Beispiel #1
0
        private static Floor GetSerializedFloor(AddableTile[] addables, EditableFloor floor)
        {
            EditableTile[] tiles = floor.GetComponentsInChildren <EditableTile>(true);
            int[]          IDs   = new int[tiles.Length];

            for (int i = 0; i < tiles.Length; i++)
            {
                Element possible = tiles[i].GetComponentInChildren <Element>(true);
                if (possible == null)   // nothing here
                {
                    IDs[i] = NO_ELEMENT;
                }
                else     // store index
                {
                    IDs[i] = addables.IndexOf(a => possible.IsSource(a));
                }
            }
            return(new Floor(IDs));
        }
Beispiel #2
0
    public bool IsFloorContainsType <T>(int indexToCheck, TileType type) where T : Element
    {
        EditableFloor floorToCheck = GetFloorAtIndex(indexToCheck);

        return(floorToCheck.GetComponentsInChildren <T>(true).Any(e => e.IsType(type)));
    }