public void ClearAll()
 {
     Scores = StartScores;
     _additionalLevelDamage    = StartLevel;
     _additionalLevelHitpoints = StartLevel;
     _additionalLevelHeal      = StartLevel;
     EditGoldEvent?.Invoke(Scores);
     EditMainDamageEvent?.Invoke(LevelDamage, DamagePrice);
     EditMainHitpointsEvent?.Invoke(LevelHitpoints, HitpointsPrice, Hitpoints);
     EditMainHealEvent?.Invoke(LevelHeal, HealPrice);
 }
 public void IncreaseLevelHitpoints()
 {
     _additionalLevelHitpoints++;
     EditMainHitpointsEvent?.Invoke(LevelHitpoints, HitpointsPrice, Hitpoints);
 }