AddReservedGuiArea() public static method

public static AddReservedGuiArea ( Rect rec ) : void
rec Rect
return void
Beispiel #1
0
 void Start()
 {
     textMesh = (TextMesh)GameObject.Find("TouchOnLayer").transform.gameObject.GetComponent("TextMesh");
     EasyTouch.AddReservedGuiArea(rect1);
     EasyTouch.AddReservedGuiArea(rect2);
 }