Beispiel #1
0
        private SubGame GetSubGameInstance(ESubGame type)
        {
            SubGame subGame = null;

            switch (type)
            {
            case ESubGame.SplashScreen:
                subGame = new Splash();
                break;

            case ESubGame.Login:
                subGame = new Login();
                break;

            case ESubGame.Match:
                subGame = new Match();
                break;

            case ESubGame.Battle:
                subGame = new Battle();
                break;

            case ESubGame.SelectLevel:
                subGame = new SelectLevel();
                break;

            default:
                Debug.LogError("Unsupported SubGame Type!");
                break;
            }

            return(subGame);
        }
Beispiel #2
0
 public SubGame(ESubGame type)
 {
     m_subGameType         = type;
     m_bSceneLoaded        = false;
     m_bPreAdaptResolution = false;
     m_bAdaptResolution    = false;
     m_timer = new Timer();
 }
Beispiel #3
0
        public void UpdateGame(float fDeltaTime)
        {
            // FPS temp code
            {
                ++m_fpsCount;
                m_fpsTimer += Time.deltaTime;
                if (m_fpsTimer >= 0.5f)
                {
                    TestScene.ShowLabel("FPS", (m_fpsCount / m_fpsTimer).ToString("f2"));
                    m_fpsCount = 0;
                    m_fpsTimer = 0f;
                }
            }

            // switch subgame
            if (m_newSubGameType != m_curSubGameType &&
                m_newSubGameType != ESubGame.None)
            {
                if (m_curSubGame != null)
                {
                    m_curSubGame.Destroy();
                    m_curSubGame = null;
                }

                m_curSubGame = GetSubGameInstance(m_newSubGameType);
                m_curSubGame.Init();
                m_curSubGameType = m_newSubGameType;
            }

            // update subgame
            if (m_curSubGame != null && !m_gamePause)
            {
                m_curSubGame.Update(fDeltaTime);
            }
            if (m_curSubGameType != ESubGame.SplashScreen)
            {
                NetworkMgr.Instance.Update(fDeltaTime);
                //EducationServer.Instance.Update(fDeltaTime);
                //AntiAddiction.Instance.Update(fDeltaTime);
            }
        }
Beispiel #4
0
 public void SwitchToSubgame(ESubGame subgame)
 {
     m_newSubGameType = subgame;
 }