/// <summary>
                    /// 返回某位置的元素值
                    /// </summary>
                    /// <param name="n">位置</param>
                    /// <returns>返回位置对应的值</returns>
                    public EarthView.World.Spatial3D.Controls.Guieventhandler At(ulong n)
                    {
                        IntPtr __ptr = EarthView_World_Spatial3D_Controls_GUIEventHandlers_at_CGUIEventHandler_ev_size_t(this.NativeObject, n);

                        if (__ptr == IntPtr.Zero)
                        {
                            return(null);
                        }
                        EarthView.World.Spatial3D.Controls.Guieventhandler csObj = new EarthView.World.Spatial3D.Controls.Guieventhandler(CreatedWhenConstruct.CWC_NotToCreate);
                        csObj.BindNativeObject(__ptr, "CGUIEventHandler");
                        IClassFactory csObjClassFactory = GlobalClassFactoryMap.Get(csObj.GetCppInstanceTypeName());

                        if (csObjClassFactory != null)
                        {
                            csObj.Delegate = true;
                            csObj          = csObjClassFactory.Create() as EarthView.World.Spatial3D.Controls.Guieventhandler;
                            csObj.BindNativeObject(__ptr, "CGUIEventHandler");
                            csObj.Delegate = true;
                        }
                        return(csObj);
                    }
 /// <summary>
 /// 在容器最后添加元素
 /// </summary>
 /// <param name="t">元素值</param>
 /// <returns></returns>
 public void Push_back(EarthView.World.Spatial3D.Controls.Guieventhandler t)
 {
     EarthView_World_Spatial3D_Controls_GUIEventHandlers_push_back_void_CGUIEventHandler(this.NativeObject, ref t.NativeObject);
 }
 /// <summary>
 /// 容器中间位置插入元素
 /// </summary>
 /// <param name="pos">位置</param>
 /// <param name="t">元素值</param>
 /// <returns></returns>
 public void Insert(uint pos, EarthView.World.Spatial3D.Controls.Guieventhandler t)
 {
     EarthView_World_Spatial3D_Controls_GUIEventHandlers_insert_void_ev_uint32_CGUIEventHandler(this.NativeObject, pos, ref t.NativeObject);
 }