Beispiel #1
0
 public ESPObj(ESPObject t, object o, GameObject go, ESPOptions opt)
 {
     Target  = t;
     Object  = o;
     GObject = go;
     Options = opt;
 }
        public static void Tab()
        {
            GUILayout.Space(0);
            GUILayout.BeginArea(new Rect(10, 35, 260, 400), style: "box", text: "ESP Selection");
            SelectedObject = (ESPObject)GUILayout.SelectionGrid((int)SelectedObject, Main.buttons2.ToArray(), 1);
            GUILayout.EndArea();

            GUILayout.BeginArea(new Rect(280, 35, 260, 400), style: "box", text: Enum.GetName(typeof(ESPObject), SelectedObject));
            scrollPosition = GUILayout.BeginScrollView(scrollPosition);
            switch (SelectedObject)
            {
            case ESPObject.Player:
                SelectedOptions = G.Settings.PlayerOptions;
                DrawGlobals(G.Settings.PlayerOptions, "Players");
                G.Settings.GlobalOptions.Weapon       = GUILayout.Toggle(G.Settings.GlobalOptions.Weapon, "Show Weapon");
                G.Settings.GlobalOptions.ViewHitboxes = GUILayout.Toggle(G.Settings.GlobalOptions.ViewHitboxes, "Show Expanded Hitboxes");
                DrawGlobals2(G.Settings.PlayerOptions);
                break;

            case ESPObject.Storage:
                SelectedOptions = G.Settings.StorageOptions;
                DrawGlobals(G.Settings.StorageOptions, "Storages");
                G.Settings.GlobalOptions.ShowLocked = GUILayout.Toggle(G.Settings.GlobalOptions.ShowLocked, "Show Lock State");
                DrawGlobals2(G.Settings.StorageOptions);
                break;

            case ESPObject.Vehicle:
                SelectedOptions = G.Settings.VehicleOptions;
                DrawGlobals(G.Settings.VehicleOptions, "Vehicles");
                G.Settings.GlobalOptions.VehicleLocked = GUILayout.Toggle(G.Settings.GlobalOptions.VehicleLocked, "Show Lock State");
                G.Settings.GlobalOptions.OnlyUnlocked  = GUILayout.Toggle(G.Settings.GlobalOptions.OnlyUnlocked, "Only Display Unlocked Vehicles");
                DrawGlobals2(G.Settings.VehicleOptions);
                break;

            case ESPObject.Zombie:
                SelectedOptions = G.Settings.ZombieOptions;
                DrawGlobals(G.Settings.ZombieOptions, "Zombies");
                DrawGlobals2(G.Settings.ZombieOptions);
                break;

            case ESPObject.Bed:
                SelectedOptions = G.Settings.BedOptions;
                DrawGlobals(G.Settings.BedOptions, "Beds");
                G.Settings.GlobalOptions.Claimed       = GUILayout.Toggle(G.Settings.GlobalOptions.Claimed, "Show Claimed State");
                G.Settings.GlobalOptions.OnlyUnclaimed = GUILayout.Toggle(G.Settings.GlobalOptions.OnlyUnclaimed, "Only Display Unclaimed Beds");
                DrawGlobals2(G.Settings.BedOptions);
                break;

            case ESPObject.Item:
                DrawGlobals(G.Settings.ItemOptions, "Items");
                SelectedOptions = G.Settings.ItemOptions;
                G.Settings.GlobalOptions.ListClumpedItems = GUILayout.Toggle(G.Settings.GlobalOptions.ListClumpedItems, "List Clumped Items");
                if (G.Settings.GlobalOptions.ListClumpedItems)
                {
                    GUILayout.Label("Clump Item Distance Minimum: " + Math.Round(G.Settings.GlobalOptions.DistanceThreshold, 1).ToString() + "m");
                    G.Settings.GlobalOptions.DistanceThreshold = GUILayout.HorizontalSlider(G.Settings.GlobalOptions.DistanceThreshold, 0.1f, 15);
                    GUILayout.Label("Item Count Minimum: " + G.Settings.GlobalOptions.CountThreshold);
                    G.Settings.GlobalOptions.CountThreshold = (int)GUILayout.HorizontalSlider(G.Settings.GlobalOptions.CountThreshold, 2, 10);
                }
                if (GUILayout.Button("Open Whitelist Menu"))
                {
                    Cheats.Items.editingaip           = false;
                    WhitelistWindow.WhitelistMenuOpen = true;
                }
                DrawGlobals2(G.Settings.ItemOptions);
                break;

            case ESPObject.Flag:
                SelectedOptions = G.Settings.FlagOptions;
                DrawGlobals(G.Settings.FlagOptions, "Claim Flags");
                DrawGlobals2(G.Settings.FlagOptions);
                break;
            }
            GUILayout.EndScrollView();
            GUILayout.EndArea();
        }
Beispiel #3
0
        public void OnGUI()
        {
            if (Event.current.type != EventType.Repaint || !ESPOptions.Enabled)
                return;

            if (!DrawUtilities.ShouldRun())
                return;

            GUI.depth = 1;

            if (MainCamera == null)
                MainCamera = OptimizationVariables.MainCam;

            Vector3 localPos = OptimizationVariables.MainPlayer.transform.position;

            Vector3 aimPos = OptimizationVariables.MainPlayer.look.aim.position;
            Vector3 aimForward = OptimizationVariables.MainPlayer.look.aim.forward;

            for (int i = 0; i < ESPVariables.Objects.Count; i++)
            {
                ESPObject obj = ESPVariables.Objects[i];
                ESPVisual visual = ESPOptions.VisualOptions[(int)obj.Target];

                GameObject go = obj.GObject;

                if (!visual.Enabled)
                {
                    Highlighter highlighter = go.GetComponent<Highlighter>();
                    if (highlighter != null && highlighter != TrajectoryComponent.Highlighted)
                        highlighter.ConstantOffImmediate();

                    continue;
                }
                if (obj.Target == ESPTarget.Items && ESPOptions.FilterItems)
                    if (!ItemUtilities.Whitelisted(((InteractableItem)obj.Object).asset, ItemOptions.ItemESPOptions))
                        continue;

                Color c = ColorUtilities.getColor($"_{obj.Target}");
                LabelLocation ll = visual.Location;

                if (go == null)
                    continue;

                Vector3 position = go.transform.position;
                double dist = VectorUtilities.GetDistance(position, localPos);

                if (dist < 0.5 || (dist > visual.Distance && !visual.InfiniteDistance))
                    continue;

                Vector3 cpos = MainCamera.WorldToScreenPoint(position);

                if (cpos.z <= 0)
                    continue;

                string text = "";

                Vector3 scale = go.transform.localScale;
                Bounds b;
                switch (obj.Target)
                {
                    case ESPTarget.Players:
                    case ESPTarget.Zombies:
                        b = new Bounds(new Vector3(position.x, position.y + 1, position.z),
                            new Vector3(scale.x * 2, scale.y * 3, scale.z * 2));
                        break;
                    case ESPTarget.Vehicles:

                        b = go.transform.Find("Model_0").GetComponent<MeshRenderer>().bounds;
                        Transform child = go.transform.Find("Model_1");

                        if (child != null)
                            b.Encapsulate(child.GetComponent<MeshRenderer>().bounds);

                        break;
                    default:
                        b = go.GetComponent<Collider>().bounds;
                        break;
                }

                int size = DrawUtilities.GetTextSize(visual, dist);
                double rounded = Math.Round(dist);

                /*#if DEBUG
				DebugUtilities.Log(obj.Target.ToString()); //Holy f**k nuggets this is laggy
				#endif*/

                string outerText = $"<size={size}>";
                text = $"<size={size}>";

                switch (obj.Target)
                {
                    #region Players

                    case ESPTarget.Players:
                        {
                            Player p = (Player)obj.Object;

                            if (p.life.isDead)
                                continue;

                            if (visual.ShowName)
                                text += GetSteamPlayer(p).playerID.characterName + "\n";
                            if (RaycastUtilities.TargetedPlayer == p && RaycastOptions.EnablePlayerSelection)
                                text += "[Targeted]\n";
                            if (ESPOptions.ShowPlayerWeapon)
                                text += (p.equipment.asset != null ? p.equipment.asset.itemName : "Fists") + "\n";
                            if (ESPOptions.ShowPlayerVehicle)
                                text += (p.movement.getVehicle() != null ? p.movement.getVehicle().asset.name + "\n" : "No Vehicle\n");
                            b.size = b.size / 2;
                            b.size = new Vector3(b.size.x, b.size.y * 1.25f, b.size.z);

                            if (FriendUtilities.IsFriendly(p) && ESPOptions.UsePlayerGroup)
                                c = ColorUtilities.getColor("_ESPFriendly");

                            break;
                        }

                    #endregion

                    #region Zombies

                    case ESPTarget.Zombies:
                        {
                            if (((Zombie)obj.Object).isDead)
                                continue;

                            if (visual.ShowName)
                                text += $"Zombie\n";

                            break;
                        }

                    #endregion

                    #region Items

                    case ESPTarget.Items:
                        {
                            InteractableItem item = (InteractableItem)obj.Object;

                            if (visual.ShowName)
                                text += item.asset.itemName + "\n";

                            break;
                        }

                    #endregion

                    #region Sentries

                    case ESPTarget.Sentries:
                        {
                            InteractableSentry sentry = (InteractableSentry)obj.Object;

                            if (visual.ShowName)
                            {
                                text += "Sentry\n";
                                outerText += "Sentry\n";
                            }

                            if (ESPOptions.ShowSentryItem)
                            {
                                outerText += SentryName(sentry.displayItem, false) + "\n";
                                text += SentryName(sentry.displayItem, true) + "\n";
                            }

                            break;
                        }

                    #endregion

                    #region Beds

                    case ESPTarget.Beds:
                        {
                            InteractableBed bed = (InteractableBed)obj.Object;

                            if (visual.ShowName)
                            {
                                text += "Bed\n";
                                outerText += "Bed\n";
                            }

                            if (ESPOptions.ShowClaimed)
                            {
                                text += GetOwned(bed, true) + "\n";
                                outerText += GetOwned(bed, false) + "\n";
                            }
                            break;
                        }

                    #endregion

                    #region Claim Flags

                    case ESPTarget.ClaimFlags:
                        {
                            if (visual.ShowName)
                                text += "Claim Flag\n";

                            break;
                        }

                    #endregion

                    #region Vehicles

                    case ESPTarget.Vehicles:
                        {
                            InteractableVehicle vehicle = (InteractableVehicle)obj.Object;

                            if (vehicle.health == 0)
                                continue;

                            if (ESPOptions.FilterVehicleLocked && vehicle.isLocked)
                                continue;

                            vehicle.getDisplayFuel(out ushort displayFuel, out ushort MaxFuel);

                            float health = Mathf.Round(100 * (vehicle.health / (float)vehicle.asset.health));
                            float fuel = Mathf.Round(100 * (displayFuel / (float)MaxFuel));

                            if (visual.ShowName)
                            {
                                text += vehicle.asset.name + "\n";
                                outerText += vehicle.asset.name + "\n";
                            }

                            if (ESPOptions.ShowVehicleHealth)
                            {
                                text += $"Health: {health}%\n";
                                outerText += $"Health: {health}%\n";
                            }

                            if (ESPOptions.ShowVehicleFuel)
                            {
                                text += $"Fuel: {fuel}%\n";
                                outerText += $"Fuel: {fuel}%\n";
                            }

                            if (ESPOptions.ShowVehicleLocked)
                            {
                                text += GetLocked(vehicle, true) + "\n";
                                outerText += GetLocked(vehicle, false) + "\n";
                            }

                            break;
                        }

                    #endregion

                    #region Storage

                    case ESPTarget.Storage:
                        {
                            if (visual.ShowName)
                                text += "Storage\n";

                            break;
                        }

                    #endregion

                    #region Generators

                    case ESPTarget.Generators:
                        {
                            InteractableGenerator gen = (InteractableGenerator)obj.Object;

                            float fuel = Mathf.Round(100 * (gen.fuel / (float)gen.capacity));

                            if (ESPOptions.ShowGeneratorFuel)
                            {
                                text += $"Fuel: {fuel}%\n";
                                outerText += $"Fuel: {fuel}%\n";
                            }

                            if (ESPOptions.ShowGeneratorPowered)
                            {
                                text += GetPowered(gen, true) + "\n";
                                outerText += GetPowered(gen, false) + "\n";
                            }

                            break;
                        }

                        #endregion
                }

                if (outerText == $"<size={size}>")
                    outerText = null;

                if (visual.ShowDistance)
                {
                    text += $"{rounded}m\n";

                    if (outerText != null)
                        outerText += $"{rounded}m\n";
                }

                if (visual.ShowAngle)
                {
                    double roundedFOV = Math.Round(VectorUtilities.GetAngleDelta(aimPos, aimForward, position), 2);
                    text += $"Angle: {roundedFOV}°\n";

                    if (outerText != null)
                        outerText += $"{roundedFOV}°\n";
                }

                text += "</size>";

                if (outerText != null)
                    outerText += "</size>";

                Vector3[] vectors = DrawUtilities.GetBoxVectors(b);

                Vector2[] W2SVectors = DrawUtilities.GetRectangleLines(MainCamera, b, c);
                Vector3 LabelVector = DrawUtilities.Get2DW2SVector(MainCamera, W2SVectors, ll);

                if (MirrorCameraOptions.Enabled && W2SVectors.Any(v => MirrorCameraComponent.viewport.Contains(v)))
                {
                    Highlighter highlighter = go.GetComponent<Highlighter>();
                    if (highlighter != null)
                        highlighter.ConstantOffImmediate();

                    continue;
                }

                if (visual.Boxes)
                {
                    if (visual.TwoDimensional)
                        DrawUtilities.PrepareRectangleLines(W2SVectors, c);
                    else
                    {
                        DrawUtilities.PrepareBoxLines(vectors, c);
                        LabelVector = DrawUtilities.Get3DW2SVector(MainCamera, b, ll);
                    }
                }

                if (visual.Glow)
                {
                    Highlighter highlighter = go.GetComponent<Highlighter>() ?? go.AddComponent<Highlighter>();
                    //highlighter.OccluderOn();
                    //highlighter.SeeThroughOn();

                    highlighter.occluder = true;
                    highlighter.overlay = true;
                    highlighter.ConstantOnImmediate(c);
                    Highlighters.Add(highlighter);
                }
                else
                {
                    Highlighter highlighter = go.GetComponent<Highlighter>();
                    if (highlighter != null && highlighter != TrajectoryComponent.Highlighted)
                        highlighter.ConstantOffImmediate();
                }

                if (visual.Labels)
                    DrawUtilities.DrawLabel(ESPFont, ll, LabelVector, text, visual.CustomTextColor ? ColorUtilities.getColor($"_{obj.Target}_Text") : c, ColorUtilities.getColor($"_{obj.Target}_Outline"), visual.BorderStrength, outerText);

                if (visual.LineToObject)
                    ESPVariables.DrawBuffer2.Enqueue(new ESPBox2
                    {
                        Color = c,
                        Vertices = new[]
                        {
                            new Vector2(Screen.width / 2, Screen.height),
                            new Vector2(cpos.x, Screen.height - cpos.y)
                        }
                    });
            }

            GLMat.SetPass(0);

            GL.PushMatrix();
            GL.LoadProjectionMatrix(MainCamera.projectionMatrix);
            GL.modelview = MainCamera.worldToCameraMatrix;
            GL.Begin(GL.LINES);

            for (int i = 0; i < ESPVariables.DrawBuffer.Count; i++)
            {
                ESPBox box = ESPVariables.DrawBuffer.Dequeue();
                GL.Color(box.Color);

                Vector3[] vertices = box.Vertices;
                for (int j = 0; j < vertices.Length; j++)
                    GL.Vertex(vertices[j]);

            }
            GL.End();
            GL.PopMatrix();

            GL.PushMatrix();
            GL.Begin(GL.LINES);

            for (int i = 0; i < ESPVariables.DrawBuffer2.Count; i++)
            {
                ESPBox2 box = ESPVariables.DrawBuffer2.Dequeue();

                GL.Color(box.Color);
                Vector2[] vertices = box.Vertices;

                bool Run = true;

                for (int j = 0; j < vertices.Length; j++)
                    if (j < vertices.Length - 1)
                    {
                        Vector2 v1 = vertices[j];
                        Vector2 v2 = vertices[j + 1];

                        if (Vector2.Distance(v2, v1) > Screen.width / 2)
                        {
                            Run = false;
                            break;
                        }
                    }

                if (!Run)
                    continue;

                for (int j = 0; j < vertices.Length; j++)
                    GL.Vertex3(vertices[j].x, vertices[j].y, 0);

            }
            GL.End();
            GL.PopMatrix();
        }