Beispiel #1
0
        public static void OnMessageReceived(Message message)
        {
            if (!connection2client.ContainsKey(message.connection))
            {
                ConsoleSystem.LogError(string.Concat("EAC network packet from invalid connection: ", message.connection.userid));
                return;
            }
            Client       client       = GetClient(message.connection);
            MemoryStream memoryStream = message.read.MemoryStreamWithSize();

            easyAntiCheat.PushNetworkMessage(client, memoryStream.GetBuffer(), (int)memoryStream.Length);
        }
Beispiel #2
0
    public static void OnMessageReceived(Message message)
    {
        if (!connection2client.ContainsKey(message.connection))
        {
            Debug.LogError("EAC network packet from invalid connection: " + message.connection.userid);
            return;
        }
        EasyAntiCheat.Server.Hydra.Client client = GetClient(message.connection);
        byte[] buffer;
        int    size;

        if (message.read.TemporaryBytesWithSize(out buffer, out size))
        {
            easyAntiCheat.PushNetworkMessage(client, buffer, size);
        }
    }