/// <summary> /// Функция создания каталога публикаций /// </summary> /// <param name="BookInf">Информация о книгах</param> /// <param name="PaperInf">Информация о Журналах</param> /// <param name="ERInf">Информация о электронных ресурсах</param> /// <returns></returns> public static Source[] CreateCatalog(string[] BookInf, string[] PaperInf, string[] ERInf) { Trace.WriteLine("lab2.CreateCatalog"); int BookNum, PaperNum, ERNum, temp; temp = 0; BookNum = Convert.ToInt32(BookInf[0]); PaperNum = Convert.ToInt32(PaperInf[0]); ERNum = Convert.ToInt32(ERInf[0]); int sum = ERNum + BookNum + PaperNum; Source[] MainCatalog = new Source[sum]; for (int i = 1, j = 0; j < BookNum; j++) { MainCatalog[temp] = new Book(BookInf[i], BookInf[i + 1], BookInf[i + 2], BookInf[i + 3]); temp += 1; i += 4; } for (int i = 1, j = 0; j < PaperNum; j++) { MainCatalog[temp] = new Paper(PaperInf[i], PaperInf[i + 1], PaperInf[i + 2], PaperInf[i + 3], PaperInf[i + 4]); i += 5; temp += 1; } for (int i = 1, j = 0; j < ERNum; j++) { MainCatalog[temp] = new EResources(ERInf[i], ERInf[i + 1], ERInf[i + 2], ERInf[i + 3]); i += 4; temp += 1; } return(MainCatalog); }
public void ModifyResources(EResources resource, int amountToModify) { resources[resource] += amountToModify; if (resource == EResources.Population) { resources[EResources.UncountedPopulation] += amountToModify; } controller.SpecifyResourceTexts(this); controller.SpecifyPreviousResourceText(this); }
Start() { // Uses the object instanceID as seed to avoid getting the same number System.Random randomGen = new System.Random(GetInstanceID()); // Choose resource type m_ResourceType = (EResources)randomGen.Next((int)EResources.NUM_OF_MINERAL_RESOURCES); // Sets the initial amount m_ResourceAmount = UnityEngine.Random.Range(mc_MinResource, mc_MaxResource); // Sets the sprite of parent to be the correct one (assumes that the script sprites are in the same order as the enumeration). SpriteRenderer parentSpriteRenderer = GetComponentsInParent <SpriteRenderer>()[0]; parentSpriteRenderer.sprite = m_Sprites[(int)m_ResourceType]; }
GetResourceInfo(out EResources resourceType, out double resourceAmount, out bool hasBuilding, out string currOwner) { resourceType = m_ResourceType; resourceAmount = m_ResourceAmount; hasBuilding = m_HasBuilding; if (m_Owner != null) { currOwner = m_Owner.Name; } else { currOwner = "No One"; } return(true); }
public int GetValue(EResources resource) { switch (resource) { case EResources.APPRENTICES: return(apprentices.Value); case EResources.FOOD: return(food.Value); case EResources.GOLD: return(gold.Value); case EResources.POWER: return(power.Value); default: return(-1); } }
public void AddResources(EResources resource, int n) { switch (resource) { case EResources.APPRENTICES: apprentices.AddResource(n); break; case EResources.FOOD: food.AddResource(n); break; case EResources.GOLD: gold.AddResource(n); break; case EResources.POWER: power.AddResource(n); break; } }
public ChangeResourceEffect(EResources resource, int n) { this.resource = resource; changeValue = n; }
public ResourceCondition(EResources resource, int n) { this.resource = resource; value = n; }