Beispiel #1
0
 internal NativeArray <int> GetAllPrefab_AssetId(E_EntityOfPrefab entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     switch (entity)
     {
     case E_EntityOfPrefab.PlayerCube: return(_GetAllPlayerCube_Prefab <int>(_GetOffsetOfPrefab_AssetId(), filterFunc, out length)); break;
     }
     length = 0; return(new NativeArray <int>());
 }
Beispiel #2
0
 internal NativeArray <Prefab> GetAllPrefab(E_EntityOfPrefab entity)
 {
     switch (entity)
     {
     case E_EntityOfPrefab.PlayerCube: return(_GetAllPlayerCube_Prefab <Prefab>(0)); break;
     }
     return(new NativeArray <Prefab>());
 }
Beispiel #3
0
 internal NativeArray <int> GetAllPrefab_AssetId(E_EntityOfPrefab entity)
 {
     switch (entity)
     {
     case E_EntityOfPrefab.PlayerCube: return(_GetAllPlayerCube_Prefab <int>(_GetOffsetOfPrefab_AssetId())); break;
     }
     return(new NativeArray <int>());
 }
 public NativeArray <int> GetAllPrefab_AssetId(EAllocatorType allocatorType, E_EntityOfPrefab entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllPrefab_AssetId(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllPrefab_AssetId(EAllocatorType allocatorType, E_EntityOfPrefab entity)
 {
     var val = _entities.GetAllPrefab_AssetId(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }