Beispiel #1
0
    // マウスカーソル位置のブロックを取得
    private bool GetCursorPoint(out Point point)
    {
        point = new Point();
        var        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 100))
        {
            point.normal     = hit.normal;
            point.gameObject = hit.transform.gameObject;
            point.position   = EditUtil.ResolvePosition(hit.point - point.normal * 0.25f);
            point.meshId     = (int)hit.textureCoord2.x;
            return(true);
        }
        point.position   = Vector3.zero;
        point.normal     = Vector3.zero;
        point.gameObject = null;
        return(false);
    }
Beispiel #2
0
    public void Update()
    {
        bool visible = false;

        // マウスカーソルの処理
        Point point;
        bool  cursorEnabled = this.GetCursorPoint(out point);

        this.block = null;
        this.model = null;
        if (point.gameObject != null)
        {
            var layer = point.gameObject.GetComponent <EditLayer>();
            if (layer != null)
            {
                if (layer == EditManager.Instance.CurrentLayer)
                {
                    this.block = layer.GetBlock(point.position);
                }
            }
            else
            {
                this.model = EditManager.Instance.CurrentLayer.GetModel(point.gameObject);
            }
        }

        switch (EditManager.Instance.GetTool())
        {
        case EditManager.Tool.Block:
            if (cursorEnabled)
            {
                // 手前に立体カーソルを置く
                visible    = true;
                this.point = EditUtil.ResolvePosition(point.position +
                                                      new Vector3(point.normal.x, point.normal.y * 0.5f, point.normal.z));
                this.transform.position = this.point;
                this.transform.rotation = Quaternion.AngleAxis(
                    EditUtil.DirectionToAngle(this.blockDirection), Vector3.up);
                this.transform.localScale = Vector3.one;
            }
            break;

        case EditManager.Tool.Eraser:
        case EditManager.Tool.PointSelector:
            if (cursorEnabled)
            {
                // 立体カーソルを置く
                if (this.block != null)
                {
                    visible    = true;
                    this.point = point.position;
                    this.SetBlock();
                    this.transform.position   = point.position;
                    this.transform.rotation   = Quaternion.identity;
                    this.transform.localScale = Vector3.one;
                }
                else if (this.model != null)
                {
                    visible    = true;
                    this.point = point.position;
                    this.SetModelBound(this.model);
                    this.transform.position   = this.model.position;
                    this.transform.rotation   = Quaternion.identity;
                    this.transform.localScale = Vector3.one;
                }
            }
            break;

        case EditManager.Tool.Brush:
        case EditManager.Tool.Spuit:
            if (cursorEnabled && this.block != null)
            {
                this.point = point.position;
                // 面カーソルを置く
                visible             = true;
                this.panelDirection = EditUtil.VectorToDirection(point.normal);

                Mesh mesh = this.block.GetMesh(this.panelDirection);
                if (mesh != null)
                {
                    // 面が選択されている
                    this.objectSelected = false;
                    this.SetMesh(mesh);
                }
                else
                {
                    mesh = this.block.GetObjectMesh();
                    if (mesh != null)
                    {
                        // オブジェクトが選択されている
                        this.objectSelected = true;
                        this.SetMesh(mesh);
                    }
                    else
                    {
                        this.SetBlock();
                    }
                }

                Vector3 position = point.position + point.normal * 0.01f;
                this.transform.position = new Vector3(Mathf.Round(position.x), Mathf.Round(position.y * 2.0f) * 0.5f, Mathf.Round(position.z));
                this.transform.rotation = Quaternion.AngleAxis(
                    EditUtil.DirectionToAngle(this.block.direction) + 180.0f, Vector3.up);
                this.transform.localScale = Vector3.one;
            }
            break;

        case EditManager.Tool.Model:
            if (cursorEnabled)
            {
                // 手前に立体カーソルを置く
                visible    = true;
                this.point = EditUtil.ResolvePosition(point.position +
                                                      new Vector3(point.normal.x, point.normal.y * 0.5f, point.normal.z));
                this.transform.position = this.point;
                this.transform.rotation = Quaternion.AngleAxis(
                    EditUtil.DirectionToAngle(this.blockDirection), Vector3.up);
                this.transform.localScale = Vector3.one;
            }
            break;

        case EditManager.Tool.RoutePath:
        case EditManager.Tool.MetaInfo:
            if (cursorEnabled && this.block != null &&
                EditUtil.VectorToDirection(point.normal) == BlockDirection.Yplus
                )
            {
                this.point = point.position;
                visible    = true;
                // 面カーソルを置く
                this.SetPanel();
                Vector3 position = point.position + point.normal * 0.01f;
                this.transform.position = new Vector3(Mathf.Round(position.x),
                                                      Mathf.Round(position.y * 2.0f) * 0.5f + 0.25f,
                                                      Mathf.Round(position.z));
                this.panelDirection       = BlockDirection.Yplus;
                this.transform.rotation   = Quaternion.identity;
                this.transform.localScale = Vector3.one;
            }
            break;
        }
        this.visible = visible;
        this.guide.gameObject.SetActive(visible);
    }