Beispiel #1
0
        public override void OnInspectorGUI()
        {
            Floor cp = (Floor)target;

            EditorGUI.BeginChangeCheck();

            EConUtil.DrawActiveLine(cp);

            //constraint target
            cp.Target = (Transform)EditorGUILayout.ObjectField("Target Obj", cp.Target, typeof(Transform), true);

            EUtil.DrawSplitter();

            EUtil.PushGUIEnable(cp.IsActiveConstraint && cp.Target);
            {
                cp.PlaneDir = (EAxisD)EConUtil.DrawEnumBtns(EConUtil.AxisDs, EConUtil.AxisDStrs, cp.PlaneDir, "Plane Normal", "the normal direction of floor plane");

                // offset
                cp.UseOffset = EditorGUILayout.Toggle(new GUIContent("Use Offset", "Add offset onto the result"), cp.UseOffset);
                if (cp.UseOffset)
                {
                    cp.Offset = EditorGUILayout.FloatField(new GUIContent("Offset", "offset along normal direction"), cp.Offset);
                }

                // raycast
                cp.UseRaycast = EditorGUILayout.Toggle(new GUIContent("Use Raycast", "use raycast to decide contact point"), cp.UseRaycast);

                EditorGUILayout.BeginHorizontal();
                {
                    EUtil.PushLabelWidth(100f);
                    EUtil.PushFieldWidth(20f);
                    cp.Sticky      = EditorGUILayout.Toggle(new GUIContent("Sticky", "Prevent sliding on plane"), cp.Sticky);
                    cp.UseRotation = EditorGUILayout.Toggle(new GUIContent("Use Rotation", "Use the rotation from target object"), cp.UseRotation);
                    EUtil.PopFieldWidth();
                    EUtil.PopLabelWidth();
                }
                EditorGUILayout.EndHorizontal();

                // influence
                cp.Influence = EUtil.ProgressBar(cp.Influence, 0, 1f, "Influence: {0:F2}");
            }
            EUtil.PopGUIEnable();

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(cp); //so ConstraintStack.Update can be called in edit-mode
            }
        }
Beispiel #2
0
        public override void OnInspectorGUI()
        {
            FollowPath cp = (FollowPath)target;

            EditorGUI.BeginChangeCheck();

            EConUtil.DrawActiveLine(cp);

            //constraint target
            cp.Spline = (BaseSplineBehaviour)EditorGUILayout.ObjectField("Target Spline", cp.Spline, typeof(BaseSplineBehaviour), true);

            EUtil.DrawSplitter();

            EUtil.PushGUIEnable(cp.IsActiveConstraint && cp.Spline);
            {
                EUtil.PushLabelWidth(100f);
                cp.Offset = EditorGUILayout.Slider(new GUIContent("Offset", "t parameter for the spline"), cp.Offset, 0, 1f);

                //axis and offset
                cp.FollowCurve = EditorGUILayout.Toggle(new GUIContent("Follow Curve", "owner's rotation will follow the spline"), cp.FollowCurve);
                if (cp.FollowCurve)
                {
                    cp.ForwardDir = (EAxisD)EConUtil.DrawEnumBtns(AllAxis, AllAxisStr, cp.ForwardDir, "Forward Axis", "the axis of owner, which will be taken as the forward direction when follow the spline");
                    cp.UpDir      = (EAxisD)EConUtil.DrawEnumBtns(AllAxis, AllAxisStr, cp.UpDir, "Up Axis", "the axis of owner, which will be taken as the up direction when follow the spline");

                    cp.UpDir = ConUtil.EnsureAxisNotColinear(cp.ForwardDir, cp.UpDir);

                    GUILayout.Space(5f);
                }
                EUtil.PopLabelWidth();

                // influence
                cp.Influence = EUtil.ProgressBar(cp.Influence, 0, 1f, "Influence: {0:F2}");
            }
            EUtil.PopGUIEnable();

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(cp); //so ConstraintStack.Update can be called in edit-mode
            }
        }
 public static void DrawActiveLine(BaseConstraint cp)
 {
     EUtil.PushLabelWidth(50f);
     EUtil.PushFieldWidth(30f);
     EditorGUILayout.BeginHorizontal();
     {
         cp.IsActiveConstraint = EditorGUILayout.Toggle(new GUIContent("Active", "whether this constraint is active"), cp.IsActiveConstraint);
         GUILayout.FlexibleSpace();
         if (cp.HasGizmos)
         {
             cp.ShowGizmos = EditorGUILayout.Toggle(new GUIContent("Gizmos", "whether display gizmos for this constraint"), cp.ShowGizmos);
         }
         else
         {
             cp.ShowGizmos = false;
         }
     }
     EditorGUILayout.EndHorizontal();
     EUtil.PopFieldWidth();
     EUtil.PopLabelWidth();
 }
Beispiel #4
0
        public override void OnInspectorGUI()
        {
            if (targets.Length > 1)
            {
                EditorGUILayout.HelpBox("Cannot edit multiple spline together", MessageType.Info, true);
                ms_isMultiEdit = true;
                return;
            }
            else
            {
                ms_isMultiEdit = false;
            }

            CatmullRomCentripetalBehaviour behaviour = (CatmullRomCentripetalBehaviour)target;
            CatmullRomCentripetal          spline    = (CatmullRomCentripetal)behaviour.Spline;

            GUILayout.Space(5f);
            EditorGUILayout.BeginHorizontal();
            {
                if (GUILayout.Button(new GUIContent("Add Point", "hotkey: I"), EditorStyles.toolbarButton))
                {
                    _AddPoint(spline);
                }
                if (GUILayout.Button(new GUIContent("Del Point", "hotkey: X"), EditorStyles.toolbarButton))
                {
                    _DelPoint(spline);
                }
                if (GUILayout.Button(spline.Cycle ? "Break Cycle" : "Make Cycle", EditorStyles.toolbarButton))
                {
                    _ToggleCycle(spline);
                }
            }
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(5f);

            if (m_curPtIdx >= 0)
            {
                EditorGUILayout.BeginHorizontal();
                {
                    MUndo.RecordObject(this, "change current point");
                    GUILayout.Label("Current Point");
                    if (GUILayout.Button("<<"))
                    {
                        m_curPtIdx = Mathf.Max(0, m_curPtIdx - 1);
                    }

                    EditorGUI.BeginChangeCheck();
                    m_curPtIdx = EditorGUILayout.IntField(m_curPtIdx);
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_curPtIdx = Mathf.Clamp(m_curPtIdx, 0, spline.PointCount);
                    }

                    GUILayout.Label(" / " + (spline.PointCount - 1));
                    if (GUILayout.Button(">>"))
                    {
                        m_curPtIdx = Mathf.Min(m_curPtIdx + 1, spline.PointCount - 1);
                    }
                }
                EditorGUILayout.EndHorizontal();

                MUndo.RecordObject(target, "modify control point");
                EUtil.PushLabelWidth(80f);
                spline[m_curPtIdx] = EUtil.DrawV3P(new GUIContent("Position"), spline[m_curPtIdx]);
                spline.SetTilt(m_curPtIdx, EditorGUILayout.FloatField("Tilt", spline.GetTilt(m_curPtIdx)));
                EUtil.PopLabelWidth();
            }

            ms_foldoutSettings = EditorGUILayout.Foldout(ms_foldoutSettings, "Settings");
            if (ms_foldoutSettings)
            {
                MUndo.RecordObject(this, "change setting");
                spline.Resolution = EditorGUILayout.IntField("Point/Seg", spline.Resolution);
                spline.TwistMtd   = (ETwistMethod)EditorGUILayout.EnumPopup(new GUIContent("Twist Method", "Decide how to calculate the base-up direction before applying tilt"), spline.TwistMtd);
                ms_drawArrow      = EditorGUILayout.Toggle("Draw Arrow", ms_drawArrow);
                ms_drawUp         = EditorGUILayout.Toggle("Draw Up", ms_drawUp);
                ms_arrowLineLen   = EditorGUILayout.FloatField("Arrow LineLen", ms_arrowLineLen);

                ms_drawPts = EditorGUILayout.Toggle("Draw points", ms_drawPts);
                ms_ptSize  = EditorGUILayout.FloatField("Point size", ms_ptSize);

                ms_lookAtDist = EditorGUILayout.FloatField(new GUIContent("LookAt dist", "the distance from camera to target point when camera in follow mode"), ms_lookAtDist);
            }

            ms_foldoutTSlider = EditorGUILayout.Foldout(ms_foldoutTSlider, "T slider");
            if (ms_foldoutTSlider)
            {
                EditorGUI.BeginChangeCheck();
                EUtil.PushLabelWidth(20f);
                m_tSlider = EditorGUILayout.Slider("T", m_tSlider, 0, 1f);
                EUtil.PopLabelWidth();
                if (EditorGUI.EndChangeCheck())
                {
                    //Transform tr = behaviour.transform;
                    EUtil.SceneViewLookAt(
                        behaviour.GetTransformedPosition(m_tSlider),
                        Quaternion.LookRotation(behaviour.GetTransformedTangent(m_tSlider), behaviour.GetTransformedUp(m_tSlider)),
                        ms_lookAtDist);
                }
            }

            if (GUI.changed)
            {
                EUtil.RepaintSceneView();
            }
        }
Beispiel #5
0
        public override void OnInspectorGUI()
        {
            CopyRotation cp = (CopyRotation)target;

            EditorGUI.BeginChangeCheck();

            EConUtil.DrawActiveLine(cp);

            //constraint target
            cp.Target = (Transform)EditorGUILayout.ObjectField("Target Obj", cp.Target, typeof(Transform), true);

            EUtil.DrawSplitter();

            EUtil.PushGUIEnable(cp.IsActiveConstraint && cp.Target);
            {
                //affect X/Y/Z
                m_foldoutAffect.val = EditorGUILayout.Foldout(m_foldoutAffect.val, "Affect");
                if (m_foldoutAffect.val)
                {
                    EUtil.PushLabelWidth(12f);
                    EUtil.PushFieldWidth(16f);
                    EditorGUILayout.BeginHorizontal();
                    {
                        EAxisD eAffect = cp.Affect;

                        eAffect = EConUtil.DrawAffectField(eAffect, "+X", "apply X from target to owner", EAxisD.X, EAxisD.InvX);
                        eAffect = EConUtil.DrawAffectField(eAffect, "-X", "apply -X from target to owner", EAxisD.InvX, EAxisD.X);
                        eAffect = EConUtil.DrawAffectField(eAffect, "+Y", "apply Y from target to owner", EAxisD.Y, EAxisD.InvY);
                        eAffect = EConUtil.DrawAffectField(eAffect, "-Y", "apply -Y from target to owner", EAxisD.InvY, EAxisD.Y);
                        eAffect = EConUtil.DrawAffectField(eAffect, "+Z", "apply Z from target to owner", EAxisD.Z, EAxisD.InvZ);
                        eAffect = EConUtil.DrawAffectField(eAffect, "-Z", "apply -Z from target to owner", EAxisD.InvZ, EAxisD.Z);

                        cp.Affect = eAffect;
                    }
                    EditorGUILayout.EndHorizontal();
                    EUtil.PopFieldWidth();
                    EUtil.PopLabelWidth();

                    // offset
                    cp.UseOffset = EditorGUILayout.Toggle(new GUIContent("Use Offset", "Add offset onto the result"), cp.UseOffset);
                    if (cp.UseOffset)
                    {
                        cp.Offset = EUtil.DrawV3P(new GUIContent("Offset", "Offset in owner space"), cp.Offset);
                    }

                    GUILayout.Space(5f);
                }


                m_foldoutSpace.val = EditorGUILayout.Foldout(m_foldoutSpace.val, "Space Mapping");
                if (m_foldoutSpace.val)
                {
                    // target space
                    cp.TargetSpace = (ESpace)EditorGUILayout.EnumPopup("Target Space", cp.TargetSpace);

                    // owner space
                    cp.OwnerSpace = (ESpace)EditorGUILayout.EnumPopup("Owner Space", cp.OwnerSpace);
                    GUILayout.Space(5f);
                }

                // influence
                cp.Influence = EUtil.ProgressBar(cp.Influence, 0, 1f, "Influence: {0:F2}");
            }
            EUtil.PopGUIEnable();

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(cp); //so ConstraintStack.Update can be called in edit-mode
            }
        }