public void MakeNextDotDefault() { EdibleDot item = (EdibleDot)iterator.Current; if (item != null) { item.Points = 1; var renderer = item.GetComponent <Renderer>(); renderer.material = Resources.Load <Material>("Wall/Materials/wall11_Ambient_Occlusion"); } }
public void MakeNextDotPower() { while (iterator.Next()) { EdibleDot item = (EdibleDot)iterator.Current; if (item != null) { item.Points = 10; var renderer = item.GetComponent <Renderer>(); renderer.material = Resources.Load <Material>("Black"); return; } } iterator = ediblesList.CreateIterator(); }
public void Visit(EdibleDot edibleDot) { edibleDot.OnPacmanMove(); }