public SceneEditorWindow(EcgRuntime.EcgRuntime ecgRuntime)
        {
            InitializeComponent();

            _ecgRuntime = ecgRuntime;
            var task = Task.Delay(100).ContinueWith((task) => Dispatcher.Invoke(InitializeEngine));
        }
Beispiel #2
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        public SceneEditorWindowViewModel(EcgRuntime.EcgRuntime ecgRuntime, IRegionManager regionManager)
        {
            _ecgRuntime = ecgRuntime;

            CreateSceneCommand = new DelegateCommand(() =>
            {
                _ecgRuntime.CreateNewScene("ecgsave1.json");
            });

            RunGameCommand = new DelegateCommand(() =>
            {
                _ecgRuntime.Run();
            });

            CreateAndRunCommand = new DelegateCommand(() =>
            {
                CreateSceneCommand.Execute();
                RunGameCommand.Execute();
            });

            ScopedRegionManager = regionManager.CreateRegionManager();
        }