Beispiel #1
0
    public void ReceiveTalk(GCChat msg)
    {
        ENUM_CHAT_TYPE chatType = (ENUM_CHAT_TYPE)msg.ChatType;
        string         name     = EncodeUtility.Instance.GetUnicodeString(msg.SourName) + ":";
        string         text     = Encoding.UTF8.GetString(msg.Contex);
        // 删除不必要的多余字符
        string showText = (name + text).Replace("\0", "");

        if (chatType == ENUM_CHAT_TYPE.CHAT_TYPE_NORMAL)
        {
            ShowChat(showText, chatType);
            CObject_Character talker = (CObject_Character)CObjectManager.Instance.FindServerObject((int)msg.SourObject);
            talker.ShowTalk(text);
        }
        else if (chatType == ENUM_CHAT_TYPE.CHAT_TYPE_TELL)//私聊
        {
            ShowChat(showText, chatType);
        }
    }
Beispiel #2
0
    void ShowChat(string msg, ENUM_CHAT_TYPE chatType)
    {
        Color color = Color.black;

        switch (chatType)
        {
        case ENUM_CHAT_TYPE.CHAT_TYPE_NORMAL:
            color = Color.white;
            break;

        case ENUM_CHAT_TYPE.CHAT_TYPE_SYSTEM:
            color = Color.red;
            break;

        case ENUM_CHAT_TYPE.CHAT_TYPE_TELL:
            color = new Color(1.0f, 0.65f, 0.0f, 1.0f);
            break;
        }
        CEventSystem.Instance.PushEvent(GAME_EVENT_ID.GE_INFO_SELF, color + msg);
    }
Beispiel #3
0
 ENUM_CHAT_TYPE mCurrentChatType = ENUM_CHAT_TYPE.CHAT_TYPE_NORMAL;//当前的聊天类型
 public void SetChatType(ENUM_CHAT_TYPE type)
 {
     mCurrentChatType = type;
 }