Beispiel #1
0
    void Start()
    {
        cMan     = GetComponent <EX_Man>();
        cPlayMan = GetComponent <EX_Plays>();

        mUI.gameObject.SetActive(false);
    }
Beispiel #2
0
 void Start()
 {
     cMan     = GetComponent <EX_Man>();
     cPlayMan = GetComponent <EX_Plays>();
     mUI.mTxtHeadOrTail.gameObject.SetActive(false);
     mUI.mReceive.gameObject.SetActive(false);
     mUI.mKick.gameObject.SetActive(false);
     mUI.gameObject.SetActive(false);
 }
Beispiel #3
0
    void Start()
    {
        cAud     = GetComponentInChildren <AD_Exhibition>();
        cPlays   = GetComponent <EX_Plays>();
        cOverMan = GetComponent <EX_Over>();
        cPick    = GetComponent <EX_PL_Pick>();
        cLive    = GetComponent <EX_PL_Live>();

        mUI.gameObject.SetActive(false);
    }
Beispiel #4
0
    void Start()
    {
        cIntroMan = GetComponent <EX_Intro>();
        cCoinMan  = GetComponent <EX_CoinToss>();
        cPlayMan  = GetComponent <EX_Plays>();
        cOverMan  = GetComponent <EX_Over>();

        cAud = GetComponentInChildren <AD_Exhibition>();

        cIntroMan.FEnter();
    }
Beispiel #5
0
 void Start()
 {
     cPlays = GetComponent <EX_Plays>();
     cLive  = GetComponent <EX_PL_Live>();
     mUI.SetActive(false);
 }
Beispiel #6
0
 void Start()
 {
     cPlays  = GetComponent <EX_Plays>();
     cResult = GetComponent <EX_PL_Res>();
 }