public bool CanEditParcelAccessList(UUID uUID, ILandObject land, uint flags) { EditParcelAccessListHandler handler = OnEditParcelAccessList; if (handler != null) { Delegate[] list = handler.GetInvocationList(); return(list.Cast <EditParcelAccessListHandler>().All(h => h(uUID, land, flags) != false)); } return(true); }
public bool CanEditParcelAccessList(UUID uUID, ILandObject land, uint flags) { EditParcelAccessListHandler handler = OnEditParcelAccessList; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditParcelAccessListHandler h in list) { if (h(uUID, land, flags) == false) { return(false); } } } return(true); }