internal Object state(Object i) { EchstateFloor0 state = new EchstateFloor0(); InfoFloor0 info = (InfoFloor0)i; // a safe size if usually too big (dim==1) state.codewords = new int[info.order]; state.curve = new float[info.barkmap]; state.frameno = -1; return(state); }
internal Object state(Object i) { EchstateFloor0 state = new EchstateFloor0(); InfoFloor0 info = (InfoFloor0)i; // a safe size if usually too big (dim==1) state.codewords = new int[info.order]; state.curve = new float[info.barkmap]; state.frameno = -1; return (state); }