void Start() { cMan = GetComponent <EX_Man>(); cPlayMan = GetComponent <EX_Plays>(); mUI.gameObject.SetActive(false); }
void Start() { cMan = GetComponent <EX_Man>(); cPlayMan = GetComponent <EX_Plays>(); mUI.mTxtHeadOrTail.gameObject.SetActive(false); mUI.mReceive.gameObject.SetActive(false); mUI.mKick.gameObject.SetActive(false); mUI.gameObject.SetActive(false); }
void Start() { cAud = GetComponentInChildren <AD_Exhibition>(); cPlays = GetComponent <EX_Plays>(); cOverMan = GetComponent <EX_Over>(); cPick = GetComponent <EX_PL_Pick>(); cLive = GetComponent <EX_PL_Live>(); mUI.gameObject.SetActive(false); }
void Start() { cIntroMan = GetComponent <EX_Intro>(); cCoinMan = GetComponent <EX_CoinToss>(); cPlayMan = GetComponent <EX_Plays>(); cOverMan = GetComponent <EX_Over>(); cAud = GetComponentInChildren <AD_Exhibition>(); cIntroMan.FEnter(); }
void Start() { cPlays = GetComponent <EX_Plays>(); cLive = GetComponent <EX_PL_Live>(); mUI.SetActive(false); }
void Start() { cPlays = GetComponent <EX_Plays>(); cResult = GetComponent <EX_PL_Res>(); }