public void mapDataStructureToAction(int index)
        {
            //data
            accel.x = accelerometer[index].ACCELERATION_X;
            accel.y = accelerometer[index].ACCELERATION_Y;
            accel.z = accelerometer[index].ACCELERATION_Z;

            //accelerometers due to gravity can really only sense 2 axis (can't filter out gravity)
            //here we convert those 2 axis into horizontal and vertical and normalize
            horizontal = EasyWiFiUtilities.relativeAngleInAxis(Vector3.up, -accel, Vector3.forward) / normalizeDegrees;
            vertical   = EasyWiFiUtilities.relativeAngleInAxis(Vector3.up, -accel, Vector3.right) / normalizeDegrees;

            horizontal *= -sensitivity;
            vertical   *= sensitivity;

            actionVector3 = EasyWiFiUtilities.getControllerVector3(horizontal, vertical, tiltHorizontal, tiltVertical);


            switch (action)
            {
            case EasyWiFiConstants.ACTION_TYPE.Position:
                transform.position += actionVector3;
                break;

            case EasyWiFiConstants.ACTION_TYPE.Rotation:
                transform.Rotate(actionVector3, Space.World);
                break;

            case EasyWiFiConstants.ACTION_TYPE.LocalPosition:
                transform.Translate(actionVector3);
                break;

            case EasyWiFiConstants.ACTION_TYPE.LocalRotation:
                transform.Rotate(actionVector3);
                break;

            case EasyWiFiConstants.ACTION_TYPE.LocalScale:
                transform.localScale += actionVector3;
                break;

            default:
                Debug.Log("Invalid Action");
                break;
            }
        }
    public void steerBall(AccelerometerControllerType accelerometer)
    {
        //data
        accel.x = accelerometer.ACCELERATION_X;
        accel.y = accelerometer.ACCELERATION_Y;
        accel.z = accelerometer.ACCELERATION_Z;

        //accelerometers due to gravity can really only sense 2 axis (can't filter out gravity)
        //here we convert those 2 axis into horizontal and vertical and normalize
        horizontal = EasyWiFiUtilities.relativeAngleInAxis(Vector3.up, -accel, Vector3.forward) / normalizeDegrees;
        vertical   = EasyWiFiUtilities.relativeAngleInAxis(Vector3.up, -accel, Vector3.right) / normalizeDegrees;

        horizontal *= -sensitivity;
        vertical   *= -sensitivity;

        actionVectorPosition.x = horizontal;
        actionVectorPosition.y = 0f;
        actionVectorPosition.z = vertical;

        myRigidbody.AddForce(actionVectorPosition);
    }