public ResponseData(EResponse code, object data) { this.Code = Code; this.Message = GetMessage(code); Status = EResponse.OK == code; this.Data = data; }
public bool canContinue() { if (!isSaved) { EResponse response = UI.askQuestion(CONTINUE_QUESTION, CONTINUE_QUESTION_CAPTION); bool res = false; switch (response) { case EResponse.rYes: saveProject(); res = true; break; case EResponse.rNo: res = true; break; case EResponse.rCancel: res = false; break; } return(res); } else { return(true); } }
public void OnException(ExceptionContext context) { try { HttpStatusCode status = HttpStatusCode.InternalServerError; String message = String.Empty; var exceptionType = context.Exception.GetType(); if (exceptionType == typeof(UnauthorizedAccessException)) { message = "Unauthorized Access"; status = HttpStatusCode.Unauthorized; } else if (exceptionType == typeof(NotImplementedException)) { message = "A server error occurred."; status = HttpStatusCode.NotImplemented; } else { message = context.Exception.Message; status = HttpStatusCode.NotFound; } HttpResponse response = context.HttpContext.Response; response.StatusCode = (int)status; response.ContentType = "application/json"; var err = message + " " + context.Exception.StackTrace; SLogger.LogError(err); EResponse eResponse = new EResponse(); response.WriteAsync(JsonConvert.SerializeObject(eResponse.SetErrorResponse((int)ErrorCode.ServerException))); context.ExceptionHandled = true; // mark exception as handled } catch (Exception e) { Debug.WriteLine(e.StackTrace); } }
public ResponseData(EResponse code, object message, object data) { this.Code = code; this.Message = message; this.Data = data; Status = EResponse.OK == code; }
public ResponseData(EResponse code) { this.Code = Code; this.Message = GetMessage(Code); this.Data = null; Status = EResponse.OK == code; }
protected EResponse DoResponse(EResponse response) { _action.Response = response; ResponseDelayTime = Math.Max(ResponseDelayTime, 0.1f); if (ResponseDelayTime > 0f) { GameManager.Get().StartCoroutine(DoResponseDelay(ResponseDelayTime)); } else { DoResponseDirectly(); } return(response); }
private string GetMessage(EResponse code) { switch (code) { case EResponse.OK: { return("Sucess"); } case EResponse.ValidationError: { return("Validation Error"); } case EResponse.UnexpectedError: { return("Unexpected Error"); } case EResponse.NoData: { return("No data"); } case EResponse.NoPermission: { return("No Permission"); } case EResponse.UnSuccess: { return("No Permission"); } default: { return(null); } } }
public EResponse showQuestionMessageBox(string question, string caption) { DialogResult response = MessageBox.Show(question, caption, MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1); EResponse res = EResponse.rCancel; switch (response) { case DialogResult.Yes: res = EResponse.rYes; break; case DialogResult.No: res = EResponse.rNo; break; case DialogResult.Cancel: res = EResponse.rCancel; break; } return(res); }
void OnHandle_ResponseSuteHai() { List <EKaze> ronPlayers = logicOwner.GetRonPlayers(); if (ronPlayers.Count > 0) { if (ronPlayers.Count >= 3 && !GameSettings.AllowRon3) { logicOwner.Handle_Invalid_RyuuKyoku(); // must. logicOwner.RyuuKyokuReason = ERyuuKyokuReason.Ron3; owner.ChangeState <LoopState_HandleRyuuKyoKu>(); } else { logicOwner.Handle_SuteHai_Ron(); logicOwner.AgariResult = EAgariType.Ron; // show ron ui. EventManager.Get().SendEvent(UIEventType.Ron_Agari, ronPlayers, logicOwner.FromKaze, logicOwner.SuteHai); owner.ChangeState <LoopState_Agari>(); } } else { // ERyuuKyokuReason.Reach4: no one Ron the 4th player's rute hai if (logicOwner.Reach4Flag == true) { logicOwner.Handle_Invalid_RyuuKyoku(); // must. logicOwner.RyuuKyokuReason = ERyuuKyokuReason.Reach4; owner.ChangeState <LoopState_HandleRyuuKyoKu>(); return; } // As DaiMinKan and Pon is availabe to one player at the same time, and their priority is bigger than Chii, // perform DaiMinKan and Pon firstly. List <EKaze> validKaze = new List <EKaze>(); foreach (var info in logicOwner.PlayerResponseMap) { if (info.Value == EResponse.Pon || info.Value == EResponse.DaiMinKan) { validKaze.Add(info.Key); } } if (validKaze.Count > 0) { if (validKaze.Count == 1) { EKaze kaze = validKaze[0]; EResponse resp = logicOwner.PlayerResponseMap[kaze]; logicOwner.ResetActivePlayer(kaze); switch (resp) { case EResponse.Pon: { logicOwner.Handle_Pon(); EventManager.Get().SendEvent(UIEventType.Pon, logicOwner.ActivePlayer, logicOwner.FromKaze); owner.ChangeState <LoopState_AskSelectSuteHai>(); } break; case EResponse.DaiMinKan: { logicOwner.Handle_DaiMinKan(); EventManager.Get().SendEvent(UIEventType.DaiMinKan, logicOwner.ActivePlayer, logicOwner.FromKaze); if (logicOwner.checkKanCountOverFlow()) { logicOwner.Handle_Invalid_RyuuKyoku(); // must. logicOwner.RyuuKyokuReason = ERyuuKyokuReason.KanOver4; owner.ChangeState <LoopState_HandleRyuuKyoKu>(); } else { owner.ChangeState <LoopState_PickRinshanHai>(); } } break; } } else { throw new MahjongException("More than one player perform Pon or DaiMinKan!?"); } } else // no one Pon or DaiMinKan, perform Chii { foreach (var info in logicOwner.PlayerResponseMap) { if (info.Value == EResponse.Chii_Left || info.Value == EResponse.Chii_Center || info.Value == EResponse.Chii_Right) { validKaze.Add(info.Key); } } if (validKaze.Count > 0) { if (validKaze.Count == 1) { EKaze kaze = validKaze[0]; EResponse resp = logicOwner.PlayerResponseMap[kaze]; logicOwner.ResetActivePlayer(kaze); switch (resp) { case EResponse.Chii_Left: { logicOwner.Handle_ChiiLeft(); EventManager.Get().SendEvent(UIEventType.Chii_Left, logicOwner.ActivePlayer, logicOwner.FromKaze); } break; case EResponse.Chii_Center: { logicOwner.Handle_ChiiCenter(); EventManager.Get().SendEvent(UIEventType.Chii_Center, logicOwner.ActivePlayer, logicOwner.FromKaze); } break; case EResponse.Chii_Right: { logicOwner.Handle_ChiiRight(); EventManager.Get().SendEvent(UIEventType.Chii_Right, logicOwner.ActivePlayer, logicOwner.FromKaze); } break; } owner.ChangeState <LoopState_AskSelectSuteHai>(); } else { throw new MahjongException("More than one player perform Chii!?"); } } else // no one handle the sute hai. { logicOwner.Handle_SuteHai_Nagashi(); owner.ChangeState <LoopState_ToNextLoop>(); } } } }
protected ResponseData ResultResquest(EResponse code, object result = null) => new ResponseData(code: code, data: result);
public Response Failed(IRequest req, string text = "", EError error = EError.Error, EResponse r = EResponse.Fail) { Assert.IsNotNull(req); Assert.IsNotNull(req.Owner as IPlayerModel); var resp = new Response(req, r, error, text); Warn($"{resp}"); return(resp); }
public Response Succeed(IRequest req, string text = "", EError error = EError.None, EResponse r = EResponse.Ok) { Assert.IsNotNull(req); Assert.IsNotNull(req.Owner as IPlayerModel); return(new Response(req, r, error, text)); }
public Response(IRequest request, EResponse response = EResponse.Ok, EError err = EError.None, string text = "") : this(response, err, text) { Request = request; }
public Response(EResponse response = EResponse.Ok, EError err = EError.None, string text = "") { Type = response; Error = err; Text = text; }