protected Piece(EPieceColor color, PiecePos position, double value) { this.Color = color; this.Position = position; this.IsAlive = true; this.Value = value; }
private void InitializeBoardView(EPieceColor mySideColor) { InitializePiecesCollection(); AttachEventHandlersToPieces(mySideColor); ShowPieces(); AttachEventHandlersToBoard(); }
public CellStatusViewModel(int identifier, EFieldType fieldType, EPieceType pieceType, EPieceColor pieceColor) { _identifier = identifier; _fieldType = fieldType; _pieceType = pieceType; _pieceColor = pieceColor; }
public CGamePageViewModel(Guid gameId, EPieceColor mySideColor) { _gameId = gameId; _mySideColor = mySideColor; _gameManagerService = new GameManagerServiceClient(new InstanceContext(this)); _gameManagerService.ConnectGameManager(gameId, CAuthenticationStaff.Instance.User.UserId); GameBoardContent = new BoardControl(gameId, mySideColor); }
public static CPiece Create(Int32 id, EPieceType pieceType, EPieceColor pieceColor, CTile tile) { return(new CPiece( id, new BitmapImage(new Uri($"/Images/{pieceColor}/{pieceType}.png", UriKind.RelativeOrAbsolute)), SMovementValidatorFactory.GetMovementValidator(pieceType), pieceColor, tile)); }
private static Image CreatePieceImage(EPieceColor color, EPieceType type, CTile tile) { return(new Image { Source = new BitmapImage(new Uri($"/Images/{color}/{type}.png", UriKind.RelativeOrAbsolute)), Width = CPiece.PieceSize, Height = CPiece.PieceSize, Margin = new Thickness(tile.X * CPiece.PieceSize, tile.Y * CPiece.PieceSize, 0, 0) }); }
private void GameOver(EPieceColor winner) { _gameTimer.Stop(); BoardGrid.Children.RemoveRange(0, BoardGrid.Children.Count); GameModeBaseClass.GameEndEvent -= GameOver; GameModeBaseClass.PieceChangedEvent -= PieceChanged; Model.OnGameModeChanged -= OnGameModeChanged; Model.State = State.MainMenu; }
private void AttachEventHandlersToPieces(EPieceColor mySideColor) { foreach (CPiece piece in _pieces.Values) { if (piece.Color == mySideColor) { piece.MouseDown += MouseDownPieceEventHandler; } piece.MoveAnimationCompletedEventHandler = GetMovementAnimationCompletedEventHandler(_boardStates, piece); } }
public CBoardControlPresenter(Guid gameId, EPieceColor mySideColor, BoardControl attachedBoard) { _gameId = gameId; _attachedBoard = attachedBoard; _virtualBoardService = new VirtualBoardServiceClient(new InstanceContext(this)); _boardStates = new CBoardOccupancy(); _pieces = new Dictionary <Int32, CPiece>(); _attachedTiles = new HashSet <CTile>(); InitializeBoardView(mySideColor); _virtualBoardService.ConnectBoard(_gameId, CAuthenticationStaff.Instance.User.UserId); }
private CPiece(Int32 id, ImageSource source, CMovementValidator movementValidator, EPieceColor pieceColor, CTile tile) { Source = source; _movementValidator = movementValidator; Color = pieceColor; IsActive = true; Id = id; Width = PieceSize; Height = PieceSize; Margin = new Thickness(tile.X * PieceSize, tile.Y * PieceSize, 0, 0); AllowDrop = true; }
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) { EPieceType type = (EPieceType)values[0]; EPieceColor color = (EPieceColor)values[1]; if (type == EPieceType.Empty || color == EPieceColor.Empty) { return(null); } string resourceKey = ""; resourceKey += type.ToString(); resourceKey += color.ToString(); return(resourceDictionary[resourceKey]); }
private void generateCellViewModels(int rows, int cols) { int id = 0; for (int row = 0; row < rows; row++) { List <ICellStatusViewModel> colList = new List <ICellStatusViewModel>(); _cells.Add(colList); for (int col = 0; col < cols; col++) { EFieldType fieldType = ((row % 2) + col) % 2 == 0 ? EFieldType.Light : EFieldType.Dark; EPieceType pieceType = getPieceType(row, col); EPieceColor pieceColor = getPieceColor(row); colList.Add(new CellStatusViewModel(id, fieldType, pieceType, pieceColor)); id++; } } }
public BoardControl(Guid gameId, EPieceColor mySideColor) { InitializeComponent(); DataContext = new CBoardControlPresenter(gameId, mySideColor, this); }
public CGameStartModel(Guid gameId, Guid opponentId, EPieceColor mySideColor) { GameId = gameId; OpponentId = opponentId; MySideColor = mySideColor; }
public King(EPieceColor color, PiecePos position, double value) : base(color, position, value) { }