Beispiel #1
0
 private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     if (sender.IsMe)
     {
         if (args.SData.Name.ToLower() == "overload")
         {
             LastCast = "Q";
         }
         else if (args.SData.Name.ToLower() == "runeprison")
         {
             LastCast = "W";
         }
         else if (args.SData.Name.ToLower() == "spellflux")
         {
             LastCast = "E";
         }
         else if (args.SData.Name.ToLower() == "desperatepower")
         {
             LastCast = "R";
         }
         else if (args.SData.Name.ToLower() == "summonerflash")
         {
             LastFlashTime = Environment.TickCount;
         }
     }
     if (sender.IsEnemy && (sender.Type == GameObjectType.obj_AI_Hero || sender.Type == GameObjectType.obj_AI_Turret))
     {
         if (SpellData.SpellName.Any(Each => Each.Contains(args.SData.Name)) || (args.Target == myHero && myHero.Distance(sender) <= 700))
         {
             UseShield = true;
         }
     }
 }
Beispiel #2
0
 private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     if (sender.IsEnemy && sender.Type == GameObjectType.obj_AI_Minion)
     {
         if (GetBool("FW") && W.IsReady() && GetActive("FarmActive") && args.Target.Name == Player.Name && Player.Mana / Player.MaxMana * 100 >= GetSlider("MP"))
         {
             if (GrabAlly() == null)
             {
                 W.Cast(sender, GetBool("UsePacket"));
             }
             else
             {
                 W.CastIfHitchanceEquals(GrabAlly(), HitC, GetBool("UsePacket"));
             }
         }
     }
     if (GetBool("AutoW") && W.IsReady() && sender.IsEnemy && (sender.Type == GameObjectType.obj_AI_Hero || sender.Type == GameObjectType.obj_AI_Turret))
     {
         if (SpellData.SpellName.Any(Each => Each.Contains(args.SData.Name)) || (args.Target == Player && Player.Distance(sender) <= 450) || args.Target == Player && Utility.UnderTurret(Player, true))
         {
             {
                 if (GrabAlly() == null)
                 {
                     W.Cast(sender, GetBool("UsePacket"));
                 }
                 else
                 {
                     W.CastIfHitchanceEquals(GrabAlly(), HitC, GetBool("UsePacket"));
                 }
             }
         }
     }
 }
Beispiel #3
0
        private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
        {
            var UseW        = Config.Item("AutoW").GetValue <bool>();
            var UsePacket   = Config.Item("UsePacket").GetValue <bool>();
            var ComboActive = Config.Item("ComboActive").GetValue <KeyBind>().Active;
            var FarmActive  = Config.Item("FarmActive").GetValue <KeyBind>().Active;
            var FW          = Config.Item("FW").GetValue <bool>();
            var MP          = Config.Item("FMP").GetValue <Slider>().Value;

            if (sender.IsEnemy && sender.Type == GameObjectType.obj_AI_Minion)
            {
                if (FW && W.IsReady() && FarmActive && args.Target.Name == myHero.Name && myHero.Mana / myHero.MaxMana * 100 >= MP)
                {
                    if (Ally == null)
                    {
                        W.Cast(sender, UsePacket);
                    }
                    else
                    {
                        W.CastIfHitchanceEquals(Ally, HitC, UsePacket);
                    }
                }
            }
            if (UseW && W.IsReady() && sender.IsEnemy && (sender.Type == GameObjectType.obj_AI_Hero || sender.Type == GameObjectType.obj_AI_Turret))
            {
                if (SpellData.SpellName.Any(Each => Each.Contains(args.SData.Name)) || (args.Target == myHero && myHero.Distance(sender) <= 550))
                {
                    if (Ally == null)
                    {
                        W.Cast(sender, UsePacket);
                    }
                    else
                    {
                        W.CastIfHitchanceEquals(Ally, HitC, UsePacket);
                    }
                }
            }
        }