public void Stack(Player player, int count = 1, string direction = "me", bool skipAir = false, bool moveSelection = false) { BlockCoordinates dir; try { dir = EditHelper.GetDirectionVector(player, direction); } catch (Exception e) { player.SendMessage($"Invalid value for direction <{direction}>"); return; } EditSession.Stack(Selector, count, dir, skipAir, moveSelection); }