camera;
            form.Text = mouseState.Position.ToString();
            camera.Update(mouseState, gameTime);
            if (SelectedEntity != null)
            {
                if (mouseState.LeftButton == MouseButtonState.Pressed && mouseState.onControl)
                {
                    float?  length;
                    Vector3 camPosition = game.GraphicsDevice.Viewport.Unproject(new Vector3(mouseState.Position, 0), camera.Projection, camera.View, Matrix.Identity);
                    switch (camera.ProjectionType)
                    {
                    case CameraProjectionType.Perspective:
                        if ((length = new Ray(camera.Position, camPosition - camera.Position).Intersects(
                                 new Plane(0, 1, 0, 0))) > 0)
                        {
                            SelectedEntity.GlobalTransform.Position = camPosition + (camPosition - camera.Position) * (float)length;
                        }
                        break;

                    case CameraProjectionType.Orthographic:
                        SelectedEntity.GlobalTransform.Position = new Vector3(camPosition.X, camPosition.Y, SelectedEntity.GlobalTransform.Position.Z);
                        break;
                    }
                    //TODO
                }

                if (Keyboard.GetState().IsKeyDown(XNAKeys.Q))
                {
                    SelectedEntity.Transform.Rotation += new Vector3(rotationSpeed, 0, 0) * delta;
                }
                if (Keyboard.GetState().IsKeyDown(XNAKeys.E))
                {
                    SelectedEntity.Transform.Rotation -= new Vector3(rotationSpeed, 0, 0) * delta;
                }

                if (Keyboard.GetState().IsKeyDown(XNAKeys.Z))
                {
                    SelectedEntity.Transform.Rotation += new Vector3(0, rotationSpeed, 0) * delta;
                }
                if (Keyboard.GetState().IsKeyDown(XNAKeys.X))
                {
                    SelectedEntity.Transform.Rotation -= new Vector3(0, rotationSpeed, 0) * delta;
                }

                if (Keyboard.GetState().IsKeyDown(XNAKeys.F))
                {
                    SelectedEntity.Transform.Rotation += new Vector3(0, 0, rotationSpeed) * delta;
                }
                if (Keyboard.GetState().IsKeyDown(XNAKeys.G))
                {
                    SelectedEntity.Transform.Rotation -= new Vector3(0, 0, rotationSpeed) * delta;
                }
            }
            mouseState.Update();
            //form.Text = camera.Forward.ToString() + camera.Position;
        }