Beispiel #1
0
        static void EditFactionSuccess(ref EditFactionMsg msg, MyNetworkClient sender)
        {
            var faction = MySession.Static.Factions.TryGetFactionById(msg.FactionId) as MyFaction;

            Debug.Assert(faction != null, "Editing a non-existent faction!");
            if (faction == null)
            {
                return;
            }

            MySession.Static.Factions.UnregisterFactionTag(faction);

            faction.Tag         = msg.FactionTag;
            faction.Name        = msg.FactionName;
            faction.Description = msg.FactionDescription;
            faction.PrivateInfo = msg.FactionPrivateInfo;

            MySession.Static.Factions.RegisterFactionTag(faction);

            var handler = MySession.Static.Factions.FactionEdited;

            if (handler != null)
            {
                handler(msg.FactionId);
            }
        }
Beispiel #2
0
        void SendEditFaction(long factionId, string factionTag, string factionName, string factionDesc, string factionPrivate)
        {
            var msg = new EditFactionMsg();

            msg.FactionId          = factionId;
            msg.FactionTag         = factionTag;
            msg.FactionName        = factionName;
            msg.FactionDescription = factionDesc;
            msg.FactionPrivateInfo = factionPrivate;
            Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Request);
        }
Beispiel #3
0
        static void EditFactionSuccess(ref EditFactionMsg msg, MyNetworkClient sender)
        {
            MySession.Static.Factions[msg.FactionId].Tag         = msg.FactionTag;
            MySession.Static.Factions[msg.FactionId].Name        = msg.FactionName;
            MySession.Static.Factions[msg.FactionId].Description = msg.FactionDescription;
            MySession.Static.Factions[msg.FactionId].PrivateInfo = msg.FactionPrivateInfo;

            var handler = MySession.Static.Factions.FactionEdited;

            if (handler != null)
            {
                handler(msg.FactionId);
            }
        }
Beispiel #4
0
        static void EditFactionRequest(ref EditFactionMsg msg, MyNetworkClient sender)
        {
            var faction = MySession.Static.Factions.TryGetFactionById(msg.FactionId);

            if (faction != null && !MySession.Static.Factions.FactionTagExists(msg.FactionTag, faction) && !MySession.Static.Factions.FactionNameExists(msg.FactionName, faction))
            {
                Sync.Layer.SendMessageToAllAndSelf(ref msg, MyTransportMessageEnum.Success);
            }

            /*else
             * {
             *  Sync.Layer.SendMessage(ref msg, SteamSDK.sender.SteamUserId, MyTransportMessageEnum.Failure);
             * }*/
        }