/// <summary> /// Handles the unhandled trigger. /// </summary> /// <param name="state">State.</param> /// <param name="trigger">Trigger.</param> private void OnHandleUnhandledTrigger(EState state, ETrigger trigger) { Log.E(this, "Received unhandled trigger {" + trigger + "} for state: " + state); if (ETrigger.ConnectionLost == trigger) { Log.E(this, "The connection was lost. Cleaning up the test."); } }
public void SetTrigger(ETrigger triggerType) { Log.Debug(string.Format("RunScheduleAnimController.SetTrigger; {0}", triggerType)); if (ETrigger.MAX == triggerType) { return; } setTrigger(triggerType); }
private void reset(ETrigger triggerType) { string s = triggerType.ToString(); _animator.ResetTrigger(s); }