public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "limitX":
                    instance.limitX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitXMultiplier":
                    instance.limitXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "limitY":
                    instance.limitY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitYMultiplier":
                    instance.limitYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "limitZ":
                    instance.limitZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitZMultiplier":
                    instance.limitZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "limit":
                    instance.limit = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "limitMultiplier":
                    instance.limitMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "dampen":
                    instance.dampen = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "separateAxes":
                    instance.separateAxes = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "space":
                    instance.space = reader.Read <UnityEngine.ParticleSystemSimulationSpace>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #2
0
        protected override void ReadUnityObject <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Mesh)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                                        #if UNITY_2017_3
                case "indexFormat":
                    instance.indexFormat = reader.Read <UnityEngine.Rendering.IndexFormat>();
                    break;
                                        #endif
                case "bounds":
                    instance.bounds = reader.Read <UnityEngine.Bounds>(ES3Type_Bounds.Instance);
                    break;

                case "boneWeights":
                    instance.boneWeights = reader.Read <UnityEngine.BoneWeight[]>(ES3Type_BoneWeightArray.Instance);
                    break;

                case "bindposes":
                    instance.bindposes = reader.Read <UnityEngine.Matrix4x4[]>(ES3Type_Matrix4x4Array.Instance);
                    break;

                case "vertices":
                    instance.vertices = reader.Read <UnityEngine.Vector3[]>(ES3Type_Vector3Array.Instance);
                    break;

                case "normals":
                    instance.normals = reader.Read <UnityEngine.Vector3[]>(ES3Type_Vector3Array.Instance);
                    break;

                case "tangents":
                    instance.tangents = reader.Read <UnityEngine.Vector4[]>(ES3Type_Vector4Array.Instance);
                    break;

                case "uv":
                    instance.uv = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "uv2":
                    instance.uv2 = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "uv3":
                    instance.uv3 = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "uv4":
                    instance.uv4 = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "colors32":
                    instance.colors32 = reader.Read <UnityEngine.Color32[]>(ES3Type_Color32Array.Instance);
                    break;

                case "triangles":
                    instance.triangles = reader.Read <System.Int32[]>(ES3Type_intArray.Instance);
                    break;

                case "subMeshCount":
                    instance.subMeshCount = reader.Read <System.Int32>(ES3Type_int.Instance);
                    for (int i = 0; i < instance.subMeshCount; i++)
                    {
                        instance.SetTriangles(reader.ReadProperty <int[]>(ES3Type_intArray.Instance), i);
                    }
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #3
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.MainModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "duration":
                    instance.duration = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "loop":
                    instance.loop = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "prewarm":
                    instance.prewarm = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "startDelay":
                    instance.startDelay = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startDelayMultiplier":
                    instance.startDelayMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startLifetime":
                    instance.startLifetime = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startLifetimeMultiplier":
                    instance.startLifetimeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSpeed":
                    instance.startSpeed = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSpeedMultiplier":
                    instance.startSpeedMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSize3D":
                    instance.startSize3D = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "startSize":
                    instance.startSize = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeMultiplier":
                    instance.startSizeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSizeX":
                    instance.startSizeX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeXMultiplier":
                    instance.startSizeXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSizeY":
                    instance.startSizeY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeYMultiplier":
                    instance.startSizeYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startSizeZ":
                    instance.startSizeZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startSizeZMultiplier":
                    instance.startSizeZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotation3D":
                    instance.startRotation3D = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "startRotation":
                    instance.startRotation = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationMultiplier":
                    instance.startRotationMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotationX":
                    instance.startRotationX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationXMultiplier":
                    instance.startRotationXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotationY":
                    instance.startRotationY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationYMultiplier":
                    instance.startRotationYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startRotationZ":
                    instance.startRotationZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startRotationZMultiplier":
                    instance.startRotationZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

#if UNITY_2018_1_OR_NEWER
                case "flipRotation":
                    instance.flipRotation = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "randomizeRotationDirection":
                    instance.flipRotation = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;
#else
                case "randomizeRotationDirection":
                    instance.randomizeRotationDirection = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;
#endif
                case "startColor":
                    instance.startColor = reader.Read <UnityEngine.ParticleSystem.MinMaxGradient>(ES3Type_MinMaxGradient.Instance);
                    break;

                case "gravityModifier":
                    instance.gravityModifier = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "gravityModifierMultiplier":
                    instance.gravityModifierMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "simulationSpace":
                    instance.simulationSpace = reader.Read <UnityEngine.ParticleSystemSimulationSpace>();
                    break;

                case "customSimulationSpace":
                    instance.customSimulationSpace = reader.Read <UnityEngine.Transform>(ES3Type_Transform.Instance);
                    break;

                case "simulationSpeed":
                    instance.simulationSpeed = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "scalingMode":
                    instance.scalingMode = reader.Read <UnityEngine.ParticleSystemScalingMode>();
                    break;

                case "playOnAwake":
                    instance.playOnAwake = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "maxParticles":
                    instance.maxParticles = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #4
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.RectTransform)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "anchorMin":
                    instance.anchorMin = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "anchorMax":
                    instance.anchorMax = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "anchoredPosition":
                    instance.anchoredPosition = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "sizeDelta":
                    instance.sizeDelta = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "pivot":
                    instance.pivot = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "offsetMin":
                    instance.offsetMin = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "offsetMax":
                    instance.offsetMax = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                case "localPosition":
                    instance.localPosition = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "localRotation":
                    instance.localRotation = reader.Read <UnityEngine.Quaternion>(ES3Type_Quaternion.Instance);
                    break;

                case "localScale":
                    instance.localScale = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "parent":
                    instance.SetParent(reader.Read <UnityEngine.Transform>(ES3Type_Transform.Instance));
                    break;

                case "hierarchyCapacity":
                    instance.hierarchyCapacity = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.SizeBySpeedModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "size":
                    instance.size = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "sizeMultiplier":
                    instance.sizeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "x":
                    instance.x = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "xMultiplier":
                    instance.xMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "y":
                    instance.y = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "yMultiplier":
                    instance.yMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "z":
                    instance.z = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "zMultiplier":
                    instance.zMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "separateAxes":
                    instance.separateAxes = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "range":
                    instance.range = reader.Read <UnityEngine.Vector2>(ES3Type_Vector2.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #6
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.TextureSheetAnimationModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "numTilesX":
                    instance.numTilesX = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "numTilesY":
                    instance.numTilesY = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "animation":
                    instance.animation = reader.Read <UnityEngine.ParticleSystemAnimationType>();
                    break;

                case "useRandomRow":
                    instance.useRandomRow = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "frameOverTime":
                    instance.frameOverTime = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "frameOverTimeMultiplier":
                    instance.frameOverTimeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "startFrame":
                    instance.startFrame = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "startFrameMultiplier":
                    instance.startFrameMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "cycleCount":
                    instance.cycleCount = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "rowIndex":
                    instance.rowIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "uvChannelMask":
                    instance.uvChannelMask = reader.Read <UnityEngine.Rendering.UVChannelFlags>();
                    break;

                case "flipU":
                    instance.flipU = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "flipV":
                    instance.flipV = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        protected override object ReadObject <T>(ES3Reader reader)
        {
            UnityEngine.Object obj = null;
            var  refMgr            = ES3ReferenceMgrBase.Current;
            long id = 0;

            // Read the intial properties regarding the instance we're loading.
            while (true)
            {
                if (refMgr == null)
                {
                    reader.Skip();
                    continue;
                }
                var propertyName = ReadPropertyName(reader);

                if (propertyName == ES3Type.typeFieldName)
                {
                    return(ES3TypeMgr.GetOrCreateES3Type(reader.ReadType()).Read <T>(reader));
                }
                else if (propertyName == ES3ReferenceMgrBase.referencePropertyName)
                {
                    if (refMgr == null)
                    {
                        reader.Skip();
                        continue;
                    }

                    id  = reader.Read_ref();
                    obj = refMgr.Get(id, true);
                }
                else if (propertyName == transformPropertyName)
                {
                    if (refMgr == null)
                    {
                        reader.Skip();
                        continue;
                    }

                    // Now load the Transform's ID and assign it to the Transform of our object.
                    long transformID = reader.Read_ref();
                    if (obj == null)
                    {
                        obj = CreateNewGameObject(refMgr, id);
                    }
                    refMgr.Add(((GameObject)obj).transform, transformID);
                }
                else if (propertyName == prefabPropertyName)
                {
                    if (obj != null || ES3ReferenceMgrBase.Current == null)
                    {
                        reader.Skip();
                    }
                    else
                    {
                        obj = reader.Read <GameObject>(ES3Type_ES3PrefabInternal.Instance);
                        ES3ReferenceMgrBase.Current.Add(obj, id);
                    }
                }
                else if (propertyName == null)
                {
                    if (obj == null)
                    {
                        return(CreateNewGameObject(refMgr, id));
                    }
                    return(obj);
                }
                else
                {
                    reader.overridePropertiesName = propertyName;
                    break;
                }
            }

            if (obj == null)
            {
                obj = CreateNewGameObject(refMgr, id);
            }

            ReadInto <T>(reader, obj);
            return(obj);
        }
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.NoiseModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "separateAxes":
                    instance.separateAxes = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "strength":
                    instance.strength = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthMultiplier":
                    instance.strengthMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "strengthX":
                    instance.strengthX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthXMultiplier":
                    instance.strengthXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "strengthY":
                    instance.strengthY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthYMultiplier":
                    instance.strengthYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "strengthZ":
                    instance.strengthZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "strengthZMultiplier":
                    instance.strengthZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "frequency":
                    instance.frequency = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "damping":
                    instance.damping = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "octaveCount":
                    instance.octaveCount = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "octaveMultiplier":
                    instance.octaveMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "octaveScale":
                    instance.octaveScale = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "quality":
                    instance.quality = reader.Read <UnityEngine.ParticleSystemNoiseQuality>();
                    break;

                case "scrollSpeed":
                    instance.scrollSpeed = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "scrollSpeedMultiplier":
                    instance.scrollSpeedMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapEnabled":
                    instance.remapEnabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "remap":
                    instance.remap = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapMultiplier":
                    instance.remapMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapX":
                    instance.remapX = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapXMultiplier":
                    instance.remapXMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapY":
                    instance.remapY = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapYMultiplier":
                    instance.remapYMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "remapZ":
                    instance.remapZ = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "remapZMultiplier":
                    instance.remapZMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #9
0
        protected object ReadProperties(ES3Reader reader, object obj)
        {
            // Iterate through each property in the file and try to load it using the appropriate
            // ES3Member in the members array.
            foreach (string propertyName in reader.Properties)
            {
                // Find the property.
                ES3Member property = null;
                for (int i = 0; i < members.Length; i++)
                {
                    if (members[i].name == propertyName)
                    {
                        property = members[i];
                        break;
                    }
                }

                // If this is a class which derives directly from a Collection, we need to load it's dictionary first.
                if (propertyName == "_Values")
                {
                    var baseType = ES3TypeMgr.GetOrCreateES3Type(ES3Reflection.BaseType(obj.GetType()));
                    if (baseType.isDictionary)
                    {
                        var dict   = (IDictionary)obj;
                        var loaded = (IDictionary)baseType.Read <IDictionary>(reader);
                        foreach (DictionaryEntry kvp in loaded)
                        {
                            dict[kvp.Key] = kvp.Value;
                        }
                    }
                    else if (baseType.isCollection)
                    {
                        var loaded = (IEnumerable)baseType.Read <IEnumerable>(reader);

                        var type = baseType.GetType();

                        if (type == typeof(ES3ListType))
                        {
                            foreach (var item in loaded)
                            {
                                ((IList)obj).Add(item);
                            }
                        }
                        else if (type == typeof(ES3QueueType))
                        {
                            var method = baseType.type.GetMethod("Enqueue");
                            foreach (var item in loaded)
                            {
                                method.Invoke(obj, new object[] { item });
                            }
                        }
                        else if (type == typeof(ES3StackType))
                        {
                            var method = baseType.type.GetMethod("Push");
                            foreach (var item in loaded)
                            {
                                method.Invoke(obj, new object[] { item });
                            }
                        }
                        else if (type == typeof(ES3HashSetType))
                        {
                            var method = baseType.type.GetMethod("Add");
                            foreach (var item in loaded)
                            {
                                method.Invoke(obj, new object[] { item });
                            }
                        }
                    }
                }

                if (property == null)
                {
                    reader.Skip();
                }
                else
                {
                    var type = ES3TypeMgr.GetOrCreateES3Type(property.type);

                    if (ES3Reflection.IsAssignableFrom(typeof(ES3DictionaryType), type.GetType()))
                    {
                        property.reflectedMember.SetValue(obj, ((ES3DictionaryType)type).Read(reader));
                    }
                    else if (ES3Reflection.IsAssignableFrom(typeof(ES3CollectionType), type.GetType()))
                    {
                        property.reflectedMember.SetValue(obj, ((ES3CollectionType)type).Read(reader));
                    }
                    else
                    {
                        object readObj = reader.Read <object>(type);
                        property.reflectedMember.SetValue(obj, readObj);
                    }
                }
            }
            return(obj);
        }
Beispiel #10
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Light)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "type":
                    instance.type = reader.Read <UnityEngine.LightType>();
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "intensity":
                    instance.intensity = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "bounceIntensity":
                    instance.bounceIntensity = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "shadows":
                    instance.shadows = reader.Read <UnityEngine.LightShadows>();
                    break;

                case "shadowStrength":
                    instance.shadowStrength = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "shadowResolution":
                    instance.shadowResolution = reader.Read <UnityEngine.Rendering.LightShadowResolution>();
                    break;

                case "shadowCustomResolution":
                    instance.shadowCustomResolution = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "shadowBias":
                    instance.shadowBias = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "shadowNormalBias":
                    instance.shadowNormalBias = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "shadowNearPlane":
                    instance.shadowNearPlane = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "range":
                    instance.range = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "spotAngle":
                    instance.spotAngle = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "cookieSize":
                    instance.cookieSize = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "cookie":
                    instance.cookie = reader.Read <UnityEngine.Texture>();
                    break;

                case "flare":
                    instance.flare = reader.Read <UnityEngine.Flare>();
                    break;

                case "renderMode":
                    instance.renderMode = reader.Read <UnityEngine.LightRenderMode>();
                    break;

                case "cullingMask":
                    instance.cullingMask = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #11
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Animator)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "rootPosition":
                    instance.rootPosition = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "rootRotation":
                    instance.rootRotation = reader.Read <UnityEngine.Quaternion>(ES3Type_Quaternion.Instance);
                    break;

                case "applyRootMotion":
                    instance.applyRootMotion = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "updateMode":
                    instance.updateMode = reader.Read <UnityEngine.AnimatorUpdateMode>();
                    break;

                case "allowConstantClipSamplingOptimization":
                    reader.SetPrivateProperty("allowConstantClipSamplingOptimization", reader.Read <System.Boolean>(), instance);
                    break;

                case "bodyPosition":
                    instance.bodyPosition = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "bodyPositionInternal":
                    reader.SetPrivateProperty("bodyPositionInternal", reader.Read <UnityEngine.Vector3>(), instance);
                    break;

                case "bodyRotation":
                    instance.bodyRotation = reader.Read <UnityEngine.Quaternion>(ES3Type_Quaternion.Instance);
                    break;

                case "bodyRotationInternal":
                    reader.SetPrivateProperty("bodyRotationInternal", reader.Read <UnityEngine.Quaternion>(), instance);
                    break;

                case "stabilizeFeet":
                    instance.stabilizeFeet = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "feetPivotActive":
                    instance.feetPivotActive = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "speed":
                    instance.speed = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "cullingMode":
                    instance.cullingMode = reader.Read <UnityEngine.AnimatorCullingMode>();
                    break;

                case "playbackTime":
                    instance.playbackTime = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "recorderStartTime":
                    instance.recorderStartTime = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "recorderStopTime":
                    instance.recorderStopTime = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "layersAffectMassCenter":
                    instance.layersAffectMassCenter = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "logWarnings":
                    instance.logWarnings = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "fireEvents":
                    instance.fireEvents = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "keepAnimatorControllerStateOnDisable":
                    instance.keepAnimatorControllerStateOnDisable = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #12
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.LightsModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "ratio":
                    instance.ratio = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "useRandomDistribution":
                    instance.useRandomDistribution = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "light":
                    instance.light = reader.Read <UnityEngine.Light>(ES3Type_Light.Instance);
                    break;

                case "useParticleColor":
                    instance.useParticleColor = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "sizeAffectsRange":
                    instance.sizeAffectsRange = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "alphaAffectsIntensity":
                    instance.alphaAffectsIntensity = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "range":
                    instance.range = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "rangeMultiplier":
                    instance.rangeMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "intensity":
                    instance.intensity = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "intensityMultiplier":
                    instance.intensityMultiplier = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "maxLights":
                    instance.maxLights = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #13
0
 public override object Read <T>(ES3Reader reader)
 {
     reader.ReadPropertyName();
     return(new DateTime(reader.Read <long>(ES3Type_long.Instance)));
 }
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.SkinnedMeshRenderer)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "bones":
                    instance.bones = reader.Read <UnityEngine.Transform[]>();
                    break;

                case "rootBone":
                    instance.rootBone = reader.Read <UnityEngine.Transform>(ES3Type_Transform.Instance);
                    break;

                case "quality":
                    instance.quality = reader.Read <UnityEngine.SkinQuality>();
                    break;

                case "sharedMesh":
                    instance.sharedMesh = reader.Read <UnityEngine.Mesh>(ES3Type_Mesh.Instance);
                    break;

                case "updateWhenOffscreen":
                    instance.updateWhenOffscreen = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "skinnedMotionVectors":
                    instance.skinnedMotionVectors = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "localBounds":
                    instance.localBounds = reader.Read <UnityEngine.Bounds>(ES3Type_Bounds.Instance);
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "shadowCastingMode":
                    instance.shadowCastingMode = reader.Read <UnityEngine.Rendering.ShadowCastingMode>();
                    break;

                case "receiveShadows":
                    instance.receiveShadows = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "sharedMaterials":
                    instance.sharedMaterials = reader.Read <UnityEngine.Material[]>();
                    break;

                case "lightmapIndex":
                    instance.lightmapIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "realtimeLightmapIndex":
                    instance.realtimeLightmapIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "lightmapScaleOffset":
                    instance.lightmapScaleOffset = reader.Read <UnityEngine.Vector4>(ES3Type_Vector4.Instance);
                    break;

                case "motionVectorGenerationMode":
                    instance.motionVectorGenerationMode = reader.Read <UnityEngine.MotionVectorGenerationMode>();
                    break;

                case "realtimeLightmapScaleOffset":
                    instance.realtimeLightmapScaleOffset = reader.Read <UnityEngine.Vector4>(ES3Type_Vector4.Instance);
                    break;

                case "lightProbeUsage":
                    instance.lightProbeUsage = reader.Read <UnityEngine.Rendering.LightProbeUsage>();
                    break;

                case "lightProbeProxyVolumeOverride":
                    instance.lightProbeProxyVolumeOverride = reader.Read <UnityEngine.GameObject>(ES3Type_GameObject.Instance);
                    break;

                case "probeAnchor":
                    instance.probeAnchor = reader.Read <UnityEngine.Transform>(ES3Type_Transform.Instance);
                    break;

                case "reflectionProbeUsage":
                    instance.reflectionProbeUsage = reader.Read <UnityEngine.Rendering.ReflectionProbeUsage>();
                    break;

                case "sortingLayerName":
                    instance.sortingLayerName = reader.Read <System.String>(ES3Type_string.Instance);
                    break;

                case "sortingLayerID":
                    instance.sortingLayerID = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "sortingOrder":
                    instance.sortingOrder = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "blendShapeWeights":
                    var blendShapeWeights = reader.Read <System.Single[]>(ES3Type_floatArray.Instance);
                    if (instance.sharedMesh == null)
                    {
                        break;
                    }
                    if (blendShapeWeights.Length != instance.sharedMesh.blendShapeCount)
                    {
                        ES3Internal.ES3Debug.LogError("The number of blend shape weights we are loading does not match the number of blend shapes in this SkinnedMeshRenderer's Mesh");
                    }
                    for (int i = 0; i < blendShapeWeights.Length; i++)
                    {
                        instance.SetBlendShapeWeight(i, blendShapeWeights[i]);
                    }
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.UI.RawImage)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "texture":
                    instance.texture = reader.Read <UnityEngine.Texture>(ES3Type_Texture.Instance);
                    break;

                case "uvRect":
                    instance.uvRect = reader.Read <UnityEngine.Rect>(ES3Type_Rect.Instance);
                    break;

                case "onCullStateChanged":
                    instance.onCullStateChanged = reader.Read <UnityEngine.UI.MaskableGraphic.CullStateChangedEvent>();
                    break;

                case "maskable":
                    instance.maskable = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "raycastTarget":
                    instance.raycastTarget = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "useLegacyMeshGeneration":
                    reader.SetPrivateProperty("useLegacyMeshGeneration", reader.Read <System.Boolean>(), instance);
                    break;

                case "material":
                    instance.material = reader.Read <UnityEngine.Material>(ES3Type_Material.Instance);
                    break;

                case "useGUILayout":
                    instance.useGUILayout = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        protected override void ReadUnityObject <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Mesh)obj;

            if (instance == null)
            {
                return;
            }

            if (!instance.isReadable)
            {
                Debug.LogWarning("Easy Save cannot load the vertices for this Mesh because it is not marked as readable, so it will be loaded by reference. To load the vertex data for this Mesh, check the 'Read/Write Enabled' checkbox in its Import Settings.", instance);
            }

            foreach (string propertyName in reader.Properties)
            {
                // If this Mesh isn't readable, we should skip past all of its properties.
                if (!instance.isReadable)
                {
                    reader.Skip();
                    continue;
                }

                switch (propertyName)
                {
                                        #if UNITY_2017_3
                case "indexFormat":
                    instance.indexFormat = reader.Read <UnityEngine.Rendering.IndexFormat>();
                    break;
                                        #endif
                case "bounds":
                    instance.bounds = reader.Read <UnityEngine.Bounds>(ES3Type_Bounds.Instance);
                    break;

                case "boneWeights":
                    instance.boneWeights = reader.Read <UnityEngine.BoneWeight[]>(ES3Type_BoneWeightArray.Instance);
                    break;

                case "bindposes":
                    instance.bindposes = reader.Read <UnityEngine.Matrix4x4[]>(ES3Type_Matrix4x4Array.Instance);
                    break;

                case "vertices":
                    instance.vertices = reader.Read <UnityEngine.Vector3[]>(ES3Type_Vector3Array.Instance);
                    break;

                case "normals":
                    instance.normals = reader.Read <UnityEngine.Vector3[]>(ES3Type_Vector3Array.Instance);
                    break;

                case "tangents":
                    instance.tangents = reader.Read <UnityEngine.Vector4[]>(ES3Type_Vector4Array.Instance);
                    break;

                case "uv":
                    instance.uv = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "uv2":
                    instance.uv2 = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "uv3":
                    instance.uv3 = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "uv4":
                    instance.uv4 = reader.Read <UnityEngine.Vector2[]>(ES3Type_Vector2Array.Instance);
                    break;

                case "colors32":
                    instance.colors32 = reader.Read <UnityEngine.Color32[]>(ES3Type_Color32Array.Instance);
                    break;

                case "triangles":
                    instance.triangles = reader.Read <System.Int32[]>(ES3Type_intArray.Instance);
                    break;

                case "subMeshCount":
                    instance.subMeshCount = reader.Read <System.Int32>(ES3Type_int.Instance);
                    for (int i = 0; i < instance.subMeshCount; i++)
                    {
                        instance.SetTriangles(reader.ReadProperty <int[]>(ES3Type_intArray.Instance), i);
                    }
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #17
0
        protected override void ReadUnityObject <T>(ES3Reader reader, object obj)
        {
            if (obj.GetType() == typeof(RenderTexture))
            {
                ES3Type_RenderTexture.Instance.ReadInto <T>(reader, obj);
                return;
            }

            var instance = (UnityEngine.Texture2D)obj;

            if (!IsReadable(instance))
            {
                ES3Internal.ES3Debug.LogWarning("Easy Save cannot load the properties or pixels for this Texture because it is not read/write enabled, so it will be loaded by reference. To load the properties and pixels for this Texture, check the 'Read/Write Enabled' checkbox in its Import Settings.", instance);
            }

            foreach (string propertyName in reader.Properties)
            {
                // If this Texture isn't readable, we should skip past all of its properties.
                if (!IsReadable(instance))
                {
                    reader.Skip();
                    continue;
                }

                switch (propertyName)
                {
                case "filterMode":
                    instance.filterMode = reader.Read <UnityEngine.FilterMode>();
                    break;

                case "anisoLevel":
                    instance.anisoLevel = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "wrapMode":
                    instance.wrapMode = reader.Read <UnityEngine.TextureWrapMode>();
                    break;

                case "mipMapBias":
                    instance.mipMapBias = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "rawTextureData":
                    // LoadRawTextureData requires that the correct width, height, TextureFormat and mipMaps are set before being called.
                    // If an error occurs here, it's likely that we're using LoadInto to load into a Texture which differs in these values.
                    // In this case, LoadInto should be avoided and Load should be used instead.
                    if (!IsReadable(instance))
                    {
                        ES3Internal.ES3Debug.LogWarning("Easy Save cannot load the pixels of this Texture because it is not read/write enabled, so Easy Save will ignore the pixel data. To load the pixel data, check the 'Read/Write Enabled' checkbox in the Texture's import settings. Clicking this warning will take you to the Texture, assuming it is not generated at runtime.", instance);
                        reader.Skip();
                    }
                    else
                    {
                        try
                        {
                            instance.LoadRawTextureData(reader.Read <byte[]>(ES3Type_byteArray.Instance));
                            instance.Apply();
                        }
                        catch (Exception e)
                        {
                            ES3Internal.ES3Debug.LogError("Easy Save encountered an error when trying to load this Texture, please see the end of this messasge for the error. This is most likely because the Texture format of the instance we are loading into is different to the Texture we saved.\n" + e.ToString(), instance);
                        }
                    }
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #18
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Rigidbody)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "velocity":
                    instance.velocity = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "angularVelocity":
                    instance.angularVelocity = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "drag":
                    instance.drag = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "angularDrag":
                    instance.angularDrag = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "mass":
                    instance.mass = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "useGravity":
                    instance.useGravity = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "maxDepenetrationVelocity":
                    instance.maxDepenetrationVelocity = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "isKinematic":
                    instance.isKinematic = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "freezeRotation":
                    instance.freezeRotation = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "constraints":
                    instance.constraints = reader.Read <UnityEngine.RigidbodyConstraints>();
                    break;

                case "collisionDetectionMode":
                    instance.collisionDetectionMode = reader.Read <UnityEngine.CollisionDetectionMode>();
                    break;

                case "centerOfMass":
                    instance.centerOfMass = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "inertiaTensorRotation":
                    instance.inertiaTensorRotation = reader.Read <UnityEngine.Quaternion>(ES3Type_Quaternion.Instance);
                    break;

                case "inertiaTensor":
                    instance.inertiaTensor = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "detectCollisions":
                    instance.detectCollisions = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "position":
                    instance.position = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "rotation":
                    instance.rotation = reader.Read <UnityEngine.Quaternion>(ES3Type_Quaternion.Instance);
                    break;

                case "interpolation":
                    instance.interpolation = reader.Read <UnityEngine.RigidbodyInterpolation>();
                    break;

                case "solverIterations":
                    instance.solverIterations = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "sleepThreshold":
                    instance.sleepThreshold = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "maxAngularVelocity":
                    instance.maxAngularVelocity = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "solverVelocityIterations":
                    instance.solverVelocityIterations = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #19
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.CollisionModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>();
                    break;

                case "type":
                    instance.type = reader.Read <UnityEngine.ParticleSystemCollisionType>();
                    break;

                case "mode":
                    instance.mode = reader.Read <UnityEngine.ParticleSystemCollisionMode>();
                    break;

                case "dampen":
                    instance.dampen = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "dampenMultiplier":
                    instance.dampenMultiplier = reader.Read <System.Single>();
                    break;

                case "bounce":
                    instance.bounce = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "bounceMultiplier":
                    instance.bounceMultiplier = reader.Read <System.Single>();
                    break;

                case "lifetimeLoss":
                    instance.lifetimeLoss = reader.Read <UnityEngine.ParticleSystem.MinMaxCurve>(ES3Type_MinMaxCurve.Instance);
                    break;

                case "lifetimeLossMultiplier":
                    instance.lifetimeLossMultiplier = reader.Read <System.Single>();
                    break;

                case "minKillSpeed":
                    instance.minKillSpeed = reader.Read <System.Single>();
                    break;

                case "maxKillSpeed":
                    instance.maxKillSpeed = reader.Read <System.Single>();
                    break;

                case "collidesWith":
                    instance.collidesWith = reader.Read <UnityEngine.LayerMask>();
                    break;

                case "enableDynamicColliders":
                    instance.enableDynamicColliders = reader.Read <System.Boolean>();
                    break;

                case "maxCollisionShapes":
                    instance.maxCollisionShapes = reader.Read <System.Int32>();
                    break;

                case "quality":
                    instance.quality = reader.Read <UnityEngine.ParticleSystemCollisionQuality>();
                    break;

                case "voxelSize":
                    instance.voxelSize = reader.Read <System.Single>();
                    break;

                case "radiusScale":
                    instance.radiusScale = reader.Read <System.Single>();
                    break;

                case "sendCollisionMessages":
                    instance.sendCollisionMessages = reader.Read <System.Boolean>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #20
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.UI.Text)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "m_FontData":
                    reader.SetPrivateField("m_FontData", reader.Read <UnityEngine.UI.FontData>(), instance);
                    break;

                case "m_LastTrackedFont":
                    reader.SetPrivateField("m_LastTrackedFont", reader.Read <UnityEngine.Font>(), instance);
                    break;

                case "m_Text":
                    reader.SetPrivateField("m_Text", reader.Read <System.String>(), instance);
                    break;

                case "m_TextCache":
                    reader.SetPrivateField("m_TextCache", reader.Read <UnityEngine.TextGenerator>(), instance);
                    break;

                case "m_TextCacheForLayout":
                    reader.SetPrivateField("m_TextCacheForLayout", reader.Read <UnityEngine.TextGenerator>(), instance);
                    break;

                case "m_Material":
                    reader.SetPrivateField("m_Material", reader.Read <UnityEngine.Material>(), instance);
                    break;

                case "font":
                    instance.font = reader.Read <UnityEngine.Font>();
                    break;

                case "text":
                    instance.text = reader.Read <System.String>();
                    break;

                case "supportRichText":
                    instance.supportRichText = reader.Read <System.Boolean>();
                    break;

                case "resizeTextForBestFit":
                    instance.resizeTextForBestFit = reader.Read <System.Boolean>();
                    break;

                case "resizeTextMinSize":
                    instance.resizeTextMinSize = reader.Read <System.Int32>();
                    break;

                case "resizeTextMaxSize":
                    instance.resizeTextMaxSize = reader.Read <System.Int32>();
                    break;

                case "alignment":
                    instance.alignment = reader.Read <UnityEngine.TextAnchor>();
                    break;

                case "alignByGeometry":
                    instance.alignByGeometry = reader.Read <System.Boolean>();
                    break;

                case "fontSize":
                    instance.fontSize = reader.Read <System.Int32>();
                    break;

                case "horizontalOverflow":
                    instance.horizontalOverflow = reader.Read <UnityEngine.HorizontalWrapMode>();
                    break;

                case "verticalOverflow":
                    instance.verticalOverflow = reader.Read <UnityEngine.VerticalWrapMode>();
                    break;

                case "lineSpacing":
                    instance.lineSpacing = reader.Read <System.Single>();
                    break;

                case "fontStyle":
                    instance.fontStyle = reader.Read <UnityEngine.FontStyle>();
                    break;

                case "onCullStateChanged":
                    instance.onCullStateChanged = reader.Read <UnityEngine.UI.MaskableGraphic.CullStateChangedEvent>();
                    break;

                case "maskable":
                    instance.maskable = reader.Read <System.Boolean>();
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.Color>();
                    break;

                case "raycastTarget":
                    instance.raycastTarget = reader.Read <System.Boolean>();
                    break;

                case "material":
                    instance.material = reader.Read <UnityEngine.Material>();
                    break;

                case "useGUILayout":
                    instance.useGUILayout = reader.Read <System.Boolean>();
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>();
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.SpriteRenderer)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "sprite":
                    instance.sprite = reader.Read <UnityEngine.Sprite>(ES3Type_Sprite.Instance);
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "flipX":
                    instance.flipX = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "flipY":
                    instance.flipY = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "shadowCastingMode":
                    instance.shadowCastingMode = reader.Read <UnityEngine.Rendering.ShadowCastingMode>();
                    break;

                case "receiveShadows":
                    instance.receiveShadows = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "sharedMaterials":
                    instance.sharedMaterials = reader.Read <UnityEngine.Material[]>();
                    break;

                case "lightmapIndex":
                    instance.lightmapIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "realtimeLightmapIndex":
                    instance.realtimeLightmapIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "lightmapScaleOffset":
                    instance.lightmapScaleOffset = reader.Read <UnityEngine.Vector4>(ES3Type_Vector4.Instance);
                    break;

                case "motionVectorGenerationMode":
                    instance.motionVectorGenerationMode = reader.Read <UnityEngine.MotionVectorGenerationMode>();
                    break;

                case "realtimeLightmapScaleOffset":
                    instance.realtimeLightmapScaleOffset = reader.Read <UnityEngine.Vector4>(ES3Type_Vector4.Instance);
                    break;

                case "lightProbeUsage":
                    instance.lightProbeUsage = reader.Read <UnityEngine.Rendering.LightProbeUsage>();
                    break;

                case "lightProbeProxyVolumeOverride":
                    instance.lightProbeProxyVolumeOverride = reader.Read <UnityEngine.GameObject>(ES3Type_GameObject.Instance);
                    break;

                case "probeAnchor":
                    instance.probeAnchor = reader.Read <UnityEngine.Transform>(ES3Type_Transform.Instance);
                    break;

                case "reflectionProbeUsage":
                    instance.reflectionProbeUsage = reader.Read <UnityEngine.Rendering.ReflectionProbeUsage>();
                    break;

                case "sortingLayerName":
                    instance.sortingLayerName = reader.Read <System.String>(ES3Type_string.Instance);
                    break;

                case "sortingLayerID":
                    instance.sortingLayerID = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "sortingOrder":
                    instance.sortingOrder = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
        protected override void ReadObject <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.RenderTexture)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "width":
                    instance.width = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "height":
                    instance.height = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "dimension":
                    instance.dimension = reader.Read <UnityEngine.Rendering.TextureDimension>();
                    break;

                case "useMipMap":
                    instance.useMipMap = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "memorylessMode":
                    instance.memorylessMode = reader.Read <UnityEngine.RenderTextureMemoryless>();
                    break;

                case "format":
                    instance.format = reader.Read <UnityEngine.RenderTextureFormat>();
                    break;

                case "autoGenerateMips":
                    instance.autoGenerateMips = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "volumeDepth":
                    instance.volumeDepth = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "antiAliasing":
                    instance.antiAliasing = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "enableRandomWrite":
                    instance.enableRandomWrite = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "isPowerOfTwo":
                    instance.isPowerOfTwo = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "depth":
                    instance.depth = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "descriptor":
                    instance.descriptor = reader.Read <UnityEngine.RenderTextureDescriptor>();
                    break;

                case "masterTextureLimit":
                    UnityEngine.RenderTexture.masterTextureLimit = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "anisotropicFiltering":
                    UnityEngine.RenderTexture.anisotropicFiltering = reader.Read <UnityEngine.AnisotropicFiltering>();
                    break;

                case "wrapMode":
                    instance.wrapMode = reader.Read <UnityEngine.TextureWrapMode>();
                    break;

                case "wrapModeU":
                    instance.wrapModeU = reader.Read <UnityEngine.TextureWrapMode>();
                    break;

                case "wrapModeV":
                    instance.wrapModeV = reader.Read <UnityEngine.TextureWrapMode>();
                    break;

                case "wrapModeW":
                    instance.wrapModeW = reader.Read <UnityEngine.TextureWrapMode>();
                    break;

                case "filterMode":
                    instance.filterMode = reader.Read <UnityEngine.FilterMode>();
                    break;

                case "anisoLevel":
                    instance.anisoLevel = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "mipMapBias":
                    instance.mipMapBias = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "name":
                    instance.name = reader.Read <System.String>(ES3Type_string.Instance);
                    break;

#if UNITY_2020_1_OR_NEWER
                case "vrUsage":
                    instance.vrUsage = reader.Read <UnityEngine.VRTextureUsage>();
                    break;

                case "graphicsFormat":
                    instance.graphicsFormat = reader.Read <UnityEngine.Experimental.Rendering.GraphicsFormat>();
                    break;

                case "stencilFormat":
                    instance.stencilFormat = reader.Read <UnityEngine.Experimental.Rendering.GraphicsFormat>();
                    break;

                case "bindTextureMS":
                    instance.bindTextureMS = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "useDynamicScale":
                    instance.useDynamicScale = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "streamingTextureForceLoadAll":
                    UnityEngine.RenderTexture.streamingTextureForceLoadAll = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "streamingTextureDiscardUnusedMips":
                    UnityEngine.RenderTexture.streamingTextureDiscardUnusedMips = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "allowThreadedTextureCreation":
                    UnityEngine.RenderTexture.allowThreadedTextureCreation = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;
#endif

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #23
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.ParticleSystem)obj;

            // Stop particle system as some properties require it to not be playing to be set.
            instance.Stop();
            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "time":
                    instance.time = reader.Read <System.Single>();
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                case "collision":
                    reader.ReadInto <UnityEngine.ParticleSystem.CollisionModule>(instance.collision, ES3Type_CollisionModule.Instance);
                    break;

                case "colorBySpeed":
                    reader.ReadInto <UnityEngine.ParticleSystem.ColorBySpeedModule>(instance.colorBySpeed, ES3Type_ColorBySpeedModule.Instance);
                    break;

                case "colorOverLifetime":
                    reader.ReadInto <UnityEngine.ParticleSystem.ColorOverLifetimeModule>(instance.colorOverLifetime, ES3Type_ColorOverLifetimeModule.Instance);
                    break;

                case "emission":
                    reader.ReadInto <UnityEngine.ParticleSystem.EmissionModule>(instance.emission, ES3Type_EmissionModule.Instance);
                    break;

                case "externalForces":
                    reader.ReadInto <UnityEngine.ParticleSystem.ExternalForcesModule>(instance.externalForces, ES3Type_ExternalForcesModule.Instance);
                    break;

                case "forceOverLifetime":
                    reader.ReadInto <UnityEngine.ParticleSystem.ForceOverLifetimeModule>(instance.forceOverLifetime, ES3Type_ForceOverLifetimeModule.Instance);
                    break;

                case "inheritVelocity":
                    reader.ReadInto <UnityEngine.ParticleSystem.InheritVelocityModule>(instance.inheritVelocity, ES3Type_InheritVelocityModule.Instance);
                    break;

                case "lights":
                    reader.ReadInto <UnityEngine.ParticleSystem.LightsModule>(instance.lights, ES3Type_LightsModule.Instance);
                    break;

                case "limitVelocityOverLifetime":
                    reader.ReadInto <UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule>(instance.limitVelocityOverLifetime, ES3Type_LimitVelocityOverLifetimeModule.Instance);
                    break;

                case "main":
                    reader.ReadInto <UnityEngine.ParticleSystem.MainModule>(instance.main, ES3Type_MainModule.Instance);
                    break;

                case "noise":
                    reader.ReadInto <UnityEngine.ParticleSystem.NoiseModule>(instance.noise, ES3Type_NoiseModule.Instance);
                    break;

                case "rotationBySpeed":
                    reader.ReadInto <UnityEngine.ParticleSystem.RotationBySpeedModule>(instance.rotationBySpeed, ES3Type_RotationBySpeedModule.Instance);
                    break;

                case "rotationOverLifetime":
                    reader.ReadInto <UnityEngine.ParticleSystem.RotationOverLifetimeModule>(instance.rotationOverLifetime, ES3Type_RotationOverLifetimeModule.Instance);
                    break;

                case "subEmitters":
                    reader.ReadInto <UnityEngine.ParticleSystem.SubEmittersModule>(instance.subEmitters, ES3Type_SubEmittersModule.Instance);
                    break;

                case "textureSheetAnimation":
                    reader.ReadInto <UnityEngine.ParticleSystem.TextureSheetAnimationModule>(instance.textureSheetAnimation, ES3Type_TextureSheetAnimationModule.Instance);
                    break;

                case "trails":
                    reader.ReadInto <UnityEngine.ParticleSystem.TrailModule>(instance.trails, ES3Type_TrailModule.Instance);
                    break;

                case "trigger":
                    reader.ReadInto <UnityEngine.ParticleSystem.TriggerModule>(instance.trigger, ES3Type_TriggerModule.Instance);
                    break;

                case "useAutoRandomSeed":
                    instance.useAutoRandomSeed = reader.Read <bool>(ES3Type_bool.Instance);
                    break;

                case "velocityOverLifetime":
                    reader.ReadInto <UnityEngine.ParticleSystem.VelocityOverLifetimeModule>(instance.velocityOverLifetime, ES3Type_VelocityOverLifetimeModule.Instance);
                    break;

                case "isPaused":
                    if (reader.Read <bool>(ES3Type_bool.Instance))
                    {
                        instance.Pause();
                    }
                    break;

                case "isPlaying":
                    if (reader.Read <bool>(ES3Type_bool.Instance))
                    {
                        instance.Play();
                    }
                    break;

                case "isStopped":
                    if (reader.Read <bool>(ES3Type_bool.Instance))
                    {
                        instance.Stop();
                    }
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #24
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.Camera)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "fieldOfView":
                    instance.fieldOfView = reader.Read <System.Single>();
                    break;

                case "nearClipPlane":
                    instance.nearClipPlane = reader.Read <System.Single>();
                    break;

                case "farClipPlane":
                    instance.farClipPlane = reader.Read <System.Single>();
                    break;

                case "renderingPath":
                    instance.renderingPath = reader.Read <UnityEngine.RenderingPath>();
                    break;

                                        #if UNITY_5_6_OR_NEWER
                case "allowHDR":
                    instance.allowHDR = reader.Read <System.Boolean>();
                    break;
                                        #endif
                case "orthographicSize":
                    instance.orthographicSize = reader.Read <System.Single>();
                    break;

                case "orthographic":
                    instance.orthographic = reader.Read <System.Boolean>();
                    break;

                case "opaqueSortMode":
                    instance.opaqueSortMode = reader.Read <UnityEngine.Rendering.OpaqueSortMode>();
                    break;

                case "transparencySortMode":
                    instance.transparencySortMode = reader.Read <UnityEngine.TransparencySortMode>();
                    break;

                case "depth":
                    instance.depth = reader.Read <System.Single>();
                    break;

                case "aspect":
                    instance.aspect = reader.Read <System.Single>();
                    break;

                case "cullingMask":
                    instance.cullingMask = reader.Read <System.Int32>();
                    break;

                case "eventMask":
                    instance.eventMask = reader.Read <System.Int32>();
                    break;

                case "backgroundColor":
                    instance.backgroundColor = reader.Read <UnityEngine.Color>();
                    break;

                case "rect":
                    instance.rect = reader.Read <UnityEngine.Rect>();
                    break;

                case "pixelRect":
                    instance.pixelRect = reader.Read <UnityEngine.Rect>();
                    break;

                case "worldToCameraMatrix":
                    instance.worldToCameraMatrix = reader.Read <UnityEngine.Matrix4x4>();
                    break;

                case "projectionMatrix":
                    instance.projectionMatrix = reader.Read <UnityEngine.Matrix4x4>();
                    break;

                case "nonJitteredProjectionMatrix":
                    instance.nonJitteredProjectionMatrix = reader.Read <UnityEngine.Matrix4x4>();
                    break;

                case "useJitteredProjectionMatrixForTransparentRendering":
                    instance.useJitteredProjectionMatrixForTransparentRendering = reader.Read <System.Boolean>();
                    break;

                case "clearFlags":
                    instance.clearFlags = reader.Read <UnityEngine.CameraClearFlags>();
                    break;

                case "stereoSeparation":
                    instance.stereoSeparation = reader.Read <System.Single>();
                    break;

                case "stereoConvergence":
                    instance.stereoConvergence = reader.Read <System.Single>();
                    break;

                case "cameraType":
                    instance.cameraType = reader.Read <UnityEngine.CameraType>();
                    break;

                case "stereoTargetEye":
                    instance.stereoTargetEye = reader.Read <UnityEngine.StereoTargetEyeMask>();
                    break;

                case "targetDisplay":
                    instance.targetDisplay = reader.Read <System.Int32>();
                    break;

                case "useOcclusionCulling":
                    instance.useOcclusionCulling = reader.Read <System.Boolean>();
                    break;

                case "cullingMatrix":
                    instance.cullingMatrix = reader.Read <UnityEngine.Matrix4x4>();
                    break;

                case "layerCullSpherical":
                    instance.layerCullSpherical = reader.Read <System.Boolean>();
                    break;

                case "depthTextureMode":
                    instance.depthTextureMode = reader.Read <UnityEngine.DepthTextureMode>();
                    break;

                case "clearStencilAfterLightingPass":
                    instance.clearStencilAfterLightingPass = reader.Read <System.Boolean>();
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>();
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #25
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (UnityEngine.UI.Image)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "sprite":
                    instance.sprite = reader.Read <UnityEngine.Sprite>(ES3Type_Sprite.Instance);
                    break;

                case "overrideSprite":
                    instance.overrideSprite = reader.Read <UnityEngine.Sprite>(ES3Type_Sprite.Instance);
                    break;

                case "type":
                    instance.type = reader.Read <UnityEngine.UI.Image.Type>();
                    break;

                case "preserveAspect":
                    instance.preserveAspect = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "fillCenter":
                    instance.fillCenter = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "fillMethod":
                    instance.fillMethod = reader.Read <UnityEngine.UI.Image.FillMethod>();
                    break;

                case "fillAmount":
                    instance.fillAmount = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "fillClockwise":
                    instance.fillClockwise = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "fillOrigin":
                    instance.fillOrigin = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "alphaHitTestMinimumThreshold":
                    instance.alphaHitTestMinimumThreshold = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

#if UNITY_2019_1_OR_NEWER
                case "useSpriteMesh":
                    instance.useSpriteMesh = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;
#endif
                case "material":
                    instance.material = reader.Read <UnityEngine.Material>(ES3Type_Material.Instance);
                    break;

                case "onCullStateChanged":
                    instance.onCullStateChanged = reader.Read <UnityEngine.UI.MaskableGraphic.CullStateChangedEvent>();
                    break;

                case "maskable":
                    instance.maskable = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "color":
                    instance.color = reader.Read <UnityEngine.Color>(ES3Type_Color.Instance);
                    break;

                case "raycastTarget":
                    instance.raycastTarget = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "useLegacyMeshGeneration":
                    reader.SetPrivateProperty("useLegacyMeshGeneration", reader.Read <System.Boolean>(), instance);
                    break;

                case "useGUILayout":
                    instance.useGUILayout = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "hideFlags":
                    instance.hideFlags = reader.Read <UnityEngine.HideFlags>(ES3Type_enum.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #26
0
        protected override void ReadComponent <T>(ES3Reader reader, object obj)
        {
            var instance = (BattleSystem.Enemy)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "enemyId":
                    instance.enemyId = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "originalExperience":
                    instance.originalExperience = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "characterName":
                    instance.characterName = reader.Read <System.String>(ES3Type_string.Instance);
                    break;

                case "health":
                    instance.health = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "maxHealth":
                    instance.maxHealth = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "attackPower":
                    instance.attackPower = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "defensePower":
                    instance.defensePower = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "energyPoints":
                    instance.energyPoints = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "maxEnergyPoints":
                    instance.maxEnergyPoints = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "abilitiesList":
                    instance.abilitiesList = reader.Read <System.Collections.Generic.List <System.String> >();
                    break;

                case "level":
                    instance.level = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "experience":
                    instance.experience = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "equipment":
                    instance.equipment = reader.Read <Item[]>(ES3Type_ItemArray.Instance);
                    break;

                case "originalMaxHealth":
                    instance.originalMaxHealth = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "originalMaxEP":
                    instance.originalMaxEP = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "originalAttackPower":
                    instance.originalAttackPower = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "originalDefensePower":
                    instance.originalDefensePower = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "upgradePointsDictionary":
                    instance.upgradePointsDictionary = reader.Read <System.Collections.Generic.Dictionary <System.String, System.Int32> >();
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #27
0
        public override object Read <T>(ES3Reader reader)
        {
            UnityEngine.Object obj = null;

            // Read the intial properties regarding the instance we're loading.
            while (true)
            {
                var refMgr = ES3ReferenceMgrBase.Current;
                if (refMgr == null)
                {
                    reader.Skip();
                    continue;
                }

                var propertyName = ReadPropertyName(reader);
                if (propertyName == ES3Type.typeFieldName)
                {
                    return(ES3TypeMgr.GetOrCreateES3Type(reader.ReadType()).Read <T>(reader));
                }

                else if (propertyName == ES3ReferenceMgrBase.referencePropertyName)
                {
                    if (refMgr == null)
                    {
                        reader.Skip();
                        continue;
                    }

                    long id = reader.Read <long>(ES3Type_long.Instance);
                    obj = refMgr.Get(id);

                    if (obj == null)
                    {
                        // If an instance isn't already registered for this object, create an instance and register the reference.
                        obj = new GameObject();
                        refMgr.Add(obj, id);
                    }
                    else if (!ES3Reflection.IsAssignableFrom(typeof(T), obj.GetType()))
                    {
                        throw new MissingReferenceException("The instance with ID \"" + id + "\" is a different type than expected. Expected \"" + typeof(T) + "\", found \"" + obj.GetType() + "\"");
                    }
                }

                else if (propertyName == transformPropertyName)
                {
                    if (refMgr == null)
                    {
                        reader.Skip();
                        continue;
                    }

                    // Now load the Transform's ID and assign it to the Transform of our object.
                    long transformID = reader.Read <long>(ES3Type_long.Instance);
                    refMgr.Add(((GameObject)obj).transform, transformID);
                }

                else if (propertyName == prefabPropertyName)
                {
                    if (ES3ReferenceMgrBase.Current == null)
                    {
                        reader.Skip();
                    }
                    else
                    {
                        obj = reader.Read <GameObject>(ES3Type_ES3PrefabInternal.Instance);
                    }
                }
                else if (propertyName == null)
                {
                    return(obj);
                }
                else
                {
                    reader.overridePropertiesName = propertyName;
                    break;
                }
            }

            if (obj == null)
            {
                obj = new GameObject();
            }

            ReadInto <T>(reader, obj);
            return(obj);
        }
Beispiel #28
0
        public override void ReadInto <T>(ES3Reader reader, object obj)
        {
            var    instance = (UnityEngine.ParticleSystem.ShapeModule)obj;
            string propertyName;

            while ((propertyName = reader.ReadPropertyName()) != null)
            {
                switch (propertyName)
                {
                case "enabled":
                    instance.enabled = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "shapeType":
                    instance.shapeType = reader.Read <UnityEngine.ParticleSystemShapeType>();
                    break;

                case "randomDirectionAmount":
                    instance.randomDirectionAmount = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "sphericalDirectionAmount":
                    instance.sphericalDirectionAmount = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "alignToDirection":
                    instance.alignToDirection = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "radius":
                    instance.radius = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "angle":
                    instance.angle = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "length":
                    instance.length = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                                                #if UNITY_5
                case "box":
                    instance.box = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;

                case "meshScale":
                    instance.meshScale = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;
                                                #else
                case "scale":
                    instance.scale = reader.Read <UnityEngine.Vector3>(ES3Type_Vector3.Instance);
                    break;
                                        #endif
                case "meshShapeType":
                    instance.meshShapeType = reader.Read <UnityEngine.ParticleSystemMeshShapeType>();
                    break;

                case "mesh":
                    instance.mesh = reader.Read <UnityEngine.Mesh>();
                    break;

                case "meshRenderer":
                    instance.meshRenderer = reader.Read <UnityEngine.MeshRenderer>();
                    break;

                case "skinnedMeshRenderer":
                    instance.skinnedMeshRenderer = reader.Read <UnityEngine.SkinnedMeshRenderer>();
                    break;

                case "useMeshMaterialIndex":
                    instance.useMeshMaterialIndex = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "meshMaterialIndex":
                    instance.meshMaterialIndex = reader.Read <System.Int32>(ES3Type_int.Instance);
                    break;

                case "useMeshColors":
                    instance.useMeshColors = reader.Read <System.Boolean>(ES3Type_bool.Instance);
                    break;

                case "normalOffset":
                    instance.normalOffset = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                case "arc":
                    instance.arc = reader.Read <System.Single>(ES3Type_float.Instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }
Beispiel #29
0
        protected override object ReadObject <T>(ES3Reader reader)
        {
            UnityEngine.Object obj = null;
            var  refMgr            = ES3ReferenceMgrBase.Current;
            long id = 0;

            // Read the intial properties regarding the instance we're loading.
            while (true)
            {
                if (refMgr == null)
                {
                    throw new InvalidOperationException("An Easy Save 3 Manager is required to load references. To add one to your scene, exit playmode and go to Assets > Easy Save 3 > Add Manager to Scene");
                }

                var propertyName = ReadPropertyName(reader);

                if (propertyName == ES3Type.typeFieldName)
                {
                    return(ES3TypeMgr.GetOrCreateES3Type(reader.ReadType()).Read <T>(reader));
                }
                else if (propertyName == ES3ReferenceMgrBase.referencePropertyName)
                {
                    id  = reader.Read_ref();
                    obj = refMgr.Get(id, true);
                }
                else if (propertyName == transformPropertyName)
                {
                    // Now load the Transform's ID and assign it to the Transform of our object.
                    long transformID = reader.Read_ref();
                    if (obj == null)
                    {
                        obj = CreateNewGameObject(refMgr, id);
                    }
                    refMgr.Add(((GameObject)obj).transform, transformID);
                }
                else if (propertyName == prefabPropertyName)
                {
                    if (obj != null || ES3ReferenceMgrBase.Current == null)
                    {
                        reader.Skip();
                    }
                    else
                    {
                        obj = reader.Read <GameObject>(ES3Type_ES3PrefabInternal.Instance);
                        ES3ReferenceMgrBase.Current.Add(obj, id);
                    }
                }
                else if (propertyName == null)
                {
                    if (obj == null)
                    {
                        return(CreateNewGameObject(refMgr, id));
                    }
                    return(obj);
                }
                else
                {
                    reader.overridePropertiesName = propertyName;
                    break;
                }
            }

            if (obj == null)
            {
                obj = CreateNewGameObject(refMgr, id);
            }

            ReadInto <T>(reader, obj);
            return(obj);
        }
Beispiel #30
0
        protected override void ReadObject <T>(ES3Reader reader, object obj)
        {
            var instance = (Assets.Scripts.Entities.Stats)obj;

            foreach (string propertyName in reader.Properties)
            {
                switch (propertyName)
                {
                case "_maxHealth":
                    reader.SetPrivateField("_maxHealth", reader.Read <System.Int32>(), instance);
                    break;

                case "_currentHealth":
                    reader.SetPrivateField("_currentHealth", reader.Read <System.Int32>(), instance);
                    break;

                case "_maxEnergy":
                    reader.SetPrivateField("_maxEnergy", reader.Read <System.Int32>(), instance);
                    break;

                case "_currentEnergy":
                    reader.SetPrivateField("_currentEnergy", reader.Read <System.Int32>(), instance);
                    break;

                case "_maxMorale":
                    reader.SetPrivateField("_maxMorale", reader.Read <System.Int32>(), instance);
                    break;

                case "_currentMorale":
                    reader.SetPrivateField("_currentMorale", reader.Read <System.Int32>(), instance);
                    break;

                case "_maxActionPoints":
                    reader.SetPrivateField("_maxActionPoints", reader.Read <System.Int32>(), instance);
                    break;

                case "_currentActionPoints":
                    reader.SetPrivateField("_currentActionPoints", reader.Read <System.Int32>(), instance);
                    break;

                case "<Initiative>k__BackingField":
                    reader.SetPrivateField("<Initiative>k__BackingField", reader.Read <System.Int32>(), instance);
                    break;

                case "<Armor>k__BackingField":
                    reader.SetPrivateField("<Armor>k__BackingField", reader.Read <System.Int32>(), instance);
                    break;

                case "<Critical>k__BackingField":
                    reader.SetPrivateField("<Critical>k__BackingField", reader.Read <System.Int32>(), instance);
                    break;

                default:
                    reader.Skip();
                    break;
                }
            }
        }