Beispiel #1
0
    public void Sell()
    {
        Economy.EconomyType thisType = Economy.getTypeForConfig(_config);

        int currentAmount = GameState.sharedState.currentEconomy.getValueForType(thisType);
        int marketValue = currentAmount * _config._maxMarketValue;
        //TODO: this should be refactored...

        Economy economy = new Economy();
        economy.AddForEconomyType(thisType, currentAmount);
        economy.AddForEconomyType(Economy.EconomyType.GOLD, -marketValue);

        GameState.sharedState.Purchase(economy);

        _parent.RefreshAllOffers();
    }