Beispiel #1
0
 void SetGameSequence_RPC(int _CurrentSequence)
 {
     m_SequenceProgress[(int)m_GameSequence] = true;
     m_GameSequence   = (E_GAMESEQUENCE)(_CurrentSequence + 1);
     m_UpdateSequence = false;
     GameSequenceEvent();
 }
Beispiel #2
0
 void SetGameSequence(E_GAMESEQUENCE _CurrentSequence)
 {
     if (PhotonNetwork.IsMasterClient)
     {
         m_PhotonView.RPC("SetGameSequence_RPC", RpcTarget.AllViaServer, (int)_CurrentSequence);
     }
 }