//public void AddGold(int amount)
    //{
    //    Gold += amount;
    //    EventData eventData = new EventData("OnGoldCountChangedEvent");
    //    GameManager.Instance.EventManager.CallOnGoldCountChangedEvent(eventData);
    //    //TROPHY EarnXGoldCumulatively
    //    GameManager.Instance.Player.OnTrophyEvent(ETrophyType.EarnXGoldCumulatively, amount);
    //    //TROPHY HaveXGoldInTheBank
    //    int val = GameManager.Instance.Player.TrophiesItems[ETrophyType.HaveXGoldInTheBank].Param;
    //    GameManager.Instance.Player.OnTrophyEvent(ETrophyType.HaveXGoldInTheBank, val, false);
    //    //
    //}

    //public void RemoveGold(int amount)
    //{
    //	Gold -= amount;
    //	EventData eventData = new EventData("OnGoldCountChangedEvent");
    //	GameManager.Instance.EventManager.CallOnGoldCountChangedEvent(eventData);
    //}

    ////Trophies
    public void OnTrophyEvent(ETrophyType tType, int param, bool commulative = true)
    {
        if (TrophiesItems[tType].Completed)
        {
            return;
        }
        int newParam = 0;

        if (commulative)
        {
            newParam = TrophiesItems[tType].Param + param;
        }
        else
        {
            newParam = param;
        }

        TrophyData tData = GameManager.Instance.GameData.XMLtrophiesData[tType];

        if (newParam > tData.Param)
        {
            newParam = tData.Param;
        }
        TrophiesItems[tType].Param = newParam;
        if (newParam == tData.Param)
        {
            // completed
            Debug.Log("Trophy " + tType.ToString() + " completed!");
            TrophiesItems[tType].Completed = true;
            EventData eventData = new EventData("OnTrophyCompletedEvent");
            eventData.Data["type"] = tType;
            GameManager.Instance.EventManager.CallOnTrophyCompletedEvent(eventData);

            //TROPHY GetAllOtherTrophies    -    check if final trophy completed
            int completedAmount = 0;
            foreach (var trophy in TrophiesItems)
            {
                if (trophy.Value.Completed)
                {
                    ++completedAmount;
                }
            }
            if (completedAmount == TrophiesItems.Count - 1)
            {
                // completed all trophies!
                Debug.Log("All trophies " + tType.ToString() + " completed!");
                TrophiesItems[ETrophyType.GetAllOtherTrophies].Param     = 1;
                TrophiesItems[ETrophyType.GetAllOtherTrophies].Completed = true;
                EventData eventData2 = new EventData("OnTrophyCompletedEvent");
                eventData2.Data["type"] = ETrophyType.GetAllOtherTrophies;
                GameManager.Instance.EventManager.CallOnTrophyCompletedEvent(eventData2);
            }
        }
    }
Beispiel #2
0
 public void InitPopup(ETrophyType trophyType)
 {
     _trophyType           = trophyType;
     RewardAmountText.text = "$" + GameManager.Instance.GameData.XMLtrophiesData[trophyType].Reward.ToString();
     DescriptionText.text  = Localer.GetText(_trophyType.ToString());
     ShowPopup();
 }
Beispiel #3
0
    public void UpdateTrophy(ETrophyType id)
    {
        Id          = id;
        Group.alpha = 1;
        TrophyData         trophyData   = GameManager.Instance.GameData.XMLtrophiesData[id];
        TrophyCompleteData completeData = GameManager.Instance.Player.TrophiesItems[id];

        // progress
        if (trophyData.Param <= 1 || trophyData.IsSingle)
        {
            ProgressText.gameObject.SetActive(false);
        }
        else
        {
            ProgressText.gameObject.SetActive(true);
            //if (Id == ETrophyType.PlayMoreThan5hoursCumulative)
            //{
            //	int hours = completeData.Param / (60 * 60);
            //	ProgressText.text = hours.ToString() + "/5";
            //} else
            {
                ProgressText.text = completeData.Param.ToString() + "/" + trophyData.Param.ToString();
            }
        }
        // money
        MoneyText.text = trophyData.Reward.ToString();
        // description text
        DescriptionText.text = Localer.GetText(id.ToString());
        // trophy icon
        if (completeData.Completed)
        {
            CompleteObj.SetActive(true);
            Filler.gameObject.SetActive(false);
        }
        else
        {
            CompleteObj.SetActive(false);
            if (completeData.Param <= 0)
            {
                Filler.gameObject.SetActive(false);
            }
            else
            {
                Filler.gameObject.SetActive(true);
                Filler.fillAmount = (float)completeData.Param / (float)trophyData.Param;
            }
        }
    }