void OnClick()
    {
        switch (type)
        {
        case ETutorialLevel.DAILY_REQUEST:
            type = ETutorialLevel.ACHIVEMENT;

            arrowTutorialAll.GetComponent <UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorArrowAchievement.x, TutorialDetailConfig.AnchorArrowAchievement.y);
            arrowTutorialAll.transform.localRotation = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorArrowAchievement.z);
            contentTutorialAll.GetComponent <UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorContentAchievement.x, TutorialDetailConfig.AnchorContentAchievement.y);
            contentTutorialAll.transform.localRotation           = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorContentAchievement.z);
            uiTutorialAll.labelContent.text                      = TutorialDetailConfig.ContentAchievement;
            arrowTutorialAll.GetComponent <UIAnchor>().enabled   = true;
            contentTutorialAll.GetComponent <UIAnchor>().enabled = true;

            count = 0;
            break;

        case ETutorialLevel.ACHIVEMENT:
            type = ETutorialLevel.TO_PLAY;

            arrowTutorialAll.GetComponent <UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorArrowUnlock.x, TutorialDetailConfig.AnchorArrowUnlock.y);
            arrowTutorialAll.transform.localRotation = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorArrowUnlock.z);
            contentTutorialAll.GetComponent <UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorContentUnlock.x, TutorialDetailConfig.AnchorContentUnlock.y);
            contentTutorialAll.transform.localRotation           = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorContentUnlock.z);
            uiTutorialAll.labelContent.text                      = TutorialDetailConfig.ContentUnlock;
            arrowTutorialAll.GetComponent <UIAnchor>().enabled   = true;
            contentTutorialAll.GetComponent <UIAnchor>().enabled = true;

            count = 0;
            break;

        case ETutorialLevel.TO_PLAY:
            LevelManager.Instance.tutorial.SetActive(false);
            break;

        case ETutorialLevel.SKIP:
            LevelManager.Instance.tutorial.SetActive(false);
            break;
        }
    }
    void OnClick()
    {
        switch (type)
        {
            case ETutorialLevel.DAILY_REQUEST:
                type = ETutorialLevel.ACHIVEMENT;

                arrowTutorialAll.GetComponent<UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorArrowAchievement.x, TutorialDetailConfig.AnchorArrowAchievement.y);
                arrowTutorialAll.transform.localRotation = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorArrowAchievement.z);
                contentTutorialAll.GetComponent<UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorContentAchievement.x, TutorialDetailConfig.AnchorContentAchievement.y);
                contentTutorialAll.transform.localRotation = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorContentAchievement.z);
                uiTutorialAll.labelContent.text = TutorialDetailConfig.ContentAchievement;
                arrowTutorialAll.GetComponent<UIAnchor>().enabled = true;
                contentTutorialAll.GetComponent<UIAnchor>().enabled = true;

                count = 0;
                break;
            case ETutorialLevel.ACHIVEMENT:
                type = ETutorialLevel.TO_PLAY;

                arrowTutorialAll.GetComponent<UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorArrowUnlock.x, TutorialDetailConfig.AnchorArrowUnlock.y);
                arrowTutorialAll.transform.localRotation = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorArrowUnlock.z);
                contentTutorialAll.GetComponent<UIAnchor>().relativeOffset = new Vector2(TutorialDetailConfig.AnchorContentUnlock.x, TutorialDetailConfig.AnchorContentUnlock.y);
                contentTutorialAll.transform.localRotation = Quaternion.Euler(0, 0, TutorialDetailConfig.AnchorContentUnlock.z);
                uiTutorialAll.labelContent.text = TutorialDetailConfig.ContentUnlock;
                arrowTutorialAll.GetComponent<UIAnchor>().enabled = true;
                contentTutorialAll.GetComponent<UIAnchor>().enabled = true;

                count = 0;
                break;
            case ETutorialLevel.TO_PLAY:
                LevelManager.Instance.tutorial.SetActive(false);
                break;
            case ETutorialLevel.SKIP:
                LevelManager.Instance.tutorial.SetActive(false);
                break;
        }
    }