Beispiel #1
0
        /// <summary>
        /// Returns the position zone, Los Santos or Blaine County
        /// </summary>
        /// <param name="position">Position</param>
        /// <returns>the position zone </returns>
        public static EWorldArea GetArea(Vector3 position)
        {
            ulong GetMapZoneAtCoordsHash = 0x7ee64d51e8498728;

            EWorldArea zone = (EWorldArea)NativeFunction.CallByHash <int>(GetMapZoneAtCoordsHash, position.X, position.Y, position.Z);

            return(zone);
        }
        /// <summary>
        /// OnBeforeCalloutDisplayed is where we create a blip for the user to see where the pursuit is happening, we initiliaize any variables above and set
        /// the callout message and position for the API to display
        /// </summary>
        /// <returns></returns>
        public override bool OnBeforeCalloutDisplayed()
        {
            //Set our spawn point to be on a street around 300f (distance) away from the player.
            spawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.AroundPosition(400f));

            EWorldArea spawnZone = WorldZone.GetArea(spawnPoint);

            if (spawnZone == EWorldArea.Los_Santos)
            {
                return(false);
            }

            if (Vector3.Distance(Game.LocalPlayer.Character.Position, spawnPoint) < 30.0f)
            {
                return(false);
            }

            int a = Globals.Random.Next(12, 30);

            rockModel.Shuffle();
            for (int i = 1; i < a; i++)
            {
                Vector3 spawnPos  = spawnPoint.AroundPosition(8.5f);
                Vector3 spawnPos2 = spawnPos + new Vector3(MathHelper.GetRandomSingle(0.0f, 8.0f), MathHelper.GetRandomSingle(0.0f, 8.0f), 325.0f);

                Rage.Object rock = new Rage.Object(rockModel.GetRandomElement(), spawnPos2.ToGroundUsingRaycasting(Game.LocalPlayer.Character));
                //Game.LogTrivial("1 : ~b~" + rock.Position.Z.ToString());
                rock.Heading = MathHelper.GetRandomSingle(0.0f, 360.0f);
                //rock.SetPositionZ(funct.GetGroundZForVector3(rock.Position) + 0.125f);
                NativeFunction.Natives.SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(rock, true);
                rocksList.Add(rock);
            }
            foreach (Rage.Object rocks in rocksList)
            {
                if (rocks.Exists())
                {
                    float z = rocks.Position.GetGroundZ();
                    //Game.LogTrivial("2 : ~r~" + rocks.Position.Z.ToString());
                    if (rocks.Exists())
                    {
                        rocks.SetPositionZ(z);
                    }
                }
            }
            foreach (Rage.Object rocks in rocksList)
            {
                if (!rocks.Exists())
                {
                    return(false);
                }
                if (rocks.Exists() && rocks.Position.Z < 1.25f)
                {
                    return(false);
                }
            }
            //Now we have spawned them, check they actually exist and if not return false (preventing the callout from being accepted and aborting it)
            //if (!rock.Exists()) return false;

            // Show the user where the pursuit is about to happen and block very close peds.
            this.ShowCalloutAreaBlipBeforeAccepting(spawnPoint, 35f);
            this.AddMinimumDistanceCheck(20f, spawnPoint);

            // Set up our callout message and location
            this.CalloutMessage  = "Rocks blocking the road";
            this.CalloutPosition = spawnPoint;

            LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE ROAD_BLOCKED IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);

            return(base.OnBeforeCalloutDisplayed());
        }
        public override bool OnBeforeCalloutDisplayed()
        {
            float f = 200f;

            for (int i = 0; i < 10; i++)
            {
                GameFiber.Yield();

                spawnPointOnStreet = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.AroundPosition(f + 150f)).GetSafeCoordinatesForPed();

                if (spawnPointOnStreet != Vector3.Zero)
                {
                    break;
                }
            }
            if (spawnPointOnStreet == Vector3.Zero)
            {
                spawnPointOnStreet = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.AroundPosition(500f));
            }

            if (Vector3.Distance(Game.LocalPlayer.Character.Position, spawnPointOnStreet) < 25.0f)
            {
                return(false);
            }

            EWorldArea spawnZone = WorldZone.GetArea(spawnPointOnStreet);

            if (spawnZone == EWorldArea.Los_Santos)
            {
                return(false);
            }

            attackedPed = new Ped(spawnPointOnStreet);
            if (!attackedPed.Exists())
            {
                return(false);
            }

            Vector3 animalSpawnPos = spawnPointOnStreet.AroundPosition(25.0f);

            for (int i = 0; i < 10; i++)
            {
                if (Vector3.Distance(animalSpawnPos, attackedPed.Position) > 8.75f)
                {
                    break;
                }
                animalSpawnPos = spawnPointOnStreet.AroundPosition(25.0f + i);
            }
            animal = new Ped(animalModel, animalSpawnPos.ToGround(), 0.0f);
            if (!animal.Exists())
            {
                return(false);
            }

            attackedPed.RelationshipGroup = new RelationshipGroup("PED");
            animal.RelationshipGroup      = "COUGAR";

            this.ShowCalloutAreaBlipBeforeAccepting(spawnPointOnStreet, 35f);
            this.AddMinimumDistanceCheck(20.0f, attackedPed.Position);

            this.CalloutMessage  = "Animal attack";
            this.CalloutPosition = spawnPointOnStreet;

            int audioRnd = Globals.Random.Next(0, 2);

            if (audioRnd == 0)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("CITIZENS_REPORT CRIME_VICIOUS_ANIMAL_ON_THE_LOOSE IN_OR_ON_POSITION UNITS_RESPOND_CODE_03", spawnPointOnStreet);
            }
            if (audioRnd == 1)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("CITIZENS_REPORT CRIME_VICIOUS_ANIMAL_ON_THE_LOOSE IN_OR_ON_POSITION UNITS_RESPOND_CODE_99", spawnPointOnStreet);
            }

            return(base.OnBeforeCalloutDisplayed());
        }
Beispiel #4
0
        ///// <summary>
        ///// Returns a ExtendedPosition
        ///// </summary>
        ///// <param name="position">Position</param>
        ///// <returns>a ExtendedPosition</returns>
        //public static ExtendedPosition GetExtendedPosition(Vector3 position)
        //{
        //    ExtendedPosition z = new ExtendedPosition();
        //    z.Position = position;
        //    return z;
        //}


        /// <summary>
        /// Gets the area name
        /// </summary>
        /// <param name="area">Area</param>
        /// <returns>the area name</returns>
        public static string GetAreaName(EWorldArea area)
        {
            String name = Enum.GetName(typeof(EWorldArea), area);

            return(name.Replace("_", " "));
        }
Beispiel #5
0
        /// <summary>
        /// Returns the position zone, Los Santos or Blaine County
        /// </summary>
        /// <param name="position">Position</param>
        /// <returns>the position zone </returns>
        public static EWorldArea GetArea(Vector3 position)
        {
            EWorldArea zone = (EWorldArea)NativeFunction.Natives.x7ee64d51e8498728 <int>(position.X, position.Y, position.Z); //GetMapZoneAtCoords

            return(zone);
        }
        public override bool OnBeforeCalloutDisplayed()
        {
            spawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.AroundPosition(400f));

            if (Vector3.Distance(Game.LocalPlayer.Character.Position, spawnPoint) < 40.0f)
            {
                return(false);
            }

            EWorldArea spawnZone = WorldZone.GetArea(spawnPoint);

            if (spawnZone == EWorldArea.Los_Santos)
            {
                return(false);
            }


            hunterVeh = new Vehicle(hunterVehicleModels.GetRandomElement(true), spawnPoint);
            if (!hunterVeh.Exists())
            {
                return(false);
            }

            Vector3 hunterSpawnPos = hunterVeh.Position.AroundPosition(9.5f);

            while (Vector3.Distance(hunterSpawnPos, hunterVeh.Position) < 4.0f)
            {
                hunterSpawnPos = hunterVeh.Position.AroundPosition(9.5f);
                GameFiber.Yield();
            }
            hunter = new Ped(huntersModels.GetRandomElement(true), hunterSpawnPos, 0.0f);
            if (!hunter.Exists())
            {
                return(false);
            }
            hunter.Inventory.GiveNewWeapon(hunterWeapons.GetRandomElement(true), 666, true);

            Vector3 spawnPos  = hunter.Position.AroundPosition(0.2f);
            Vector3 spawnPos2 = spawnPos + new Vector3(MathHelper.GetRandomSingle(-0.05f, 0.05f), MathHelper.GetRandomSingle(-0.05f, 0.05f), 0.0f);
            Vector3 spawnPos3 = new Vector3(spawnPos2.X, spawnPos2.Y, spawnPos2.GetGroundZ() + 0.1525f);        /// Gets the Z position

            animal = new Ped(animalsModels.GetRandomElement(true), hunter.Position.AroundPosition(0.5f).ToGroundUsingRaycasting(hunter), 0.0f);
            if (!animal.Exists() || animal.Position.Z < 0.5f)
            {
                return(false);
            }

            hunter.RelationshipGroup    = new RelationshipGroup("HUNTER");
            hunter.BlockPermanentEvents = true;

            if (animal.Exists())
            {
                animal.IsRagdoll = true;
            }

            if (hunter.Exists())
            {
                hunter.Heading = hunter.GetHeadingTowards(animal);
            }

            if (Globals.Random.Next(60) <= 1)
            {
                hunterVeh.InstallRandomMods();
            }

            this.ShowCalloutAreaBlipBeforeAccepting(spawnPoint, 35f);
            this.AddMinimumDistanceCheck(20.0f, hunter.Position);


            this.CalloutMessage  = "Possible illegal hunting";
            this.CalloutPosition = spawnPoint;

            int rndAudioNum = Globals.Random.Next(0, 8);

            if (rndAudioNum == 0)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_GUNFIRE IN_OR_ON_POSITION UNITS_RESPOND_CODE_03", spawnPoint);
            }
            else if (rndAudioNum == 1)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_ANIMAL_KILL IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }
            else if (rndAudioNum == 2)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_ANIMAL_CRUELTY IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }
            else if (rndAudioNum == 3)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_UNAUTHORIZED_HUNTING IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }
            else if (rndAudioNum == 4)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_HUNTING_AN_ENDANGERED_SPECIES IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }
            else if (rndAudioNum == 5)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_HUNTING_WITHOUT_A_PERMIT IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }
            else if (rndAudioNum == 6)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_KILLING_ANIMALS IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }
            else if (rndAudioNum == 7)
            {
                LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE CRIME_SHOOTING_AT_ANIMALS IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);
            }

            return(base.OnBeforeCalloutDisplayed());
        }