// Use this for initialization
    void Awake()
    {
        //check to see if we already have an existing EasyWiFiManager from another scene
        //if we do destroy this one
        foreach (var gameObj in FindObjectsOfType(typeof(EasyWiFiManager)))
        {
            if (gameObj.GetInstanceID() == this.GetInstanceID())
            {
                //this is the current gameobject ignore
            }
            else
            {
                //another one must have been present from another scene so destroy the one we're currently in since the other one has active connections
                DestroyImmediate(this.gameObject);
                return;
            }
        }


        Screen.sleepTimeout = SleepTimeout.NeverSleep;
        if (peerType == EasyWiFiConstants.PEER_TYPE.Server)
        {
            EasyWiFiController.initialize(applicationName, EasyWiFiConstants.PEERTYPE_SERVER, serverSocketPort, clientSocketPort, logVerbose, clientConnectAutomatically);
        }
        else
        {
            EasyWiFiController.initialize(applicationName, EasyWiFiConstants.PEERTYPE_CLIENT, serverSocketPort, clientSocketPort, logVerbose, clientConnectAutomatically);
        }

        DontDestroyOnLoad(transform.gameObject);
    }